301. | Games can be programmed. | 4:36:46 | |
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302. | The Bugsnax is a little old place where | 4:36:36 | |
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303. | Morning Compiler Programming | 4:36:32 | |
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304. | Gameplay Debugging—20181012 010311 321361623 Science & Technology | 4:35:58 | |
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305. | Gaming: HANDMADELABYRINTH | 4:35:20 | |
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306. | Making GAINS. | 4:34:48 | |
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307. | Gaming: Enigmash (2) | 4:33:47 | |
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308. | Jon Blow & Casey Muratori play Hadean Lands (4) | 4:33:46 | |
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309. | Botany Bay?!? Oh no -- we've got to get out of here *NOW*! | 4:33:16 | |
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310. | Compiler: Attacc the Bacc End (3) | 4:33:03 | |
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311. | Compiler Programming | 4:32:34 | |
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312. | Programming: Oceananigans (8) | 4:31:51 | |
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313. | Compiler Debugging and Simplification (5) | 4:31:29 | |
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314. | Gaming: Trying to get to the part of the game where there is more gameplay. (4) | 4:31:25 | |
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315. | Game Programming: Movement Code Stuff | 4:30:58 | |
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316. | Compiler Pro Gramming | 4:30:57 | |
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317. | Below: Starting Again (2) | 4:29:45 | |
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318. | Cranksgiving, featuring Deep Dish Pizza | 4:28:33 | |
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319. | Rendering Refactor | 4:28:25 | |
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320. | High Bitrate Pro Compiler Streamer | 4:28:03 | |
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321. | Jon Blow plays Playerunknown's Battlegrounds (39) | 4:28:00 | | PLAYERUNKNOWN'S Battlegrounds
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322. | Jon Blow plays Playerunknown's Battlegrounds (6) | 4:27:44 | | PLAYERUNKNOWN'S Battlegrounds
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323. | Opachki | 4:27:20 | |
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324. | Gaming: Gothic Playable Teaser | 4:27:02 | |
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325. | Game Development To Do List: Infinity Minus Two War (3) | 4:26:50 | |
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326. | ICE CREAM 4 BREAKFAST 4 LYFE | 4:26:21 | |
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327. | Juicing... (2) | 4:26:07 | |
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328. | What is a good video game? | 4:25:54 | |
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329. | Compiler Programming & Jon Blow plays Dead Cells | 4:25:45 | |
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330. | No-Camera Ultragaming | 4:25:42 | |
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331. | I don't like Mondays, but I sure do like Lasagna. | 4:25:41 | |
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332. | Compiler: Big Structural Changes | 4:25:24 | |
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333. | Programming: Oceananigans | 4:24:22 | |
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334. | SITREP: A situation may occur. – Jon Blow plays Blackout | 4:24:08 | |
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335. | Programming: Ocean Graphics kinds of stuff. | 4:23:21 | |
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336. | Compiler Work. (sorry for fake news, marathon is Sunday, not today). | 4:23:03 | |
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337. | Game Development To Do List: Infinity War (2) | 4:22:55 | |
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338. | Compiler and Game Bug Divestment Program | 4:22:49 | |
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339. | Programming: Oceananigans (7) | 4:22:19 | |
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340. | Fix Buges, Ship Beta | 4:22:11 | |
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341. | Programming: Compiler Bugs then Maybe Game Shadow Mapping Stuff. | 4:22:00 | |
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342. | Game Engine Programming | 4:21:32 | |
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343. | Gamming | 4:21:31 | |
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344. | Compiler De-buge | 4:20:58 | |
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345. | Thanksevening Game Programming: Movement Stuff - Starring New Chai Juice Machine. | 4:20:55 | |
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346. | Pro Gaming on the Savage Planet | 4:20:45 | |
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347. | Compiler Work -- 'using' improvements. | 4:20:34 | |
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348. | Gaming: Hourglass Demo | 4:20:15 | |
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349. | Escape from Fun (3) | 4:20:13 | |
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350. | Game Engine Programming Making Particles Even Cooler | 4:20:06 | |
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351. | Jon Blow & Casey Muratori play Fidel: Dungeon Rescue & Kingsway | 4:20:05 | |
