1. | Rise to Ruins (Part 25) | 3 | | Rise to Ruins
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2. | Rise to Ruins (Part 21), a new, new attempt | 2 | | Rise to Ruins
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3. | Warhammer 40000 Mechanicus - Part 24 - Moving into Melee | 2 | | Warhammer 40,000: Mechanicus
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4. | Rise to Ruins (Part 30), maybe migrating | 2 | | Rise to Ruins
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5. | Guardians of Holme, a Part 3 on Hard Difficulty | 2 | | Guardians of Holme
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6. | Rise to Ruins (Part 39) | 1 | | Rise to Ruins
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7. | Playing a bit of The Wind and Wilting Blossom | 1 | | The Wind and Wilting Blossom
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8. | Rise to Ruins (Part 9) | 1 | | Rise to Ruins
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9. | Guardians of Holme, Part 4, still on Hard Difficulty | 1 | | Guardians of Holme
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10. | Core Keeper with Yushlan - Part 3 - Probably to the Bird Boss | 1 | | Core Keeper
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11. | Rise to Ruins (Part 22) | 1 | | Rise to Ruins
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12. | Noita - Part 8 | 1 | | Noita
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13. | A bit of Spyparty | 1 | | SpyParty
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14. | Noita - Part 42 | 1 | | Noita
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15. | Trying Guardians of Holme again | 1 | | Guardians of Holme
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16. | Rise to Ruins (Part 42), back to 0 again. | 1 | | Rise to Ruins
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17. | Rise to Ruins (Part 43), back to Wall again. | 1 | | Rise to Ruins
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18. | Playing Core Keeper with Yushlan - Part 1 - Trying it out | 1 | | Core Keeper
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19. | Rise to Ruins (Part 47), again trying again | 1 | | Rise to Ruins
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20. | Warhammer 40k Mechanicus - Part 2 - Starting the Campaign | 1 | | Warhammer 40,000: Mechanicus
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21. | Rise to Ruins (Part 29), and now Faith | 1 | | Rise to Ruins
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22. | Source of Madness - Part 11 - Starting Act 3 | 1 | | Source of Madness
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23. | Rise to Ruins (Part 71), watching, realistically, not a lot happening | 1 | | Rise to Ruins
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24. | Rise to Ruins (Part 67), more wall | 2 | | Rise to Ruins
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25. | Monster Train - Number 19 | 1 | | Monster Train
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26. | Rise to Ruins (Part 55), start, again | 2 | | Rise to Ruins
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27. | Rise to Ruins (Part 52), back to the walls | 1 | | Rise to Ruins
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28. | Dredge - Part 4, through the trees | 1 | | DREDGE
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29. | Warhammer 40000 Mechanicus - Part 22 - Looking for Locks | 1 | | Warhammer 40,000: Mechanicus
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30. | Warhammer 40000 Mechanicus - Part 18 - Ending Ekropis | 1 | | Warhammer 40,000: Mechanicus
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31. | Warhammer 40000 Mechanicus - Part 26 - Attempt at Axing number 3 | 1 | | Warhammer 40,000: Mechanicus
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32. | Astrea, Part 16 | 1 | |
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33. | Rise to Ruins (Part 51) | 1 | | Rise to Ruins
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34. | Trying Rise to Ruins again (Part 2) | 1 | | Rise to Ruins
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35. | Rise to Ruins (Part 8) | 1 | | Rise to Ruins
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36. | On the way to Improvement, Curse of the dead Gods XXXIII | 1 | | Curse of the Dead Gods
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37. | Monster Train - Trying to beat 25 with all faction combinations, Attempt 5 | 0 | | Monster Train
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38. | The last Spell (Day 9 of playing it), Now at the fourth attempt at Glenwald | 0 | | The Last Spell
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39. | The last Spell (Day 31), trying to get through the last nights of Glintfein | 0 | | The Last Spell
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40. | Trying Remore, infested Kingdom | 0 | |
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41. | Rise to Ruins (Part 44) | 0 | | Rise to Ruins
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42. | Monster Train - Trying to beat 25 with all faction combinations, Attempt 3 | 0 | | Monster Train
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43. | Rise to Ruins (Part 69), nothing new, just more Wall | 0 | | Rise to Ruins
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44. | Monster Train - Number 15 | 0 | | Monster Train
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45. | Trying It Is Ticking | 0 | |
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46. | Astrea, Part 11, going for unlocks | 0 | |
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47. | Rise to Ruins (Part 32), still trying to clean corruption | 0 | | Rise to Ruins
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48. | Rise to Ruins (Part 72), this is probably not gonna hold a whole lot longer | 0 | | Rise to Ruins
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49. | Rise to Ruins (Part 54), Walls, again | 0 | | Rise to Ruins
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50. | Monster Train - Number 13 | 0 | | Monster Train
