Wwe Smackdown Vs Raw 2008 PSP Vs PS2

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Wwe Smackdown Vs Raw 2008 PSP Vs PS2
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WWE SmackDown vs. Raw 2008 (also known as WWE SmackDown vs. Raw 2008 featuring ECW and WWE SmackDown vs. Raw 2008 ECW Invasion) is a professional wrestling video game published by THQ in November 2007, and developed by Yuke's for the PlayStation 2, PlayStation 3, Xbox 360, Wii, and PlayStation Portable video game consoles,[2] with Amaze Entertainment overseeing development for the Nintendo DS version.[3]

SmackDown vs. Raw 2008 is the ninth overall installment of the video game series based on the professional wrestling promotion World Wrestling Entertainment (WWE), the fourth game in the SmackDown vs. Raw series, the sequel to 2006's SmackDown vs. Raw 2007, and the first WWE game to feature the promotion's ECW brand.[4]

The game was succeeded by WWE SmackDown vs. Raw 2009 in 2008.

Gameplay
Each wrestler now has two fighting style categories, one primary and one secondary. Each fighting style has its advantages and disadvantages in each particular match type.[5] There are eight styles altogether: high-flyer, hardcore, submission, powerhouse, showman, brawler, dirty and technical.[5][6] In addition, creative manager of THQ Cory Ledesma said early in production that he planned on having numerous wrestler animations redone.[5]

A new "struggle submission system" has been introduced, incorporating more analog control into the game. The player executing the submission can now decide how much pressure is applied by moving the analog stick in a particular direction. Similarly, the player locked in a submission hold will have to power out also by using the analog stick.[5]

The game features the revived ECW brand, and it takes its place alongside the established Raw and SmackDown! brands. The official box art features the ECW logo prominently. The game's ECW branding has expanded the number of weapons available under the ring during gameplay. New weapons such as guitars are available and tables and barbed wire bats can be set on fire.[7] Despite the inclusion of the brand, the franchise kept its SmackDown! vs. Raw name, although an early logo included "ECW Invasion" in the title. It had been changed, however, to "Featuring ECW".[5]

The game features several arenas where WWE held events in 2006 and 2007. There are also arenas based on each WWE television show.

Modes

Elijah Burke making his ring entrance.
The game allows several different game modes to be played, each with different goals and options. The Season and General Manager Modes of previous games have been merged into the new "WWE 24/7" mode, which takes its name from WWE's video on-demand service. Players can choose to play one of the game's included superstars or create a superstar, or as a general manager of one of the brands. Playing as a wrestler, the goal is to take that wrestler and achieve "legend" status. In order to do so, the player has to win matches, then team with and feud with other wrestlers, and gain popularity. At the same time, they must choose whether to train, exercise, relax, or take part in other activities when not wrestling, all with their own positive and negative effects. The player could only choose to be either on the Smackdown brand or the Raw brand, as the ECW brand was excluded.

Playing as a general manager is similar to the previous General Manager modes in the series, in which one has to choose a brand and act as its General Manager (Jonathan Coachman for Raw, Theodore Long for SmackDown!, Tommy Dreamer for ECW), draft a roster and make decisions to make it the most popular brand of the three. The General Manager is allowed to make staffing decisions, schedule workouts and events.[8] This was also the last game in the Smackdown vs. Raw series to have a General Manager mode until WWE 2K22. There is also an all-new "Tournament Mode", which allows the player to control a superstar through the various stages of the WWE tournament, such as Beat The Clock Sprint and King of the Ring, as well as Money in the Bank tournament. The game also allows the players to create own tournament. This feature is excluded from the Nintendo DS and mobile versions. Like previous games in the series, the game also allows players to challenge for and defend championships.[9] The game includes championships used by the WWE in 2007, bringing back the branded championships from the previous game and for the first time, the ECW Championship.







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Other Statistics

WWE SmackDown vs. Raw 2008 Statistics For ClassicGameTime

Currently, ClassicGameTime has 7,228 views for WWE SmackDown vs. Raw 2008 across 12 videos. The game makes up 2 hours of published video on his channel, roughly 2.66% of WWE SmackDown vs. Raw 2008 content that ClassicGameTime has uploaded to YouTube.