XCOM 2 Gameplay - Let's Play: Part 28 - New Weapons & Sending Rover Through the Psionic Gate
XCOM 2 Gameplay - Let's Play: Part 28 - New Weapons & Sending Rover Through the Psionic Gate
This XCOM 2 gameplay/walkthrough part 28 will showcase a mission on veteran difficulty with no mods. The gameplay series will also include some scenes from the ship, building and upgrading weapons and facilities, promoting and customising soldiers and story cutscenes. As an added feature of this playthrough, I will not be restarting any missions or re-loading the game at any point. All deaths will be permanent regardless of the circumstances.
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Part 1 ► https://youtu.be/GdofxQIs1gk
Previous video ► https://youtu.be/psZkfClsOJ4
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Tunes in this video:
Vanilla – Montée (Intro)
Outro is my own creation :D
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XCOM 2 is a turn-based tactical video game developed by Firaxis and published by 2K. It was released on the 5th of February 2016 for PC.
In XCOM 2, the player resumes the role of the commander of the military organization, now a resistance force opposing the ongoing alien occupation of the planet. Players take control of the Avenger, the new mobile base for XCOM. Players are tasked to give commands to squad members in battles against aliens during missions, while commanding the engineering and research department of the base between missions to create and research improved and new gadgets, weapons and technologies to assist players in battle. Soldiers can be recruited, with each soldier class having their own skill trees and abilities. Each mission's environment will be influenced by the world's state, while maps will be procedurally-generated to create a wide variety of levels, in which every map will feature different terrain and buildings in each play-through. Customization also returns from Enemy Unknown, in which players can customize their soldiers' personalities, names, uniforms, and costumes. Furthermore, genders, nationalities, and weapons can also be customized.
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