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51. | Rise to Ruins (Part 34), from the top again | 0 | | Rise to Ruins
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52. | Astrea, Part 4, trying the fox and a first win with the others as well | 0 | |
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53. | The last Spell (Day 23), Attempt 15 | 0 | | The Last Spell
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54. | Astrea again, trying the Sharkboy | 0 | |
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55. | Rise to Ruins (Part 35), a newer, bigger Wall | 0 | | Rise to Ruins
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56. | Replaying Particle Fleet | 0 | |
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57. | Rise to Ruins (Part 27), and towers | 0 | | Rise to Ruins
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58. | Rise to Ruins (Part 40), finally back to expanding | 0 | | Rise to Ruins
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59. | Replaying Creeper World 3 - Part 1 - This is probably gonna take a while | 0 | | Creeper World 3: Arc Eternal
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60. | Rise to Ruins (Part 33), still on it | 0 | | Rise to Ruins
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61. | Rise to Ruins (Part 31), trying to clean corruption | 0 | | Rise to Ruins
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62. | Noita - 22 - Trying to unstuck myself | 0 | | Noita
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63. | Trying Thronefall | 0 | | Thronefall
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64. | Wildfrost - Part 3, trying to get through Act 3 in a run. | 0 | | Wildfrost
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65. | Insanity and Hubris, Curse of the Dead Gods VIII | 0 | | Curse of the Dead Gods
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66. | Wildfrost - Part 5 | 0 | | Wildfrost
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67. | Farlanders Part 8 - Attempt 3 | 0 | | Farlanders
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68. | Phasmophobia - 17 | 0 | | Phasmophobia
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69. | Rise to Ruins (Part 19) | 0 | | Rise to Ruins
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70. | Warhammer 40000 Mechanicus - Part 33 - Maybe Mhelob | 0 | | Warhammer 40,000: Mechanicus
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71. | Deep Rock Galactic, Nr 9 | 0 | | Deep Rock Galactic
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72. | Hardspace Shipbreaker - Part 3 - Maybe blow something up | 0 | | Hardspace: Shipbreaker
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73. | Tired Noita - Part 34, probably gonna die a lot. | 0 | | Noita
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74. | Noita - Part 18.5 | 0 | | Noita
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75. | Playing Godhood - Part 2 | 0 | | Godhood
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76. | Phasmophobia - 16 | 0 | | Phasmophobia
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77. | Rise to Ruins (Part 80), Wall and push | 1 | | Rise to Ruins
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78. | Dying in Hubris, Curse of the dead Gods XVI | 0 | | Curse of the Dead Gods
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79. | Phasmophobia - Part 13 | 0 | | Phasmophobia
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80. | Warhammer 40000 Mechanicus - Part 25 - Moving into Melee (but for real this time) | 0 | | Warhammer 40,000: Mechanicus
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81. | Monster Train - Number 9 | 0 | | Monster Train
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82. | To Clovis, Curse of the dead Gods XXII | 0 | | Curse of the Dead Gods
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83. | Rise to Ruins (Part 58), looking at corruption slowly going back | 0 | | Rise to Ruins
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84. | Hardspace Shipbreaker, Nr. 7 | 0 | | Hardspace: Shipbreaker
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85. | Noita - Part 11 | 0 | | Noita
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86. | Warhammer 40000 Mechanicus - Part 21 - Mobilizing for Mhelob | 0 | | Warhammer 40,000: Mechanicus
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87. | Noita - Part 39 | 0 | | Noita
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88. | Playing Curse of the Dead Gods from the beginning | 0 | | Curse of the Dead Gods
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89. | The last Spell (Day 30), Glintfein again | 0 | | The Last Spell
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90. | Source of Madness - Part 8 - Winter Wonderland | 0 | | Source of Madness
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91. | Warhammer 40000 Mechanicus - Part 20 - On to Mhelob | 0 | | Warhammer 40,000: Mechanicus
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92. | Noita - Part 30 | 0 | | Noita
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93. | Monster Train - Trying to beat 25 with all faction combinations, Attempt 4 | 0 | | Monster Train
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94. | The last Spell (Day 21), Continuing the 11th attempt | 0 | | The Last Spell
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95. | The last Spell (Day 22), Starting for a 13th time | 0 | | The Last Spell
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96. | Source of Madness - Part 3 | 0 | | Source of Madness
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97. | Source of Madness - Part 4 - Maybe a walk in the woods | 0 | | Source of Madness
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98. | Hardspace Shipbreaker - Part 4 | 0 | | Hardspace: Shipbreaker
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99. | Rise to Ruins (Part 53), back to the beginning | 0 | | Rise to Ruins
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100. | Monster Train - Number 20 | 0 | | Monster Train
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