
ZeroRanger - 1cc (Type C, 668,834 points) (2020-01-13)
This took SO much longer than Type B, but I finally pulled it off. C's such a hard ship to play in a couple of key areas since its drill isn't as safe (no side debris), it's main shot is overall weaker than B, and its charge isn't so ridiculously strong (much harder to destroy despair's side orbs).
The upcoming patch will change things a bit, and I'm kind of glad I earned this win before C balance is adjusted and things might become easier.
I do feel bad that I ended up with side shot, charge, and drill. They feel like the cop-out options where homing, rear shot, and sword are much more interesting and technical. Couldn't figure out how to make them really work for the full run, so I had to give up for the 1cc.
For anyone not familiar with ZeroRanger: It's a ridiculously satisfying roller-coaster ride of an experience. Great pacing, fantastic music & level themes (+ nods and references to other games), and the story is actually really interesting. Part of what I think sets it apart from other vertical shmups for me is that the level design is actually interesting and the environment matters. Many other (most?) vertical shmups tend to focus exclusively on bullet patterns without considering the other types of hazards that could change things up a bit.
ZeroRanger is available on Steam: https://store.steampowered.com/app/809020/ZeroRanger
00:00 Intro
00:22 Stage 1-1
02:42 Stage 1-2
7:26 Stage 1-3
16:13 Stage 1-4
23:48 Stage 2-1
26:34 Stage 2-2
31:44 Stage 2-3
37:02 Stage 2-4
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