ZOMBIE SPAWNING
Zombie Spawning is a first-person survival game where you have to get past as many zombies as possible but the problem is that you can choose 2 out of 6 guns and you want to get the highest score possible! The guns were a pistol, assault rifle, sniper rifle, shotgun, grenade launcher and rocket launcher.
Zombie Spawning is where I created a controllable character from scratch with custom movements systems and custom inputs. I used advanced projectile-based weapons mechanics and advanced hits with my player equipping, reloading and you can hear FX effects from the automatic fire, fire rate and bullet spread. Artificial intelligence behaviour is involved in the zombies' character, animation blueprints and HUD elements. You can also see the damage modifiers based on the zombie's body parts.
Zombie Spawning was amazing because I went through the game-making process to show that I can set up a character from scratch, create weapons and AI with common gameplay mechanics. In Zombie Spawning, to put together HUD elements which will give my game the extra polish, i.e. dynamic crosshairs, blood screens, directional damage indicators and interpolating health bars. The AI zombie characters can sense my main character through sight, sound or touch that will make them able to search for you if you do get out of sight.
I am delighted that my round-based spawning game was fun to create and play because to master this, I had a lot of vision from the start and built it from scratch was an enjoyable journey to produce. I grabbed more knowledge to create more games, especially on Unreal Engine, which is a difficult game engine to produce from because Zombie Spawning made it easier for me to use Unreal Engine once I've got the hang of it and it's making me want to create more and finish more video games on it!
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