Wouter van Oortmerssen | Voxile & How To Start a Game Studio | In The Keep Podcast

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Published on ● Video Link: https://www.youtube.com/watch?v=rm_Ga5EvWRc



Voxile
Game:
Voxile (2025)
Duration: 0:00
118 views
7


We are joined by the great Wouter van Oortmerssen, founder of VoxRay Games who are currently working on Voxile (https://store.steampowered.com/app/2283580/Voxile/) , an open world RPG which features survival and FPS elements along with a robust creator system. Aside from the game, we discuss Wouter's career working on games such as FarCry, Borderlands 2, SimCity; designing and programming game engines; the lessons of world travel; and the many challenges of starting your own game studio. | Voxile Kickstarter (https://www.kickstarter.com/projects/voxray/voxile) | VoxRay Discord (https://discord.gg/tCpnp8XRs2) | In The Keep (https://inthekeep.com/) | Support In The Keep (https://www.patreon.com/join/InTheKeepPodcast) | Theme Song by Jon of the Shred (https://scythesaga.bandcamp.com/) |

Chapters
00:00 Start
3:00 Gameplay Mechanics Explained
9:06 The Minecraft Influence
12:08 Crafting Gameplay Experiences
13:44 The Early Access Approach
20:35 Navigating the Indie Landscape
32:24 Traveling and Learning
37:39 Game Design Philosophies
53:50 Lessons from AAA Games
1:07:58 Agency in Game Design
1:11:58 Hierarchy vs. Innovation
1:14:56 Balancing Vision and Feedback
1:21:25 Marketing Strategies
1:43:21 Hiring for a Remote Team
1:48:41 Supporting Employee Well-being
2:02:07 Understanding Game Engines
2:15:42 The Philosophy of Programming




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