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352. | Some Game Programming Stuff, then maybe gaming. | 4:19:38 | |
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353. | It's Morbin' Time? | 4:19:32 | |
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354. | Programmin: Dealing with annoying video game bugs I wish weren't there, so let's make them not there | 4:19:26 | |
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355. | Gaming: Seeing if Casey is good enough to be in my Satisfactory clan. (1) | 4:18:53 | |
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356. | Game Programming: New Movement Transaction System (4) | 4:18:52 | |
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357. | Game programming: Tying up loose ends. | 4:18:49 | |
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358. | notepad++ | VS Code | git LFS | Morbios | 4:18:26 | |
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359. | Game Development To Do List: Infinity War (5) | 4:18:20 | |
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360. | Game Development To Do List: Infinity Minus One War | 4:18:20 | |
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361. | Puzzle Gaming Elite Force | 4:17:53 | |
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362. | Compiler Fixnado | 4:17:21 | |
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363. | Campaign Mode (2) | 4:15:44 | |
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364. | Gaming: Dank Tomb and Chill | 4:15:13 | |
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365. | Crank Session: Quick Lambda robustness, maybe other stuff. | 4:14:57 | |
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366. | Level Design Party, then maybe Compiler Programming: Attacc the Bacc End | 4:14:40 | |
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367. | Game Pro Gramming | 4:14:36 | |
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368. | Improving Our Immediate-Mode UI Stuff (2) | 4:14:07 | |
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369. | Compiler Stuff | 4:14:06 | |
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370. | Bananas: Resurrections | 4:13:53 | |
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371. | Game Engine Programming: Animation Control (4) | 4:13:19 | |
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372. | Programming: Compiler Stuff | 4:13:16 | |
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373. | Programming: We use semicolons every day! | 4:12:24 | |
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374. | Gaming. Pro Slipways streamer, #3 carry NA (2) | 4:12:11 | |
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375. | Gaming | 4:12:10 | |
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376. | Compiler: Working on Small Stuff | 4:12:02 | |
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377. | Game Gramming, Pro Edition | 4:11:52 | |
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378. | Jon Blow plays Playerunknown's Battlegrounds (10) | 4:11:31 | | PLAYERUNKNOWN'S Battlegrounds
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379. | Game Development To Do List: Infinity War | 4:11:16 | |
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380. | Compiler go brrrrrrrr | 4:11:09 | |
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381. | Game Pro Gramming: Fixing movement problems in the gameplay code. (1) | 4:11:06 | |
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382. | Reverta Williams | 4:10:42 | |
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383. | Programming: Compiler Stuff: struct literals? | 4:10:38 | |
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384. | Bananas: Resurrection | 4:10:19 | |
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385. | Gaming Time | 4:09:12 | |
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386. | Casual Mobile Gaming (we will switch to programming after a while) | 4:09:10 | |
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387. | Game Programming: Movement Code Stuff | 4:09:09 | |
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388. | Super Stream Sunday: Compiler Debugging (2) | 4:09:06 | |
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389. | Valhike | 4:08:33 | |
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390. | Compiler Pro Gramming: Fixing problems. | 4:08:30 | |
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391. | Gnarly Hard Compiler Debugging | 4:08:25 | |
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392. | Later we might program a little bit. Maybe not. | 4:08:24 | |
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393. | Weissman Zero (2) | 4:08:21 | |
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394. | Compiler: Attacc the Bacc End (2) | 4:07:59 | |
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395. | Let's see if new microphone makes us better at programming. | 4:07:52 | |
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396. | Compiler: Working on Stuff | 4:07:34 | |
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397. | The 4th of Compily Compiler Programming | 4:07:33 | |
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398. | Some movement code debugging, followed by Oculus Rift S unboxing and game time. (4) | 4:07:31 | |
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399. | Jon Blow plays Playerunknown's Battlegrounds (8) | 4:07:18 | | PLAYERUNKNOWN'S Battlegrounds
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400. | Gaming: My Banished! is better than Casey's | 4:07:03 | |
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