Xonotic: Wallbangs, ricochets and curves in Aerowalk

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Published on ● Video Link: https://www.youtube.com/watch?v=9i7sYSRBbWQ



Game:
Xonotic (2011)
Duration: 2:37
1,051 views
18


Some simple examples and tips about situational gimmicks and general showcase what the differences are when you're playing Aerowalk in Xonotic. In Quake Live, CPMA and Quakeworld it's common knowledge that the guy who's standing on a higher floor has a height advantage, however in Xonotic that knowledge is often reversed and you might have a hard time adjusting if you don't realize that. The weapon arsenal of Xonotic can in the right hands turn any unpleasant situation into pleasant situation. This video is meant for veterans and newcomers alike.

Quick trivia about the weapons:

-Mortar primary detonates on first contact with a solid.
-Mortar secondary ricochets off of solids and will detonate 500 milliseconds (0.5 sec) after the first ricochet. This makes the ricochet tactics usable from long range as well as close range.
-Rocket can be guided if you hold your primary fire and steer your mouse.
-Rocket can be detonated in mid air at any time if you press your secondary fire. This makes it easy to bounce people in air and curve predictions significant.

Song: Sex Gang Children - Dieche







Tags:
xonotic
aerowalk
tips
duel
cpm22
hubster
wallbang
ricochet
mortar



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Xonotic Statistics For GroinMischief

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