Yuzu Early Access 1368 / 3402 / Zelda: Link's Awakening VULKAN AMD fx/8320 hd/7850 link de descarga
SETUP:
AMD fx 8320 con OC a 4.4
Tarjeta Madre: Msi 970a G46
cpu cooler: Cooler Master Hyper 212 Evo push and pull
12 GIGAS DE RAM Corsair Vengeance (3 x 4 GB) OC 1866
video: HIS hd 7850 2 gb oc 980 core 1300 mem
Disco duro WD blue 1 tera principal y
seagate 2 teras secundario
3er disco 500 gigas WD blue
Sonido: Asus Xonar DX 7.1 PCIe
Windows 10 pro.
grabado usando Radeon - Software, drivers:
Win10-Radeon-Software-Adrenalin-2020- Edition- 20.11.1-Nov6
PERDIDA entre 5-7 fps por grabar con relive y algunos bajones de fps.
Changelog Yuzu Early Access / EA 1368:
- PR#5808 host_shaders/cmake: Pass --quiet to glslang to keep it quiet
Changelog Yuzu Early Access / EA 1367:
- PR#5806 hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
- PR#5797 update nsight_aftermath_tracker: Fix build issues when enable
- PR#5361 update vk_shader_decompiler: Show comments as OpUndef with a type
Changelog Yuzu Early Access / EA 1366:
- Fixes many NVDEC related svcBreaks/softlocks. Most notably in the Pokemon Let's Go intro cutscene and Pokemon Sword & Shields post championship battle. These games can now be considered fully playable
- Implement null index buffers on Vulkan. Fixes a crash on Astral Chain Vulkan.
- Blacklist Intel's proprietary driver from using float 16 math in shaders. Fixes a crash on Astral Chain on Intel GPUs.
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