Yuzu Early Access ver 1912 Oceanhorn 2 Y Zelda: Link's Awakening VULKAN AMD fx 8320 hd 7850 descarga
The Legend of Zelda: Link's Awakening es un videojuego de acción y aventura desarrollado por Grezzo y publicado por Nintendo para Nintendo Switch. Es un remake del juego homónimo de 1993 desarrollado originalmente para Game Boy.
Oceanhorn 2: Knights of the Lost Realm es un videojuego de acción y aventuras de mundo abierto desarrollado por el estudio finlandés Cornfox & Bros.Se lanzó como exclusivo de Apple Arcade el 19 de septiembre de 2019.
SETUP:
AMD fx 8320 con OC a 4.4
Tarjeta Madre: Msi 970a G46
cpu cooler: Cooler Master Hyper 212 Evo push and pull
12 GIGAS DE RAM Corsair Vengeance (3 x 4 GB) OC 1866
video: HIS hd 7850 2 gb oc 960 core 1300 mem
Disco duro WD blue 1 tera principal y
seagate 2 teras secundario
3er disco 500 gigas WD blue
Sonido: Asus Xonar DX 7.1 PCIe
Windows 10 pro.
grabado usando Radeon - Software, drivers:
Non-WHQL-Radeon-Software-Adrenalin-2020-21.2.1-Win10-64Bit-Feb1
juegos en un ssd sata
PERDIDA entre 3-5 fps por grabar con relive y algunos bajones de fps.
si quieres hacer alguna donacion al canal puedes hacerlo por medio de gift card a mi correo:
pedro_cardenas79@hotmail.com
gracias.
https://yuzu-emu.org/
si la descarga va lenta usa Internet Download Manager
Download Yuzu Early Access 1904:
https://github.com/pineappleEA/pineapple-src/releases/download/EA-1904/Windows-Yuzu-EA-1904.7z
Download Yuzu Early Access 1909:
https://github.com/pineappleEA/pineapple-src/releases/download/EA-1909/Windows-Yuzu-EA-1909.7z
Download Yuzu Early Access 1912:
https://github.com/pineappleEA/pineapple-src/releases/download/EA-1912/Windows-Yuzu-EA-1912.7z
Changelog 1912
- PR-6706 Grant a partial license exception to Skyline Emulator.
- update PR-6671 applets/web: Addressing QT Navigation issues in Linux
Changelog 1911
- update PR-6690 buffer_cache: Misc fixups related to buffer clears
Changelog 1910
- Project Hades update
- update PR-6551 Improve management of kernel objects
bunnei:improve-kernel-obj
- update PR-6649 input_common: Support SDL toggle buttons
deleted the german77:toggle_sdl
- update PR-6654 input_common: Make button threshold customizable
deleted the german77:custom_threshold
Changelog 1909
- update PR6686 vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
Changelog 1908
- PR-6693 yuzu_cmd: Make use of fullscreen_mode setting
yuzu-cmd will now read the fullscreen_mode setting and use it appropriately.
Changelog 1907
- Project Hades update: shader: Support out of bound local memory reads and immediate writes
Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
Changelog 1906
- PR-6656 yuzu-cmd: Fullscreen Improvements
Fullscreen support when the Vulkan renderer is used.
Use desktop resolution when switching to fullscreen (all platforms) by default.
Changelog 1904
- update PR-6660 applet_controller: Add preliminary support for version 8
- update PR-6551 Improve management of kernel objects
Changelog 1903
- Project Hades update
- update PR-6649 input_common: Support SDL toggle buttons
Changelog 1902
- update PR-4836 nvdec: Defer VIC frame texture cache invalidation until end of video stream
- PR-6690 buffer_cache: Misc fixups related to buffer clears
- PR-6686 vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
- PR-6685 gl_texture_cache: Workaround slow PBO downloads on radeonsi
- update PR-6629 DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
- update PR-6679 Fix Pokemon Let's Go on Vulkan
- update PR-6658 bootmanager: Create a dummy render widget
- PR-5207 yuzu: Remove gdbstub configuration
- PR-6684 uuid: Directly compare UUID instead of checking per element
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