World of Warships - First Look: Tier X Italian Battleship Cristoforo Columbo
Here's our First Look at Tier X Italian battleship Cristoforo Columbo. There's a lot to like about the hull, but I don't see a lot I like about the main battery. I'm prepared to be wrong, of course; it's not uncommon that something that looks questionable on paper turns out okay once you try it in-game. But these main battery guns have a lot of handicaps baked into them in order to balance the number of shells they throw with how Wargaming has coded SAP mechanics to work. Let's dive in and talk more about it.
FROM WARGAMING:
Hit points – 89,900. Plating - 32 mm.
Main battery - 4x4 381 mm. Firing range - 18.9 km. Maximum AP shell damage - 12,000. AP initial velocity - 850 m/s. Maximum SAP shell damage - 14,050. SAP initial velocity - 880 m/s. Penetration of SAP shell - 96 mm. Reload time - 38.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 251 m. Sigma – 1.60.
Secondary Armament:
12x2 90.0 mm, range - 5.0 km. Maximum HE shell damage – 1300. Chance to cause fire – 5%. HE initial velocity - 860 m/s
6x3 152.0 mm, range - 5.0 km. Maximum HE shell damage – 2100. Chance to cause fire – 7%. HE initial velocity - 950 m/s
AA defense: 8x4 37.0 mm, 8x2 37.0 mm, 20x6 20.0 mm, 12x2 90.0 mm.
AA defense short-range: continuous damage per second - 245, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 406, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 186, hit probability - 75 %, action zone 0.1-4.6 km;
Number of explosions in a salvo - 8, damage within an explosion - 1,400; action zone 3.5-4.6 km.
Maximum speed - 29.6 kt. Turning circle radius - 960 m. Rudder shift time – 18.0 s. Surface detectability – 16.4 km. Air detectability – 13.9 km. Detectability after firing main guns in smoke – 15.1 km.
Available consumables:
Slot 1 - Damage Control Party (Duration time 10 s; Reload time 80 s;
Slot 2 - Repair Party
Slot 3 - Exhaust Smoke Generator (Duration time 45 s; Duration time 10 s; Reload time 180 s; Charges 3; Radius 510.0 m;
Slot 4 - Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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