Zelda ALttPR: Enemizer (seed generated and played 2024-03-23)

Channel:
Subscribers:
65
Published on ● Video Link: https://www.youtube.com/watch?v=_KdBbcnOSo0



Duration: 2:09:12
27 views
1


Let's randomize Link to the Past again!

At its most basic, the Randomizer shuffles non-dungeon items around all over the game. In previous streams, we've also seen some of the more extensive options for changing things around, including Keysanity (keys are shuffled beyond their dungeons), Inverted (the Light and Dark Worlds have flipped functionality), and Entrance Shuffle (building and cave entrances are scrambled).

This time, after watching some Invitational League matches with roughly these settings, I've decided I'm in the mood for some Enemizer! This is the module of the Randomizer that affects enemy data. It allows for fairly extreme (and punishing) changes such as randomizing enemy health and damage, but we're sticking to the more common settings of "merely" randomizing which enemies appear and which boss is in each dungeon.

Specifically, we're using "Shuffled" for Enemy Shuffle and "Full" for boss shuffle. In short, this means that each of the ten regular dungeon bosses will appear at least once, but we don't know which will appear more than once (recall that Armos Knights, Lanmolas, and Moldorm each normally appear a second time in Ganon's Tower), and that each common enemy is randomly selected, but we're not messing around with tile room layout or the odds and types of enemies that can pop out out from under bushes.

To the best of my knowledge, bosses are chosen before item placement, so whether you can beat a given boss DOES affect logical requirements. However, common enemies are selected after item placement, so do NOT affect logical requirements, even though kill rooms are limited to enemies that are vulnerable to most weapons (they can't have enemies like the cyclopes that are only vulnerable to the bow or the turtles that need to be flipped over with the hammer, for example).

Normally-challenging rooms can turn into jokes, but by the same token, rooms that are relatively trivial under normal circumstances can unpredictably become absurdly deadly. And you should think twice about trying to wander around in the dark without a lamp...

The rest of the settings are the defaults: 7/7 Defeat Ganon, Open start, Randomized sword placement, Advanced item placement, 100% Inventory, and none of the other weird stuff.

For more on the randomizer, see: https://alttpr.com/

As I suspected while playing, the randomly-selected player sprite this time is a Twitch user and speedrunner, Dutch streamer SevenS1ns, whose runs include Final Fantasy games as well as ALttP, which presumably explains the bunny sprite.







Other Statistics

The Legend of Zelda: A Link to the Past Statistics For Erifellen

Erifellen currently has 2,647 views spread across 39 videos for The Legend of Zelda: A Link to the Past. His channel uploaded over 2 days worth of The Legend of Zelda: A Link to the Past videos, roughly 24.65% of the content that Erifellen has uploaded to YouTube.