World of Warships - First Look: Tier XI Japanese Aircraft Carrier Sekiryu
Here's our First Look at Tier XI Japanese aircraft carrier Sekiryu. I find Sekiryu somewhat baffling. She is basically a copy-pasta of Tier X's Hakuryu with a couple of tactical squadrons added on for good measure. She gets a touch more AA and health, but not much else to compensate for the massive uptick in aerial detection. What am I missing? Why would this ship be worth 40 million credits and longer queue times? I'll go through the stats, but if you can help me understand, please leave a comment.
FROM WARGAMING:
Hit points – 71300. Plating - 19 mm.
Secondary Armament:
14x2 100.0 mm, range - 7.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s.
AA defense: 30x2 40.0 mm., 14x2 100.0 mm.
AA defense mid-range: continuous damage per second - 522, hit probability - 100%, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 322, hit probability - 100%, action zone - 5.8 km;
Number of explosions in a salvo - 12, damage within an explosion - 1540, action zone 3.5 - 5.8 km.
Maximum speed - 35.0 kt. Turning circle radius - 1360 m. Rudder shift time – 17.5 s. Surface detectability – 15.5 km. Air detectability – 14.5 km.
Available consumables:
1 slot - Damage Control Party;
2 slot - Fighter.
STANDARD SQUADRONS
Attack aircraft
Hit points - 1510, cruising speed - 165.0 knots, size of attacking flight - 3, aircraft per squadron - 9, aircraft restoration time - 82 s, detectability range - 10.0 km, number of aircraft on deck - 14.
Rockets in payload - 6, maximum rocket damage - 3150, armor penetration - 30 mm, chance to cause fire – 14F%.
Torpedo bombers
Hit points - 1820, cruising speed - 145.0 knots, size of attacking flight - 2, aircraft per squadron - 12, aircraft restoration time - 78 s, detectability range - 7.5 km, number of aircraft on deck - 24.
Torpedoes in payload - 1, maximum torpedo damage - 9333, aerial speed - 50.0 knots, torpedo range - 6.0 km, torpedo arming distance 671 m.
Dive bombers
Hit points - 1790, cruising speed - 152.0 knots, size of attacking flight - 3, aircraft per squadron - 12, aircraft restoration time - 76 s, detectability range - 10.0 km, number of aircraft on deck - 18.
Bombs in payload - 1, bomb type - AP, maximum bomb damage - 6800.
TACTICAL SQUADRONS
Attack aircraft
Hit points - 1450, cruising speed - 173.0 knots, size of attacking flight - 3, aircraft per squadron - 3, aircraft restoration time - 175 s, detectability range - 15.0 km, number of aircraft on deck - 3.
Rockets in payload - 8, maximum rocket damage - 3150, armor penetration - 30 mm, chance to cause fire – 14%.
Torpedo bombers
Hit points - 2260, cruising speed - 148.0 knots, size of attacking flight - 2, aircraft per squadron - 2, aircraft restoration time - 275 s, detectability range - 15.0 km, number of aircraft on deck - 2.
Torpedoes in payload - 1, maximum torpedo damage - 9333, aerial speed - 50.0 knots, torpedo range - 6.0 km, torpedo arming distance 671 m.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
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