201. | (Space Industry) Recherches Interstellaires : combien de disquettes faut-il? | 9 | | Oxygen Not Included
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202. | [Guide Débutants] Bien choisir ses Duplicants (Occupational Upgrade) | 9 | Guide | Oxygen Not Included
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203. | (Cosmic Upgrade) Replay : cycle 135 à 200 | 10 | | Oxygen Not Included
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204. | (Ranching Upgrade II) Ecosystème : Pacu | 10 | | Oxygen Not Included
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205. | (Ranching Upgrade II) On fait le bilan du patch après 100h de test | 10 | | Oxygen Not Included
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206. | Présentation du nouveau patch Tubular Upgrade | 10 | | Oxygen Not Included
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207. | Let's Play ONI #4 (Cycle 120-180) : Exosuit et début d'automatisation | 10 | | Oxygen Not Included
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208. | (Mode Survie) Let's Play Live : cycle 230 à 275 - base limitée à 8 Duplicants | 10 | Let's Play | Oxygen Not Included
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209. | (Expressive Upgrade) Let's Play : cycle 335 à 410 | 10 | | Oxygen Not Included
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210. | (Expressive Upgrade) Patch 279674 : modification du système de moral | 10 | | Oxygen Not Included
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211. | (Cosmic Upgrade) Premier ressenti sur le patch | 10 | | Oxygen Not Included
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212. | [Ranching Upgrade II] Stream spécial : début de partie en live | 10 | | Oxygen Not Included
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213. | Let's Play Live - Cycle 885 à 930 : pétrole en gaz naturel + Slicksters | 10 | | Oxygen Not Included
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214. | Oxygen Not Included : le jeu vaut-il le coup? (+400h de jeu) | 10 | | Oxygen Not Included
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215. | (Expressive Upgrade) Deux nouvelles recettes en version Preview | 10 | Preview | Oxygen Not Included
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216. | [Tubular Upgrade] Let's Play Cycle 60 à 130 : stérilisation de l'eau et système de refroidissement | 10 | | Oxygen Not Included
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217. | (Expressive Upgrade) Let's Play cycle 545 à 610 | 10 | | Oxygen Not Included
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218. | [Ranching Upgrade II] Cycle de vie & reproduction : Pacu | 11 | | Oxygen Not Included
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219. | (Rocketry Upgrade) Raffinage de l'acier et eau polluée = danger ! | 11 | | Oxygen Not Included
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220. | Let's Play Live - on teste le nouveau montage d'électrolyseur : OPOM (Over-Powered Oxygen Module) | 11 | | Oxygen Not Included
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221. | (Guide) Reprendre le jeu après une longue absence : rétrospective 2017/2018 | 11 | Guide | Oxygen Not Included
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222. | [Ranching Upgrade] Point d'étape de ma base (Cycle 600+) | 11 | | Oxygen Not Included
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223. | (Ranching Upgrade II) Ecosystème : Puft / champignons / distillateur | 11 | | Oxygen Not Included
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224. | [Patch Automation] Automatiser son éclairage | 11 | | Oxygen Not Included
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225. | (Ranching Upgrade II) Let's Play : cycle 300 à 400 | 11 | | Oxygen Not Included
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226. | (Expressive Upgrade) Let's Play : en route pour le cycle 400 | 11 | | Oxygen Not Included
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227. | Oxygen Not Included : une piscine de Magma ça vous tente? (Cycle 400) | 11 | | Oxygen Not Included
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228. | [Occupationnal Upgrade] Automatiser la production d'algues (création et transport) | 11 | | Oxygen Not Included
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229. | (Expressive Upgrade) Patch 279889 : amélioration des l'interface des jobs | 11 | | Oxygen Not Included
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230. | (Expressive Upgrade) Let's Play cycle 200 à 270 partie#2 | 11 | | Oxygen Not Included
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231. | (Expressive Upgrade) Let's Play : refroidissement d'eau et puits de pétrole (cycle 650+) | 11 | | Oxygen Not Included
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232. | (Expressive Upgrade) Présentation des nouvelles recettes | 11 | | Oxygen Not Included
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233. | (Expressive Upgrade) Let's Play cycle 200 à 270 partie #1 | 11 | | Oxygen Not Included
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234. | [Ranching Upgrade II] Modification de l'Abyssalite : la fin de l'ultra isolation? | 11 | | Oxygen Not Included
