XCOM CHIMERA SQUAD Playthrough Part 15/15 - THE SOVEREIGN

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XCOM: Chimera Squad is a turn-based tactical video game developed by Firaxis Games and published by 2K Games as part of the XCOM series. It is set as a sequel to XCOM 2: War of the Chosen, after a tenuous peace accord between warring human and alien forces has been achieved. The player controls a mixed squad of human and alien soldiers that control the peace in City 31, an experimental city where humans and aliens are attempting cohabitation.

Chimera Squad is set in City 31, a model city with humans and aliens living alongside one another. It takes place five years after the events of XCOM 2: War of the Chosen, which put players in control of a resistance movement attempting to overthrow an alien-led government that ruled earth following an invasion. The game puts players in control of the eponymous squad, who serve as elite peacekeepers in the city, and are pitted against unknown elements that seek to destabilize City 31.

Gameplay
The player takes control of a squad of eleven characters, both human and alien, that form Chimera Squad. Each character has unique abilities, replacing character classes from previous installments in the franchise.

The game is divided between turn-based tactical combat and management of the squad's non-combat activities. These non-combat activities take place in the game's strategy layer, which allows players to modify or upgrade squad members' equipment and assign squad members to investigations or to patrol one of the city's nine sectors. The strategy layer shows the level of unrest in each district, and failing to address that unrest leads to the city breaking out into violence.

Once players initiate a combat mission, they choose which of the eleven characters will participate. Each mission may have multiple separate combat segments. Missions start in a planning phase called "breach mode", which allows players to position their units at designated points, from which they will enter the combat area. Different entry points present different bonuses and challenges for players, and players can split their units across multiple entry points.

Once combat starts, player-controlled units and computer-controlled enemies take turns based on their position turn a mixed player-enemy turn order, a system which the game calls "interleaved turns". Some agents have abilities that enable them to modify the turn order, and once per mission the player can force one of their units to act next regardless of the turn order. This is a divergence from previous entries in the XCOM franchise, which had all player-controlled units act then all computer-controlled enemies act.

Units have similar options as they did in previous XCOM games, including moving, attacking, taking defensive cover, or using special abilities. Some of these abilities synergize with other character's abilities. Characters can be downed during combat, requiring another character to stabilize them, but if any character is not revived in time and dies, the mission fails and has to be restarted. As with previous games in the franchise, players will have the option of enabling "ironman mode", which limits them to a single save slot and imposes permadeath. A playthrough of the game's campaign is expected to take around 20 hours.

Like its predecessor, Chimera Squad will have extensive support for mods, which will allow players to add new characters, missions, and equipment to the game.

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