Zero Escape: Zero Time Dilemma - Episode 22 | Force Quit

Zero Escape: Zero Time Dilemma - Episode 22 | Force Quit

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Zero Escape: Zero Time Dilemma
Category:
Let's Play
Duration: 43:41
273 views
7


Welcome to my blind let's play of Zero Escape: Zero Time Dilemma! In this episode, we finally start the Force Quit sequence with information we've obtained throughout the game!

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Thanks for watching, and don't forget to "LIKE" the video, leave a "COMMENT" if you enjoyed, and "SUBSCRIBE to the channel for this and my other playthroughs, both current and upcoming!

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Subscribe to my channel!: https://youtu.be/IGAOJW8Zslw
View the "PLAYLIST" for this let's play! https://www.youtube.com/playlist?list=PLsULwTqrDVA8MO7R2DnIV9m9CfQ02g33-

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Zero Time Dilemma is an adventure video game developed by Chime. It was released for Nintendo 3DS and PlayStation Vita in June 2016, by Spike Chunsoft in Japan and Aksys Games in North America and Europe. A Microsoft Windows version was released worldwide by Spike Chunsoft in June 2016. A PlayStation 4 version was also released in North America and Japan in August 2017, and in Europe in September 2017. The game is the third entry in the Zero Escape series, following Nine Hours, Nine Persons, Nine Doors (2009) and Virtue's Last Reward (2012).

The story is set between the previous two games, and follows nine people who are kidnapped by a masked person known as Zero. They are divided into three teams, and forced to play a death game called the "Decision Game". The player takes the roles of three of the characters, and plays through the chapters the story is made up of: these consist of animated cinematics, escape-the-room puzzles, and moral decisions for the player to make. The chapters represent 90-minute periods, and can be played out of order.

Chapters consist of narrative sections and escape-the-room puzzle sections. The chapters, referred to as "fragments", are chosen through the Floating Fragment system, in which the player gets to choose a fragment to play based on an image and a vague description. The fragments can be played out of order; the characters lose their memory after each 90-minute period, and do not know where they are in the timeline. When the player completes a fragment, they are returned to the Floating Fragment screen, and the completed fragment is placed in a narrative flowchart, indicating where it takes place in the story.

Narrative sections are presented as three-dimensional animated cinematics, with camera movements and full voice acting in Japanese and English. The Escape sections, which include thirteen different rooms, involve the player searching the room for tools and clues through a point-and-click interface in a first-person perspective and solving puzzles. The puzzles are mostly self-contained, and test the player's problem-solving skills and memory; among these are puzzles where the player has to decipher messages, and ones where they have to align the sides of a three-dimensional object correctly.

After completing an Escape section, the player needs to take a stance in a moral decision; one such decision involves one character being locked into a chair with a gun next to it and another character inside an incinerator. To stop the incinerator, the player needs to choose to pull the trigger, which has a 50% possibility of firing a live bullet, killing the character in the chair. The way the decisions are made varies: some involve choosing between options, and some have the player input their own answer.

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Would you like to suggest a future walkthrough? Leave a suggestion in the comments below and I might consider it!




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There are 7,475 views in 23 videos for Zero Escape: Zero Time Dilemma. There's close to 18 hours worth of content for Zero Escape: Zero Time Dilemma published on his channel, making up less than 0.99% of the total overall content on GamingMagic13's YouTube channel.