Yes I Know, My Aim Sucks! | Tomb Raider Definitive Edition Part 3

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Tomb Raider
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Welcome to part three of my no commentary playthrough of Tomb Raider Definitive Edition. I wasn't a huge fan of Tomb Raider when I was younger but the "remakes" hooked me. I have played this before years ago so this isn't a blind playthrough, its also just a story playthrough I don't really do side stuff. I will be playing Rise and Shadow also in the future, which will be blind playthroughs.

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GAME DESCRIPTION

Developer - Crystal Dynamics, Eidos Interactive, Nixxes Software, United Front Games
Publisher - Crystal Dynamics, Square Enix

Tomb Raider is presented in third-person perspective. Players take control of the series lead character Lara Croft. The game uses an interconnected hub-and-spoke model that combines action-adventure, exploration, and survival elements. Players can traverse between the camps and across the island using footpaths, improvised or already-available ziplines and climbable tracks. Many of Lara's moves are carried over from the previous games created by Crystal Dynamics, with some tweaks added, such as incorporating elements of stealth gameplay. Quick time events are scattered at regular intervals throughout the game, often appearing at crucial or fast-moving points in the game's plot, such as extracting a shard of metal, and escaping a collapsing cave.

The combat of the game borrows multiple elements from Naughty Dog's Uncharted series, with players having the ability to free-aim Lara's bow and the guns she salvages, engage in close-quarter combat and perform stealth kills. Players can use Survival Instinct, an ability in which enemies, collectables and objects pivotal to environmental puzzles will be highlighted. The game incorporates role-playing elements: as players progress through the game, they earn experience points from performing certain actions and completing in-game challenges linked with hunting, exploring and combat: this enables players' skills and abilities to be upgraded in specific ways, such as giving her more storage capacity for arrows and ammunition. Players can upgrade and customize weapons using salvaged materials collected across the island. There is a character progression mechanic in the game: better items, weapons and equipment are gained as players progress, though the appearance of most of these items is closely linked to events in the story. In addition to the main story, players can complete multiple side quests, explore the island, revisit locations, and search for challenge tombs.

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Mountain Pass 0:00
Chasm Monastery 22:05
First Bell 31:29
Second Bell 33:23
Mountain Descent 39:50
Shanty Town 1:02:16
Outro 1:25:15

#tombraider #nocommentary #indiegames #letsplay #squareenix #playstation




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