WORMS WMD: "Grenades Galore!" - PART 1 - Checkpoint (Let's Play Worms W.M.D)
Worms WMD is here! Seriously had so much fun with this game, expect more over the coming weeks! Today i use the new tank vehicle, grenades, bazookas against a team of the worlds most skilled worm A.I.
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Worms W.M.D is seen as the successor to Worms Armageddon; Graphics and worms are returned to a 2D interface, and gameplay elements such as classes, water physics and dynamic objects are removed. A new feature includes the ability to craft weapons by gathering parts from special crates or by disassembling weapons. New weapons and utilities are added such as a phone battery and a bazooka that creates fiery explosions, other classic weapons such as the Holy Hand Grenade return as well. Also new to the series are buildings that the worms can enter to a tactical advantage. Worms can make use of these buildings as a cover from enemy fire or to launch a surprise attack on enemy worms.
For the first time, vehicles and stationary turrets are introduced which can alter gameplay in many ways. Worms can enter vehicles such as tanks, helicopters and Mechs that are available from the start or by airdrops. Stationary guns, such as machine gun, mortar, flamethrower and sniper, can be used for greater damage within line of sight. Both vehicles and turrets can take damage and become unusable if they take too much damage, after which they are destroyed. Music/SFX by Epidemic Sound: http://epidemicsound.com