2020-06-25 | Exo One (Steam Game Festival Demo Extravaganza!) | 13:16 | 15 | | Exo One
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2020-06-25 | Crumble (Steam Game Festival Demo Extravaganza!) | 12:10 | 20 | | Crumble
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2020-06-25 | Superliminal (Steam Game Festival Demo Extravaganza!) | 11:15 | 4 | | Superliminal
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2020-06-25 | Drink More Glurp (Steam Game Festival Demo Extravaganza!) | 10:57 | 46 | | Drink More Glurp
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2020-05-28 | How does Spaceteam VR work on a mobile phone? | 30:50 | 1,795 | | Spaceteam VR
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2020-05-06 | A Short Hike (Etch Play Checks Out...) | 13:02 | 6 | | A Short Hike
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2020-05-04 | Maisy and Kevin (Etch Play does #YANA for Autistica Play) | 5:45 | 45 | |
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2020-05-04 | #StarWarsDay - Going Republic Commando | 53:57 | 8 | | Star Wars: Republic Commando
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2020-05-04 | The Interview (Etch Play does #YANA for Autistica Play) | 16:58 | 18 | |
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2020-05-04 | Natural Tone (Etch Play does #YANA for Autistica Play) | 15:08 | 20 | |
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2020-04-26 | Beat Google's algorithm with these essential SEO tips | 36:00 | 69 | Discussion | Mass Effect 2
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2020-03-23 | How strategic thinking takes your product to the next level | 38:18 | 47 | | Temtem
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2020-03-11 | Burnout Paradise Remastered (Etch Play Checks Out...) | 9:56 | 29 | | Burnout Paradise Remastered
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2020-03-05 | How to use paid social to supercharge your marketing | 38:11 | 67 | Guide | Football Manager 2020
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2020-02-19 | Ultimate Chicken Horse (Etch Play Checks Out...) | 11:47 | 21 | | Ultimate Chicken Horse
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2020-02-14 | I Love You, Colonel Sanders! (Etch Play Checks Out...) | 12:13 | 49 | | I Love You, Colonel Sanders!
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2020-01-29 | The essential process of content design | 37:45 | 100 | | The Sims 4
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2019-02-27 | Dr Alison Lamont - Research into the online abuse gamers direct at developers | 18:09 | 96 | |
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2019-02-27 | Twitter UK - Gamers on Twitter | 19:33 | 31 | |
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2019-02-27 | Pip Hoskins - How No More Robots gathers and grows communities | 23:08 | 439 | |
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2019-02-27 | Jonti Sparrow - Harnessing the power of niche influencers | 19:50 | 295 | |
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2019-02-27 | Bee Wakefield - Keeping the heart and soul of a community | 17:19 | 67 | |
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2017-11-28 | Shahid Ahmad Kamal - Shahid on "things" | 50:42 | 1,420 | |
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2017-11-28 | Jodie Azhar - Why diversity should matter to you | 23:46 | 108 | |
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2017-11-28 | Byron Atkinson Jones - Finding the fun in fractals | 9:11 | 103 | |
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2017-11-28 | Pete Daukintis - So... Mixed Reality, huh? | 19:09 | 103 | |
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2016-10-24 | Steve Malpass Interview | 40:43 | 2,796 | Let's Play |
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2016-10-17 | Anna Hollinrake - The Creative Process, Burnout and Mental Health | 20:41 | 2,978 | |
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2016-10-17 | Josh West - How to make a journalist care about your videogame | 21:46 | 327 | |
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2016-10-17 | Tom Hatfield - How to write for an invisible Sky God | 12:15 | 45 | |
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2016-09-07 | Phil Elliott - Pitching to Publishers | 28:56 | 54 | |
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2016-07-28 | Presentation17 | 2:32 | 4 | |
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2016-07-20 | Presentation16 | 1:16 | 6 | |
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2016-07-01 | Presentation15 | 3:14 | 5 | |
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2016-07-01 | Presentation14 | 2:45 | 13 | |
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2016-07-01 | Presentation13 | 5:16 | 8 | |
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2016-06-30 | Presentation12 | 3:21 | 9 | |
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2016-06-30 | Presentation11 | 7:22 | 24 | |
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2016-06-30 | Presentation10 | 3:13 | 6 | |
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2016-06-30 | Presentation9 | 2:22 | 4 | |
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2016-06-30 | Presentation8 | 4:39 | 82 | |
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2016-06-29 | Presentation7 | 3:25 | 11 | |
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2016-06-28 | Presentation6 | 1:39 | 35 | |
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2016-06-28 | Presentation5 | 4:09 | 14 | |
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2016-06-28 | Presentation4 | 3:03 | 40 | |
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2016-06-28 | Presentation3 | 2:47 | 10 | |
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2016-06-28 | Presentation2 | 2:51 | 27 | |
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2016-06-28 | Presentation1 | 3:14 | 70 | |
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2016-06-27 | re:cognition by Moov2 and Microsoft | 2:13 | 280 | |
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2016-05-18 | Phil Elliott - Pitching to Publishers | 28:56 | 147 | |
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2016-05-18 | Oscar Clark - AAA games are dead... long live mobile (or is that the other way round?) | 35:59 | 179 | |
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2016-05-18 | Jessica Saunders - From AAA to Indie, career interview | 36:00 | 699 | |
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2016-05-18 | Danny Wadeson - Managing Hype | 25:22 | 195 | |
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2016-05-18 | Rocket Jump Events | 1:47 | 505 | |
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2016-04-11 | Phoenix Perry - Enabling diversity and machine learning in games design | 17:29 | 223 | |
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2016-04-11 | Kirsty Endfield - Maximising PR & Navigating Media, Community & Talent Within eSports | 13:49 | 345 | |
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2016-04-11 | Lottie Bevan - Porting Fallen London to mobile | 13:27 | 306 | |
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2015-11-26 | Rob Morgan - Designing stories for VR & AR | 23:48 | 300 | |
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2015-11-26 | Neil Cocker - Video game merchandising | 17:03 | 101 | |
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2015-11-26 | Adam Hay - How procedural ambience found it’s way in to Rapture. | 16:50 | 429 | |
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2015-11-26 | Rocket Jump Events: Brighton | 1:02 | 291 | |
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2015-11-26 | Dan Pinchbeck - 8 things I've learned... | 26:02 | 597 | |
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2015-04-10 | Kinecthack London March 2015 | 5:02 | 112 | |
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2015-04-10 | Kinecthack Teaser | 1:40 | 57 | |
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2015-04-10 | Sphero Slalom at Kinecthack London | 0:55 | 58 | |
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2015-04-10 | Occulus Rift + Kinect at Kinecthack London | 1:54 | 103 | |
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2015-04-10 | Jon Ginn at Kinecthack London | 0:42 | 55 | |
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2015-04-10 | Flight of Light @ Kinecthack London | 0:54 | 25 | |
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2012-04-11 | Moov2: Kinect SDK Demo | 1:55 | 331 | |
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