1. | #7 Usine à plastique et fusée à CO2 (Spaced Out) - Let's Play Live | 0 | | Oxygen Not Included
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2. | [Patch Automation] Guide débutant : bien choisir ses Duplicants | 0 | | Oxygen Not Included
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3. | Oxygen Not Included : définir une piorité d'action ou de construction | 0 | | Oxygen Not Included
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4. | Oxygen Not Included : Patch Thermal Upgrade - Aquatic Farm | 1 | | Oxygen Not Included
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5. | [Tubular Upgrade] Let's Play Cycle 200 à 245 : amélioration de la base | 1 | | Oxygen Not Included
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6. | [Patch Automation] Présentation des nouvelles recettes | 1 | | Oxygen Not Included
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7. | Oxygen Not Included : Patch Thermal Upgrade - Space Heater | 2 | | Oxygen Not Included
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8. | (Ranchgin Upgrade II) Let's Play : cycle 935 à 975 | 2 | | Oxygen Not Included
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9. | Oxygen Not Included : Patch Thermal Upgrade - Textile Factory | 2 | | Oxygen Not Included
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10. | Oxygen Not Included : Thermal Upgrade : comment utiliser le Textile Factory | 3 | | Oxygen Not Included
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11. | (Ranching Upgrade II) Let's Play : cycle 985 à 1030 | 3 | | Oxygen Not Included
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12. | Nouveau patch de contenu dévoilé ce soir ! | 3 | | Oxygen Not Included
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13. | [Tubular Upgrade] Patch 246289 : du nouveau pour les tubes ! | 4 | | Oxygen Not Included
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14. | (Ranching Upgrade II) Let's Play : cycle 830 à 850 | 4 | | Oxygen Not Included
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15. | [Tubular Upgrade] Point d'étape Cycle 180 | 4 | | Oxygen Not Included
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16. | Oxygen Not Included : rencontre avec le Vide (Vacuum) | 4 | | Oxygen Not Included
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17. | (Expressive Upgrade) Choix des Duplications : quid des Perceptions? | 4 | | Oxygen Not Included
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18. | [Occupational Upgrade] Résumé de mon Let's Play (1-50) | 4 | | Oxygen Not Included
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19. | (Rocketry Upgrade) Let's Play cycle 400 à 440 - objectif surface cycle 300 | 4 | | Oxygen Not Included
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20. | [Tubular Upgrade] Chambre de décontamination automatisée | 4 | | Oxygen Not Included
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21. | (Expressive Upgrade) Système de moral : fonctionnement et modificateurs | 4 | | Oxygen Not Included
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22. | (Ranching Upgrade II) Let's Play : cycle 700 à 740 | 4 | | Oxygen Not Included
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23. | (Space Industry) Let's Play : cycle 600 à 635 | 4 | | Oxygen Not Included
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24. | Oxygen Not Included : Patch Thermal Upgrade - Thermo Switch | 4 | | Oxygen Not Included
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25. | (Ranching Upgrade II) Let's Play : cycle 400 à 450 | 4 | | Oxygen Not Included
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26. | [Tubular Upgrade] La patch est disponible ! | 5 | | Oxygen Not Included
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27. | (Ranching Upgrade II) Let's Play : cycle 840 à 935 | 5 | | Oxygen Not Included
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28. | (Ranching Upgrade II) Let's play : cycle 535 à 600 | 5 | | Oxygen Not Included
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29. | (Expressive Upgrade) Stream spécial pour la sortie du patch en version release | 5 | | Oxygen Not Included
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30. | (Space Industry) Let's Play cycle 555 à 600 : première session avec ce patch | 5 | Let's Play | Oxygen Not Included
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31. | (Ranching Upgrade II) Let's Play's : cycle 450 à 535 | 5 | Let's Play | Oxygen Not Included
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32. | [Tubular Upgrade] Let's Play Cycle 130 à 200 : geyser à eau et Exosuit | 5 | | Oxygen Not Included
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33. | (Ranching Upgrade II) Let's Play : cycle 740 à 810 | 6 | | Oxygen Not Included
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34. | Let's Play ONI #3 (Cycle 65-120) : barre de pompier et Electrolyser optimisé | 6 | | Oxygen Not Included
