Zelda OOT - Gohma AI Trigger Hacking Fail/Bloopers (and URA Zelda death sequence?)
Just some random unnecessary hacks that are still pretty weird/funny.
1. 0:05 - Ground-position (z-position hack) (probably more choices for this, but it's useless). Prevents Gohma from reaching ceiling so battle can't be continued.
2. 0:50 - No death animation, prevents game from continuing.
3. 1:25 - Death animation commences, however death scene never ends, so this also gets looped/stuck since Ghoma's head never disappears.
4. 2:10 - Weird death sequence/animation (beta/URA?) points to the ceiling a lot, so I assume Gohma was originally intended to die on the ceiling somehow (or just a weird camera hack during the death scene)? Very strange. Also, instant disintegration during animation.
5. 2:40 - No stun on first attack, which is useless. Even if you get Gohma to open her eye, still does jack-all.
6. 3:55 - No stunning after Gohma climbs the walls on to the ceiling. Obviously the same as the first, but somehow in a different location in ROM, which is unrelated to the first stun pointer.
7. 5:15 - Weird eye-hack; the pupil on Gohma appears in a weird location during *some* of her animations. There were other locations that prolonged this weird effect, but I only show this one because it's the same thing. Possibly related to Gohma's animation in it's model data.
There was one other I didn't record, which was Gohma falling through the ground after starting, but I didn't bother recording it.
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