401. | Game Development To Do List: Infinity Minus Three War (2) | 1 | |
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402. | Gaming: Gorilla Imminent?? (5) | 1 | |
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403. | Compiler Programming: Better Error Messages inside Macros | 1 | |
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404. | Jon Blow plays Fidel: Dungeon Rescue (2) | 1 | |
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405. | Gaming: Pure Mode, then maybe Push High Score Higher! | 1 | |
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406. | Relaxed late-night game programming plus FROTHY PEPPERMINT HOT CHOCOLATE CAM | 1 | |
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407. | Looking at Compiler Speed. | 1 | |
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408. | Below: Starting Again (2) | 1 | |
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409. | Jon Blow plays Playerunknown's Battlegrounds (8) | 1 | | PLAYERUNKNOWN'S Battlegrounds
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410. | Rescuing Sidney Coleman from Purgatory (3) | 1 | |
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411. | Game Engine Programming Animation Stuff | 1 | |
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412. | SITREP: A little bit of sitrepping before bedtime. – Jon Blow plays BO4 Blackout (6) | 1 | | Call of Duty: Black Ops 4
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413. | Christmastream: Compiler Programming (2) | 1 | |
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414. | SITREP: Fragging out. – Call of Duty: Black Ops 4 (17) | 1 | | Call of Duty: Black Ops 4
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415. | Metaprogramming stuff. | 1 | |
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416. | Jon Blow plays SteamWorld Dig 2 (4) | 1 | | SteamWorld Dig 2
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417. | Hip-firing my Barrett 50 cal | 1 | |
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418. | Compiler Bug Fix Time. | 1 | |
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419. | SITREP: Gaming time, over. – Jon Blow plays BO4 Blackout (8) | 1 | | Call of Duty: Black Ops 4
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420. | Programming: Let's try doing stuff over hotel wifi. (2) | 1 | |
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421. | SBPU: Special Bard Programming Unit | 1 | |
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422. | Programming: Oceananigans (8) | 1 | |
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423. | Quest for Green Toothpaste (also syringe still) | 1 | |
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424. | Game Development To Do List: Infinity War (2) | 1 | |
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425. | Game Engine Programming Undo Optimization, Saving Undo Into Savegames | 1 | |
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426. | Compiler Programming over hotel wifi... we'll see how it goes. | 1 | |
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427. | Gaming: Don't super like this shooty gun game, but have to git gud. CoDMW (2) | 1 | |
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428. | Game Engine Programming: Audio Stuff (5) | 1 | |
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429. | Jon Blow plays Playerunknown's Battlegrounds (40) | 1 | | PLAYERUNKNOWN'S Battlegrounds
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430. | Compiler Programming: Polymorphism Cleanup #programming #gamedev (2) | 1 | |
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431. | Compiler: Working on Small Stuff | 1 | |
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432. | Coffee Shop Gam Program | 1 | |
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433. | Programming: Night-Time Compiler Programming | 1 | |
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434. | Game Engine Programming: Audio Stuff (6) | 1 | |
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435. | Jon Blow & Casey Muratori play Hadean Lands (4) | 1 | |
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436. | Acorn on a Stick | 1 | |
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437. | SITREP: Fragging out. – Jon Blow plays BO4 Blackout (14) | 1 | | Call of Duty: Black Ops 4
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438. | Gaming: Moose Life | 1 | |
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439. | Compiler: Attacc the Bacc End (3) | 1 | |
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440. | Compiler Pro Gramming: Various Operator Stuff (1) | 1 | |
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441. | No-Camera Ultragaming | 1 | |
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442. | Programming: Smaller compiler fixes, just hanging out talking, then ship ***PRIVATE*** beta. | 1 | |
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443. | Wormholio | 1 | |
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444. | Gaming: Shooting Ugly Alienmonsters to make Numbers Flying Everywhere | 1 | |
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445. | Compiler Programming: Reducing Instructions Generated | 1 | |
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446. | Escape from Having Too Much Loot | 1 | |
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447. | Big Compiler Refactor | 1 | |
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448. | Compiler: Let's Do Annoying Restructuring That I Wish I Did Not Have To Do | 1 | |
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449. | Weekend Project: Color Animation Editor (part 5) | 1 | |
