Zato=1 vs Jack-O (Deadman's Hand Options vs Reversal Zest)
Using Deadman's Hand to grab Zest startup gives you some fun options to play around with. Depending on how early you release the grab Jack-O will either get grabbed, get hit by CH close Drill or you can punish her landing recovery into a knockdown
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Inputs: all routes start with 2D, 236HS, 214[D], 22S.... only the timing of 214[D] & 22S is adjusted throughout
Route1: 6, 6, 2K, FS(1), 5HS(3), 22HS, 6, 6, 22S
Route 2: TK Shadow Gallery, 6, 6, 2K, 22S
Route 3: IABD, TK Shadow Gallery, 6, 6, [K], 9, J.K, J.S, J.HS, 4, [K], 9, 6, 6, J.S, J.HS, 5P, 2D
Route 4: 4, 4, TK Shadow Gallery, 6, 6, 5D, 6, 2HS, 2HS, 5P, 6, 6, CS, 5HS(3), 22HS, 6, 6, 22S, 214HS, [S],
Route 5: IABD, Shadow Gallery, [D], 6, 9, J.HS, Shadow Gallery, 6, 6, 5D, 6, 2HS, 2HS, 5P, 6, 6, CS, 5HS(3), 22HS, 6, 6, 22S, 6, 6, 2K, FS(3), 2S, 22HS, RC, 6, 6, 2HS, 236S
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