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235. | [Guide Débutants] Bien choisir ses Duplicants | 11 | Guide | Oxygen Not Included
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236. | [Occupational Upgrade] Mes conseils pour survivre (point d'étape Cycle 150) | 11 | | Oxygen Not Included
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237. | (Expressive Upgrade) Let's Play : 430 à 470 | 11 | | Oxygen Not Included
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238. | (Expressive Upgrade) Let's Play cycle 660 à 730 | 11 | | Oxygen Not Included
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239. | Let's Play Live - Cycle 930 à 960 : pétrole en gaz naturel + élevage Gluants (Slicksters) | 12 | | Oxygen Not Included
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240. | (Expressive Upgrade) Patch 278720 : quelques petites nouveautés | 12 | | Oxygen Not Included
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241. | (Expressive Upgrade) Let's Play cycle 1065 à 1130 | 12 | | Oxygen Not Included
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242. | (Expressive Upgrade) Let's Play cycle 1305 à 1370 | 12 | | Oxygen Not Included
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243. | (Cosmic Upgrade) Point d'étape : cycle 630 | 12 | | Oxygen Not Included
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244. | (Cosmic Upgrade) Nouvelle base : cycle 100 à 155 | 12 | | Oxygen Not Included
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245. | (Expressive Upgrade) Let's Play cycle 45 à 140 #1 | 12 | | Oxygen Not Included
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246. | (Rocketry Upgrade) Let's cycle 115 à 185 - objectif surface cycle 300 | 12 | | Oxygen Not Included
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247. | [Occupational Upgrade] Nouveau patch : session découverte | 12 | | Oxygen Not Included
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248. | (Space Industry) Let's Play cycle 520 à 570 : liquéfaction de l'oxygène + incursion à la surface | 12 | | Oxygen Not Included
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249. | [Tubular Upgrade] Distributeur de Coal (Charbon) automatisé | 12 | | Oxygen Not Included
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250. | Let's Play Live - on teste le nouveau montage d'électrolyseur : OPOM (Over-Powered Oxygen Module) | 12 | | Oxygen Not Included
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251. | (Space Industry) Cycle 435 à 475 : ajustement de la turbine et élevage de poissons automatisé | 12 | | Oxygen Not Included
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252. | [Tubular Upgrade] Point d'étape : cycle 1000+ | 12 | | Oxygen Not Included
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253. | Let's Play ONI #2 (Cycle 30-65) : les bases du jeu et quelques astuces | 12 | Let's Play | Oxygen Not Included
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254. | (Mode Survie) Let's Play Live : cycle 275 à 330 - base limitée à 8 Duplicants | 12 | Let's Play | Oxygen Not Included
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255. | Let's Play Live "Base Récréative" : améliorations de la base avec les nouvelles automatisations | 12 | Let's Play | Oxygen Not Included
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256. | [Ranching Upgrade] Réflexion autour de l'eau | 12 | | Oxygen Not Included
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257. | (QoL Mk2) Let's Play cycle 600 à 645 : setup de raffinage de pétrole et de plantes velues v1 | 12 | | Oxygen Not Included
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258. | [Ranching Upgrade II] Point d'étape Cycle 200 | 12 | | Oxygen Not Included
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259. | (Outils) Simulateur de fusées : ratio distance / carburant | 13 | | Oxygen Not Included
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260. | [Occupational Upgrade] Let's Play : cycle 1 à 50 | 13 | Let's Play | Oxygen Not Included
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261. | (Modèles) Automatiser l'AETN et les plantes de glace | 13 | | Oxygen Not Included
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262. | (Rocketry Upgrade) Mission spaciale : ramener des Gassy Moo | 13 | | Oxygen Not Included
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263. | (Cosmic Upgrade) Nouveaux contenus et modification de la surface | 13 | | Oxygen Not Included
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264. | [Occupational Upgrade] On repart sur de bonnes bases | 13 | | Oxygen Not Included
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265. | [Occupational Upgrade] Point d'étape : cycle 800 | 13 | | Oxygen Not Included
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266. | Let's Play Live "Base Récréative" : amélioration de la base - Cycle 1970 à 1985 | 13 | Let's Play | Oxygen Not Included
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267. | [Patch Automation] Découverte des nouveautés #1 | 13 | | Oxygen Not Included
