Zelda Majora's Mask N64 Gameshark Widescreen 16:9 Code Issues Part 4
In the previous video, I showed that the 16:9 code was giving me the same issue (of there being a misaligned heart and no number for the clock) on a vanilla rom as it was on a randomized rom. In this part, I've concluded that the issue with the 16:9 code is caused by the Everdrive, and not by the code itself. I prove that the issue doesn't occur on an original GameShark with an original Majora's Mask cartridge using the same code. Therefore, it's the everdrive that is causing the problem.
Please refer to the following links for all information pertaining to the issue of Widescreen 16:9 for Majora's Mask on original N64 hardware.
Here are the links to the other videos in this series.
Part 1:
https://youtu.be/Gruq98MDars
Part 2:
https://youtu.be/9xDukKN77gs
Part4:
https://youtu.be/71nYO5Zis_g
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At this time, Readmit aka Yl Ow has 831 views for The Legend of Zelda: Majora's Mask spread across 8 videos. Less than an hour worth of The Legend of Zelda: Majora's Mask videos were uploaded to his channel, or 10.63% of the total watchable video on Readmit aka Yl Ow's YouTube channel.