Xeno Fighters R: v0.256 release!
v0.256 fixes many difficulty level balancing issues and various bugs in v0.250.
Download: https://discord.com/channels/719145138718507008/719159894321922058/719160704547946557
Join our Discord server! https://discord.com/invite/wUNuhJy
Changelogs:
v0.256 - 09 May 2021
* Completely rebalanced almost every enemy in the game to the rank system and difficulty settings
* Judge Spear and Blue Javelin bomb: Slightly increased deploy time, matching Raiden Fighters
* Stearman E75 is completely overhauled with a custom loadout based on both the arcade 1943 Kai and the PC-Engine version of the same game by Naxat Soft
* Vic Viper has a new Gradius Shield slave formation: the front-fixed formation just like the source games
* Amada Vipros missile fire rate increased
* Dodonpachi boss warning: Opacity increased from 0.5 to 0.65
* BUGFIX: Fixed Extend bar breaking after the 3rd extend
* BUGFIX: Miria's level 1 and 2 forward waves now rotate properly
* BUGFIX: Stage EX-3: Fixed issues of DCMC graphics appearing over warp effect at the end of the stage
* Removed first B-52 Stratofortress spawn in the stage
* B-52 Stratofortress: Increased HP from 1250 to 2000
* Fixed text issues in the Radiant Silvergun and Darius Gaiden boss warnings
* XEXEX Ball Jelly (Stage EX-3): Increased HP from 400 to 550
* Parodius Large Chef (Stage EX-3): Increased HP from 250 to 300
* Stage 5-B: Fast moving cruiser that appears from the bottom of the screen now has its turrets aiming at the player immediately
* Increased volume of Miria's extend pickup sound effect
v0.250 - 05 May 2021
* New stage: Stage 6-A (1915 France)
* Revamped stage: Stage EX-6 (San Diego)
* New midboss: Hummingbird in Stage EX-6
* Two new boss warnings, selectable in Options Menu: Darius Gaiden, Radiant Silvergun
* Various enemies and bosses have been overhauled and updated
* Two new black bullet color schemes: Azure Black, Emerald Black
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