1. | Game Programming: Fixing Weird Movement Bugs | 0 | |
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2. | Metaprogramming: Further work on command line arguments module. | 0 | |
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3. | Game Programming: New Movement Transaction System (2) | 0 | |
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4. | Puzzle Gamer | 0 | |
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5. | Super Stream Sunday, Abridged Edition: Gaming: Songbringer (2) | 0 | |
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6. | Game Programming: Animation Related Stuff (4) | 0 | |
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7. | What if we work on video games? (2) | 0 | |
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8. | Compiler Pro Gramming: Fixing problems. | 0 | |
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9. | Game Engine Programming Debug System Improvements | 0 | |
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10. | Compiler Bug Reduction Production (2) | 0 | |
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11. | Game Programming: Movement Code Stuff | 0 | |
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12. | Game Programming testing 4k 30fps stream (2) | 0 | |
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13. | Game Development To Do List: Infinity War (8) | 0 | |
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14. | Night Time Compiler Improvement Stream | 0 | |
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15. | Super Jetlagged Compiler Programming: Intrinsic for compare and swap. | 0 | |
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16. | Gammin': Aporia: Beyond the Valley | 0 | | Aporia: Beyond the Valley
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17. | Compiler Cleanups and Restructurings | 0 | |
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18. | Compiler Programming: Better Procedure Calls | 0 | |
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19. | Gaming: Discolored | 0 | |
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20. | Game Development To Do List: Infinity War (9) | 0 | |
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21. | Compiler Programming (7) | 0 | |
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22. | Morning Bug Fix | 0 | |
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23. | Short pre workday livestream custom link command message | 0 | |
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24. | Compiler and Game Bug Divestment Program | 0 | |
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25. | Game Engine Programming Sound Tweaks | 0 | |
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26. | Game Programming: New Movement Transaction System (3) | 0 | |
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27. | Jon Blow plays Playerunknown's Battlegrounds (18) | 0 | | PLAYERUNKNOWN'S Battlegrounds
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28. | Game Pro Gramming: Fixing movement problems in the gameplay code. (2) | 0 | |
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29. | Morning Compiler Improvement | 0 | |
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30. | Spicy Drops – Jon Blow plays Playerunknown's Battlegrounds (34) | 0 | | PLAYERUNKNOWN'S Battlegrounds
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31. | Animation Enhancements Variables, Turning Change | 0 | |
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32. | Programming: Let's Documenting and Shipping Next Compiler Beta | 0 | |
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33. | Compiler Work -- 'using' improvements. | 0 | |
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34. | Pizza and Cod | 0 | |
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35. | Probably short stream of Game Pro Gramming, Vegas hotel edition | 0 | |
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36. | Compiler Stuff | 0 | |
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37. | SITREP: Fragging out. – Call of Duty: Black Ops 4 (18) | 0 | | Call of Duty: Black Ops 4
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38. | Super Stream Sunday, Abridged Edition: Gaming: Songbringer (6) | 0 | |
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39. | Game Development To Do List: Infinity Minus Two War (3) | 0 | |
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40. | Jon Blow plays Playerunknown's Battlegrounds (16) | 0 | | PLAYERUNKNOWN'S Battlegrounds
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41. | Chill game engine programming. | 0 | |
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42. | SITREP: Seeing if we can win some more tonight. – Jon Blow plays Blackout | 0 | |
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43. | Jon Blow plays Counter-Strike: Global Offensive (6) and Playerunknown's Battlegrounds (23) | 0 | | Counter-Strike 2
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44. | Opusing – Jon Blow plays Opus Magnum (6) | 0 | |
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45. | Game Engine Programming | 0 | |
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46. | Compiler Work -- 'using' improvements. | 0 | |
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47. | Compiler bug fixin' | 0 | |
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48. | Level Design then Compiler Back End Cleanup Detail | 0 | |
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49. | Game Engine Programming Undo system rewrite | 0 | |
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50. | Compiler programming: Splitting the Atom Table to remove contention. | 0 | |
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51. | Compiler, and Game, Bug Divestment Program | 0 | |
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52. | Quest for Bloodset and Saline to Continue Great Victory (2) | 0 | |
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53. | Game Pro Gramming: Fixing movement problems in the gameplay code. (1) | 0 | |
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54. | I'm not sleeping right now, so let's speed up the compiler more. | 0 | |
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55. | SITREP: Fragging out. – Call of Duty: Black Ops 4 (15) | 0 | | Call of Duty: Black Ops 4
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56. | Adding a couple new entity types, plus maybe trying to break the levels I made today | 0 | |
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57. | Discussion: Puzzle Game Water Rendering (2) | 0 | Discussion |
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58. | This time we will totally escape, for sure. | 0 | |
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59. | SITREP: Blacking out. – Jon Blow plays BO4 Blackout (9) | 0 | |
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60. | Game programming 'til late | 0 | |
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61. | Burn down and rebuild of replay testing system. | 0 | |
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62. | Gaming: Sensorium (2) | 0 | |
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63. | Sidney Coleman Tuesdays | 0 | |
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64. | Quick 45 minutes of programming before heading out for the day | 0 | |
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65. | Programming. (3) | 0 | |
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66. | Game Programming | 0 | |
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67. | Game Engine Programming Making Particles Cooler | 0 | |
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68. | Have cake, will program Animation features, then particles | 0 | |
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69. | Super Stream Sunday: Compiler Debugging (1) | 0 | |
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70. | The 4th of Compily Compiler Programming | 0 | |
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71. | Game Programming testing 4k 30fps stream (1) | 0 | |
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72. | Game Programming: New Movement Transaction System (4) | 0 | |
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73. | Compiler refactor optimization Scope Representation | 0 | |
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74. | Late Night Compiler Programming, Chill Style | 0 | |
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75. | Friday Night Game Programming Party! | 0 | |
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76. | Working On Video Gams | 0 | |
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77. | Escape from Having Too Much Loot (2) | 0 | |
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78. | Game Pro Gramming, Vegas hotel edition | 0 | |
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79. | Compiler Fixins | 0 | |
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80. | Compiler Bug Divestment Program | 0 | |
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81. | Game Engine Programming: Compile-Time Checks in user code #programming #gamedev | 0 | |
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82. | Game Engine Programming: Animation Control #programming #gamedev (5) | 0 | |
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83. | Game Programming: Movement Code Stuff | 0 | |
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84. | No-Camera Ultragaming (short stream) | 0 | |
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85. | Game Programming: Animation Related Stuff (2) | 0 | |
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86. | No Longer in Vegas, Tuesday Night Level Design Party | 0 | |
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87. | Game Engine Programming Undo System Stuff, Audio Stuff | 0 | |
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88. | Game Engine Programming Animation Improvements | 0 | |
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89. | Jon Blow plays Beat Saber | 0 | |
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90. | Breakfast Game Programming: Movement Code Stuff | 0 | |
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91. | Programming: Oceananigans (2) | 0 | |
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92. | Late Night Video Game Pro Gramming | 0 | |
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93. | Compiler Work -- 'using' improvements. | 0 | |
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94. | Compiler debugging / simplification, involving namespaces, overloading and 'using'. | 0 | |
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95. | Programming: Compiler Bugs then Maybe Game Shadow Mapping Stuff. | 0 | |
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96. | Super Stream Sunday, Abridged Edition: Gaming: Songbringer (8) | 0 | |
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97. | Gameplay Debugging—20181011 172149 321197141 Science & Technology | 0 | |
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98. | Game Programming | 0 | |
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99. | Compiler Debugging, maybe Optimization (1) | 0 | |
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100. | Game programming | 0 | |
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