Worms World Party Remastered: Custom Missions 165 & 166 - Race Against the Clock & Defense at Hotel
0:00 Mission 165: Race Against the Clock
Introduction: To win against the enemy here, you need to use parachute only and reach the end of the area before they do. Good luck!
Parachute race. There's no wind as well as it instantly breaks the balance between the teams, so i had to make it constantly fixed to ensure it works the intended way. There isn't much to do overall other than that, you just make your way to the crate with fixed wind and attempt to avoid falling off to the spikes (like it happened to the blue worm).
5:10 Mission 166: Defense at Hotel
Introduction: We discovered an unknown officer that doesn't belong to neither army. Defeat him along with the enemy!
Oh boy, here we go again - fort related missions. This time, however, it's a real fort battle and not just worm placement mission with normal terrain (where some missions don't even work for forts or AI vs AI). I also made up with small amount of worms as well as small health so it doesn't take forever to finish the mission. There's small disadvantage for blue team at the beginning but you can quickly gain advantage if you hit the target and use the recieved weapons against the enemy. Near the end it was much closer to the missions i played before, so i didn't bother too much with covering and just ended up getting worms to the opened place for the attack so the mission wouldn't take that long.
In reality, the mission can actually take a while if you really want, but my goal is to show off the potential that editor provides. I just wish it got improvements, but i highly doubt it'll ever happen. The only potential here is there'll ever be a way to import these missions to Worms Armageddon as well as the improvements for the editor that noone cares (much like level storage in Spyro Reignited).
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