Xbox One June SDK & eSRAM Performance | Crytek & Skara Discuss SDK & ESRAM Performance

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“I would say that targeting Full HD with a complex rendering pipeline is a challenge in terms of ESRAM usage,” Balazs said to GamingBolt. “Especially when this pipeline is built on deferred rendering. We are definitely taking advantage of the ESRAM on Xbox One, and we know that we have to fit into these limits, so we are constantly optimizing the usage.”

“The first tests we made were with the June SDK, so our initial impression is that we are extremely happy with that 10% extra GPU :) The new SDK gives more resources to developers, and that´s always a good thing. We still haven’t decided where to use that extra 10 percent from the CPU, but probably not in effects. We are creating our effects to run similarly on both systems, no matter if it’s a PC or a console.


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