Xenonauts, Community Edition (modded) – Part 56

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Xenonauts
Game:
Xenonauts (2014)
Duration: 52:59
175 views
5


The earth is being invaded by forces from beyond. Their desires, technology and purpose a mystery. It is up to the meager unfunded, unprotected, and unprepared forces of earth to mount a defense in the form of the Xenonauts.

A word of warning – this is a BLIND let's play. I have no idea what the game is like, what I should be doing, nor how most of it works. Expect me to make mistakes, become confused, and lose people left and right. So of course if you want to be a part of this master plan let me know! ;)

A heads up that I have also MODDED the game enough that I feel I should mention as such. The changes are as follows at the moment:

1)- All starting dropships can fit an extra 2 people in them.

2)- I reduced the costs of all the interceptors. In this recording the prices are as follows: Condors: 50K. Foxtrots: 50K. Corsairs: 65K. Marauders: 90K. Fury: 105K.

3)- I reduced the refueling and rearming times as well. Instead of 6-8 hours for refueling and 1 hour per weapon point to reload it takes 2-3 hours to refuel and 20 minutes per weapon point to reload.

4)- I increased the new hire soldiers minimum stats to 45 TU's and 42 for all others (up from 35) and lowered the maximum down to 61 tops.

5)- I lowered the costs on all ground vehicle manufacturing by half.

6)- I have installed the Hold the Line mod which alters how enemy psi-powers work (nerfing the powerful abilities to work only on characters with low bravery).







Tags:
Lotaeri
Tim
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