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268. | [Ranching Upgrade II] Cycle de vie & reproduction : Pufts | 13 | | Oxygen Not Included
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269. | [Ranching Upgrade II] Alterner entre deux générateurs électriques | 13 | | Oxygen Not Included
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270. | (Rocketry Upgrade) Let's Play : cycle 2120+ : on continue l'aventure ! | 14 | | Oxygen Not Included
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271. | [Occupational Upgrade] Point d'étape : cycle 300+ | 14 | | Oxygen Not Included
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272. | (Space Industry) Cycle 475 à 520 : démarrage de la turbine et ajustements des poissons | 14 | | Oxygen Not Included
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273. | (Space Industry) Nouvelle méta du jeu : on fait le point (semaine 1) | 14 | | Oxygen Not Included
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274. | (Space Industry) Nouveau patch : stream découverte de la version Preview ! | 14 | Preview | Oxygen Not Included
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275. | (Thermorégulation) A quoi servent les matières thermoréactives (thermally reactive)? | 14 | | Oxygen Not Included
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276. | (Expressive Upgrade) Patch 279007 : nouvelles architectures et discothèque | 14 | | Oxygen Not Included
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277. | [Occupational Upgrade] Apprenez de mes erreurs | 14 | | Oxygen Not Included
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278. | (Expressive Upgrade) Let's Play cycle 270 à 335 | 14 | | Oxygen Not Included
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279. | Let's Play Live "Base Récréative" : cuiseur à pétrole - Cycle 1985 à 2030 | 14 | Let's Play | Oxygen Not Included
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280. | (Cosmic Upgrade) Point d'étape cycle 215 | 14 | | Oxygen Not Included
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281. | [Tuto] Protéger son réseau électrique avec le disjoncteur | 14 | | Oxygen Not Included
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282. | Speedfun : concevoir une fusée au cycle 100 (ép. 3) | 14 | | Oxygen Not Included
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283. | (Expressive Upgrade) Let's Play cycle 915 à 1015 | 14 | | Oxygen Not Included
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284. | (Expressive Upgrade) Let's Play : en route pour le cycle 500+ | 14 | | Oxygen Not Included
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285. | Let's Play Live - Cycle 390 à 440 - raffiner le pétrole avec un volcan #2 | 14 | | Oxygen Not Included
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286. | (Ranching Upgrade II) Let's play #3 : cycle 150 à 235 (Steam Turbine) | 14 | | Oxygen Not Included
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287. | (Expressive Upgrade) Regroupement de mes Let's Play 1500 à 2000 | 14 | Let's Play | Oxygen Not Included
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288. | Automatisation avancée : distributeur de Slime infini (Patch Automation) | 14 | | Oxygen Not Included
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289. | Expérience en live : élevage de Pufts avec des bouteilles d'eau polluée | 15 | | Oxygen Not Included
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290. | (Expressive Upgrade) Let's Play Cycle 1130+ : plus rien ne nous arrête | 15 | | Oxygen Not Included
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291. | (Expressive Upgrade) Let's Play : en route pour le cycle 300 | 15 | | Oxygen Not Included
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292. | (Expressive Upgrade) Let's Play cycle 875 à 915 | 15 | | Oxygen Not Included
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293. | Parlons des fusées : de 10 000Km à 30 000Km - Comment faire? | 15 | | Oxygen Not Included
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294. | Let's Play Live "Base automatisée" v2 - épisode 11 | 15 | Let's Play | Oxygen Not Included
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295. | Let's Play Live - Cycle 440 à 470 - lucioles et fleurs velues (Bristle Blossom) | 15 | | Oxygen Not Included
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296. | (Ranching Upgrade II) Memory Toggle : comment l'utiliser? | 15 | | Oxygen Not Included
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297. | (Expressive Upgrade) Patch 278467 : implantation du planning ! | 15 | | Oxygen Not Included
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298. | (Cosmic Upgrade) Point d'étape : cycle 450 | 15 | | Oxygen Not Included
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299. | [Patch Automation] Système d'automatisation : découverte et présentation | 15 | | Oxygen Not Included
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300. | (QoL Upgrade)Cycle 1900 à 1950 : fusée à hydrogène liquide - silo et décollage | 15 | | Oxygen Not Included
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