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35. | (Rocketry Upgrade) Let's Play cycle 440 à 510 - objectif surface cycle 300 | 6 | | Oxygen Not Included
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36. | Automatisation avancée : créer une alarme sonore et visuelle (Patch Automation) | 6 | | Oxygen Not Included
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37. | (Rocketry Upgrade) Let's Play cycle 510 à 550 : préparatif avant la Preview | 7 | Let's Play | Oxygen Not Included
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38. | [Tubular Upgrade] Point d'étape : Cycle 400 | 7 | | Oxygen Not Included
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39. | (Rocketry Upgrade) Let's Play cycle 300 à 365 - objectif surface cycle 300 | 7 | | Oxygen Not Included
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40. | (Expressive Upgrade) L'et's play cycle 45 à 140 #2 | 7 | | Oxygen Not Included
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41. | (Expressive Upgrade) Let's Play cycle 1250 à 1305 | 7 | | Oxygen Not Included
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42. | [Ranching Upgrade II] Retour d'expérience sur le nouveau filtre | 7 | | Oxygen Not Included
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43. | [Tubular Upgrade] Patch correctif : amélioration des tubes | 7 | | Oxygen Not Included
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44. | (Cosmic Upgrade) Délocaliser les Pufts sauvages et autres créatures | 7 | | Oxygen Not Included
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45. | [Occupational Upgrade] Patch de refonte - 253538 | 7 | | Oxygen Not Included
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46. | (Space Industry) Compatibilité des sauvegardes Rocketry Upgrade | 7 | | Oxygen Not Included
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47. | [Patch Automation] Fonctionnement de la Clock Sensor (réveil / horloge) | 7 | | Oxygen Not Included
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48. | (Space Industry) Point d'étape cycle 800 : synthèse de mes nouveaux setups | 7 | | Oxygen Not Included
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49. | (Rocketry Upgrade) Mission spaciale : ramener des Gassy Moo | 8 | | Oxygen Not Included
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50. | (Expressive Upgrade) Point d'étape cycle 200 | 8 | | Oxygen Not Included
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51. | [Tutoriel] Nouvelle version optimisée de l'Electrolyser | 8 | | Oxygen Not Included
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52. | (Expressive Upgrade) Let' Play cycle 1180 à 1250 | 8 | | Oxygen Not Included
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53. | (Expressive Upgrade) Let's Play cycle 1370 à 1420 | 8 | | Oxygen Not Included
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54. | [Ranching Upgrade] Vidéo découverte de la version Preview ! | 8 | Preview | Oxygen Not Included
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55. | (Ranching Upgrade II) Cycle de vie & reproduction : Drecko | 8 | | Oxygen Not Included
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56. | (Expressive Upgrade) Let's Play cycle 140 à 200 | 8 | | Oxygen Not Included
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57. | [Occupationnal Upgrade] Les jobs : comment ça marche | 8 | | Oxygen Not Included
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58. | [Tubular Upgrade] Délocaliser des créatures | 8 | | Oxygen Not Included
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59. | [Ranching Upgrade II] Version "Preview" disponible ! | 9 | Preview | Oxygen Not Included
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60. | [Occupational Upgrade] Point d'étape cycle 150 (nouvelle partie) | 9 | | Oxygen Not Included
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61. | (Ranching Upgrade II) Let's Play : cycle 600 à 700 | 9 | | Oxygen Not Included
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62. | (Ranching Upgrade II) Ecosystème : crabe / générateur à charbon (Coal Generator) | 9 | | Oxygen Not Included
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63. | (Rocketry Upgrade) Version Release disponible : on continue ma base cycle 2000+ #2 | 9 | | Oxygen Not Included
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64. | [Guide Débutants] Système de Crafting (Artisanats) | 9 | | Oxygen Not Included
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65. | [Guide Débutants] Bien choisir ses Duplicants (Occupational Upgrade) | 9 | Guide | Oxygen Not Included
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66. | [Occupational Upgrade] Patch correctif 253063 | 9 | | Oxygen Not Included
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67. | Let's Play cycle 350 à 380 - objectif surface cycle 300 | 9 | | Oxygen Not Included
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68. | Guide Oxygen Not Included : installer une pompe à gaz | 9 | | Oxygen Not Included
