XEP Interview: Stephen Kick | Nightdive Studios

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Published on ● Video Link: https://www.youtube.com/watch?v=CKCRiytupD4



Doom 64
Game:
Doom 64 (1997)
Duration: 0:00
424 views
35


#nightdivestudios #gamingnews

Luke Lohr sits down with Stephen Kick, Studio Head of ‪@Nightdivestudios‬ to discuss the Kex Engine, working with massive IPs like Star Wars, Doom, and Quake, as well as what makes a game worth remastering. Stephen shares some of the lessons the team has learned over the years and confirms some fun irons in the fire for the future. Enjoy!

Support XEP: https://www.patreon.com/c/XboxExpansionPass

The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr, the InsipidGhost, plays host and discusses various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry.

Blue Sky: @InsipidGhost

Contact: InsipidGhost@gmail.com

0:00 Origins of Nightdive Studios
5:30 Multiple Projects & Atari Acquisition
13:00 Cat Cameo
17:00 Bethesda & Doom 64
23:30 Working With Disney, Star Wars
30:30 Storefront Expectations
35:30 Future Project Decisions
43:00 Lessons Learned




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