ZX SPECTRUM Loading BatMan Ocean Software 1986

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Published on ● Video Link: https://www.youtube.com/watch?v=6gWAAhtovc8



Game:
Batman (1989)
Duration: 12:42
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ZX SPECTRUM BatMan Loading Ocean Software 1986
The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer Jon Ritman and artist Bernie Drummond would further develop for 1987's Head Over Heels, and is notable for implementing an early example of a save game system that allows players to restart from an intermediate point in the game on the loss of all lives rather than returning all the way to the start







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