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69. | (Space Industry) Bug : astronaute qui disparaît dans le cockpit | 9 | | Oxygen Not Included
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70. | (Space Industry) Recherches Interstellaires : combien de disquettes faut-il? | 9 | | Oxygen Not Included
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71. | (Expressive Upgrade) Let's Play 1420 à 1500 | 9 | | Oxygen Not Included
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72. | (Expressive Upgrade) Let's play 730 à 830 : le début de l'apocalypse | 9 | | Oxygen Not Included
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73. | (Expressive Upgrade) Let's Play cycle 545 à 610 | 10 | | Oxygen Not Included
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74. | [Tubular Upgrade] Let's Play Cycle 60 à 130 : stérilisation de l'eau et système de refroidissement | 10 | | Oxygen Not Included
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75. | (Expressive Upgrade) Let's Play : cycle 335 à 410 | 10 | | Oxygen Not Included
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76. | Oxygen Not Included : le jeu vaut-il le coup? (+400h de jeu) | 10 | | Oxygen Not Included
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77. | (Ranching Upgrade II) On fait le bilan du patch après 100h de test | 10 | | Oxygen Not Included
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78. | (Ranching Upgrade II) Ecosystème : Pacu | 10 | | Oxygen Not Included
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79. | [Ranching Upgrade II] Stream spécial : début de partie en live | 10 | | Oxygen Not Included
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80. | Let's Play ONI #4 (Cycle 120-180) : Exosuit et début d'automatisation | 10 | | Oxygen Not Included
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81. | (Expressive Upgrade) Deux nouvelles recettes en version Preview | 10 | Preview | Oxygen Not Included
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82. | (Mode Survie) Let's Play Live : cycle 230 à 275 - base limitée à 8 Duplicants | 10 | Let's Play | Oxygen Not Included
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83. | Présentation du nouveau patch Tubular Upgrade | 10 | | Oxygen Not Included
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84. | (Cosmic Upgrade) Premier ressenti sur le patch | 10 | | Oxygen Not Included
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85. | (Cosmic Upgrade) Replay : cycle 135 à 200 | 10 | | Oxygen Not Included
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86. | Let's Play Live - Cycle 885 à 930 : pétrole en gaz naturel + Slicksters | 10 | | Oxygen Not Included
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87. | (Expressive Upgrade) Patch 279674 : modification du système de moral | 10 | | Oxygen Not Included
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88. | (Expressive Upgrade) Let's Play cycle 200 à 270 partie #1 | 11 | | Oxygen Not Included
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89. | (Expressive Upgrade) Let's Play : refroidissement d'eau et puits de pétrole (cycle 650+) | 11 | | Oxygen Not Included
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90. | (Expressive Upgrade) Let's Play : en route pour le cycle 400 | 11 | | Oxygen Not Included
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91. | [Occupational Upgrade] Mes conseils pour survivre (point d'étape Cycle 150) | 11 | | Oxygen Not Included
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92. | (Rocketry Upgrade) Raffinage de l'acier et eau polluée = danger ! | 11 | | Oxygen Not Included
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93. | (Ranching Upgrade II) Ecosystème : Puft / champignons / distillateur | 11 | | Oxygen Not Included
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94. | [Occupationnal Upgrade] Automatiser la production d'algues (création et transport) | 11 | | Oxygen Not Included
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95. | (Guide) Reprendre le jeu après une longue absence : rétrospective 2017/2018 | 11 | Guide | Oxygen Not Included
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96. | [Ranching Upgrade II] Cycle de vie & reproduction : Pacu | 11 | | Oxygen Not Included
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97. | [Ranching Upgrade II] Modification de l'Abyssalite : la fin de l'ultra isolation? | 11 | | Oxygen Not Included
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98. | [Patch Automation] Automatiser son éclairage | 11 | | Oxygen Not Included
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99. | Let's Play Live : base simple et autonome - aménagement de l'astéroïde "Marécages" - ép. 37 | 21 | | Oxygen Not Included
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100. | (Expressive Upgrade) Let's Play cycle 660 à 730 | 11 | | Oxygen Not Included
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