Yoshi Circuit on Wi-Fi

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Published on ● Video Link: https://www.youtube.com/watch?v=bE9g_4UY7s4



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Duration: 11:00
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Make sure annotations are on! They will explain the track in better detail.

View Johnny's (qwertyuiop82465's) point of view here:

http://www.youtube.com/watch?v=f86ZK-BwYzw

So, here you can see a large improvement that has been done to my custom track, Yoshi Circuit. It went from just a simple design to a great and difficult racing track. I owe a huge thank you qwertyuiop82465 for making the track solid, making the lap count work, and fixing up some of the respawn checkpoints. I then added in item blocks where I felt they were needed and made the areaes you'd respawn at by reaching a checkpoint.

The race was tested on Nintendo wi-fi last night in a private room. More people were invited to test out the track such as JonScheyer1, Shrooby, LolOmgWthWasThat, and Jshore1296, but Shrooby was unable to go online and the rest were busy with someone else (or something along those lines). So, it was just the 5 of us testing it out. The five testers were:

Johnny (qwertyuiop82465)
[aW]Ledah (Tetsaiken)
Yoshiller (me)
DH ChAvit0 (chavito9999vr)
Teh L0LZ (Tatsugami10)

When I say the track is difficult, I truly mean it's difficult. It's a nice large track, which I like, but you can fall off at ANY point on the track. But if kinda feels nice having that. It makes sure that you keep your guard up and stay competitive. Another difficult thing about this track is that there are some gaps. One is towards the beginning right after the speed boost, but if you jump right as you get off the speed boost, you can make the jump without any items. But in case you don't make it, I made it so you spawn right after the jump.

There's another gap later down the road, but this time there's no speed boost. If you are doing a wheelie and have some sort of item that will get you speed, you can get over this jump. If you are already going fast and you manage to jump right before you get to the gap, you'll barely make it across. But it is possible. There's items right before the gap in case you need a speed boost. But in case you miss the jump, I made it so you'll spawn right after the gap, so you don't have to go through too much trouble.

The item blocks work well, but some of the items do not. I have yet to program the route a bullet bill will take when you activate one. As of now, it will just drag you to the center of the track no matter where you are. Blue shells sometimes work, but it's more often that it will also fly all aroujnd the track until it eventually runs into the person in first place. Red shells kind of work as well. But chances are it'll do the same thing as a Bullet Bill and shoot into the middle of the track. But if the racer is fairly close to you, it will work.

As of now, the track is not ready for its official release to the public. However, it will be released soon. Only a few things need fixing. I need to program the item routes so bullet bills, blue shells, and red shells will function properly. And if possible, I need to make it so you don't face the opposite way when you respawn in some places. The only other thing than those two are some of the flickering textures. They're not that important, but if they're easy to fix, then I'll fix them.

I will make a video making the official release. In the mean time, enjoy the races!







Tags:
Yoshi
circuit
Mario
kart
wii
custom
track
Mrbean35000vr
chadsoft



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Mario Kart Wii Statistics For Yoshiller

Currently, Yoshiller has 2,861,958 views for Mario Kart Wii across 150 videos. This game accounts for over 1 day of watchable video on his channel, or 1.19% of the total watchable video for Mario Kart Wii on Yoshiller's YouTube channel.