Yakuza 0 ~Chapter 4: Proof of Resolve~ Part 16

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Yakuza 0
Game:
Yakuza 0 (2015)
Category:
Let's Play
Duration: 41:32
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Yakuza 0 (龍が如く0 in Japan) is an action-adventure video game developed and published by Sega. It is a prequel to the Yakuza series. The game takes place in December 1988 in Kamurocho, a fictionalized recreation of Tokyo's Kabukicho, and Sotenbori, a fictionalized recreation of Osaka's Dotonbori.


Developer(s): Sega
Publisher(s): Sega
Director(s): Kazuki Hosokawa
Designer(s): Koji Yoshida
Programmer(s): Yutaka Ito
Artist(s): Saizo Nagai
Writer(s): Masayoshi Yokoyama
Platform(s): PlayStation 3, PlayStation 4
Release: [JP] March 12 2015, [WW] January 24 2017
Genre(s): Action-adventure
Language: English Texts / Japanese Voices
Played on PS4


Yakuza 0 is an action-adventure game set in an open world environment and played from a third-person perspective. The game takes place in December 1988 in Kamurocho and Sōtenbori, fictionalized recreations of Tokyo's Kabukichō and Osaka's Dōtonbori areas respectively. The player controls series protagonist Kazuma Kiryu and recurring character Goro Majima, alternating between the two at predetermined points during the story.

Character customization and growth is similar to the system from Isshin, with abilities earned by buying them off of a skill tree that is gradually unlocked during the game. Instead of using experience to buy skills, the player instead uses money acquired from fights or via Kiryu and Majima's side businesses. Money is more liberally awarded in 0 than in previous entries, with every heavy attack causing enemies to drop cash. The player can lose their money if they encounter a special enemy called Mr. Shakedown, huge men who are far stronger than normal. If the player is beaten, they will lose all their cash, but can beat the enemy again to earn back their money and extra.

Kiryu and Majima also have side businesses that they run during the game to earn money: Kiryu invests real estate in Kamurocho, while Majima runs a cabaret club. Completing side quests will often result in characters they meet offering to help with side businesses, allowing them to more easily and quickly progress. Progressing in side business sequences or training with specific masters will unlock additional abilities for purchase on the characters' skill trees. Completing certain objectives will also grant the player special Completion Point currency; this CP can be spent at a shrine to receive additional bonuses, such as special items or character upgrades.

A major innovation of 0 is the addition of fighting styles for both Kiryu and Majima that can be switched in the middle of battle. Kiryu utilizes the balanced Brawler style, similar to that of previous entries; the powerful but slow Beast style, which allows him to use heavy weapons; and the fast boxing-based Rush style, which emphasizes mobility. Conversely, Majima uses the balanced Thug style; the weapons-oriented Slugger style, primarily focused around a baseball bat; and the tricky dance-based Breaker style. Completing Kiryu and Majima's side businesses will unlock an additional "Legendary" fighting style for the characters, the Dragon of Dojima and Mad Dog of Shimano styles respectively.







Tags:
Yakuza 0
龍が如く0
Sega
PlayStation 3
PlayStation 4
Action-adventure