Xenoblade Chronicles X - Topple Lock Build (Shield / Multigun)
I show all gear, arts, and skills at the end of the video.
Alright so here is the first of the variety of non ghostwalker/blossom dance builds I have been working on. The shield is a really cool weapon because it offers a lot from the offensive and defensive/support side. This build will 100% topple lock any monster in the game that can be toppled. The multigun is somewhat shoe horned into this, because I like it a lot, but it's not necessarily bad, though you could potentially run this with raygun as well, since it can cause shock as well.
This build is cool because it can completely immobilize a monster so they are no longer a threat, it works really well on Global runs so your allies can freely deal as much damage as possible without any retaliation. It also has a healing ability so you can survive terrain effects that may normally make a fight hard/impossible. The damage output is also pretty solid as well, though I'm not really running an optimized version of this quite yet to get more damage out of it.
The tweaks I would make to this build is find more equipment with resistance reducer (important for topple and shock) so that I can take the augments off and put potential augments, and I would want to to just get better gear in general. Some enemies have a high resistance to topple and some don't so depending on the enemy you wouldn't need as many augments/skills helping to get through their topple resistance, but I show a setup I can confirm will 100% topple lock every topple able enemy in the game.
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