ABZU: "Scary Triangles" - PART 4 - Checkpoint
In today's video, we're continuing our walkthrough/lets play of ABZU! Make sure you stay tuned for the rest of the series coming in the forthcoming weeks!
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Abzû was announced at Sony Computer Entertainment's 2014 E3 press conference, the first game under development by video game studio "Giant Squid", founded by Flower and Journey art director Matt Nava, to be released for PlayStation 4 and Microsoft Windows. Its name derives from the ancient words "ab" (ocean) and "zu" (to know), intended to be interpreted as "ocean of wisdom".This is analogous to Abzu, the ancient Mesopotamian name for the religious concept of a primeval sea.
The game emphasizes swimming and exploring peaceful interactions with aquatic animals. It simulates the shoaling and predatory behaviours between fish, and incorporates interaction with them. The game also incorporates elements of role-playing games such as upgrades to equipment. The progression through the game is linear, rather than open-world sandbox, though the environments are designed to be explored. Individual chapters of the game are set in different areas of the sea, including caverns, deep oceanic areas, coral reefs and flooded ruins. Music/SFX by Epidemic Sound: http://epidemicsound.com