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450. | Treemap Viewer, part 3 | 1 | |
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451. | SITREP: Seeing if we can win some more today! | 1 | |
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452. | Stream Sniping Fabian – Jon Blow plays Opus Magnum (4) | 1 | |
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453. | Game Engine Programming Particles | 1 | |
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454. | Compiler Perf. (sorry for fake news, marathon is Sunday, not today). | 1 | |
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455. | Compiler Debugging and Simplification (5) | 1 | |
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456. | I have a spare camera but not enough USB ports!!! | 1 | |
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457. | Programming: Let's try doing stuff over hotel wifi. | 1 | |
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458. | Jon Blow & Casey Muratori play Thaumistry: In Charm's Way (2) | 1 | |
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459. | Compiler: Let's Fixing Bugs found by Beta Users! (2) | 1 | |
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460. | Game Engine Programming Making Undo Data Serializable | 1 | |
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461. | Compiler programming: The C++ side of the ridiculous COM situation. | 1 | |
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462. | Game Pro Gramming. | 1 | |
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463. | Gaming: Apex Legends (6) | 1 | |
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464. | Compiler Debugging and Simplification (6) | 1 | |
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465. | Short grind stream | 1 | |
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466. | Game Engine Programming | 1 | |
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467. | Jon Blow plays Playerunknown's Battlegrounds (3) | 1 | | PLAYERUNKNOWN'S Battlegrounds
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468. | Makin' Games til Late | 1 | |
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469. | Programming: Kompiler Kode Klean Up | 1 | |
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470. | Programming: Let's try to make Diagonal Lily work. | 1 | |
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471. | Saturday Compiler Improvement | 1 | |
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472. | Morning Game Programming: Movement Stuff (5) | 1 | |
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473. | Compiler Demo | 1 | |
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474. | Making Levels til late | 1 | |
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475. | Compiler Pro Gramming: Shift Operator Stuff | 1 | |
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476. | Demo: Constructors, Destructors | 1 | |
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477. | Compiler Programming: Further polymorphism cleanup. (Tired Stream!) #gamedev #programming | 1 | |
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478. | Compiler: Let's Documenting! | 1 | |
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479. | Chill game engine programming. | 1 | |
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480. | What if we work on video games? | 1 | |
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481. | Below: Dungeon stuff (2) | 1 | |
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482. | Pro Gramming: Fix Problems Now! | 1 | |
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483. | Saturday Night Compiler Improvement Stream PARTY (1) | 1 | |
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484. | Pizza and Game Pro Gramming. | 1 | |
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485. | Compiler Pro Gramming: Pipeline Cleanup Stuff | 1 | |
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486. | Compiler: Working on Stuff | 1 | |
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487. | Compiler Programming: Tired Stream, just looking at polymorphism and thinking about what to do. | 1 | |
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488. | Gaming: In search of Blue Super Dude, maybe other games. | 1 | |
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489. | Jon Blow plays Playerunknown's Battlegrounds (4) | 1 | | PLAYERUNKNOWN'S Battlegrounds
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490. | Compiler Debugging and Simplification (3) | 1 | |
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491. | Programming: Compiler stuff, on not enough sleep. (2) | 1 | |
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492. | Jon Blow plays Counter-Strike: Global Offensive (5) and Playerunknown's Battlegrounds (22) | 1 | | Counter-Strike 2
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493. | Game Engine Programming Animation System Fix | 1 | |
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494. | Gam Programmin' (2) | 1 | |
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495. | Treemap Viewer, part 4 | 1 | |
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496. | Slideshow Programming #programming #gamedev (9) | 1 | |
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497. | Programming: Figure Out Animation Code Problem. | 1 | |
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498. | Programming: Compiler stuff, maybe ship beta | 1 | |
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499. | Compiler Debugging plus coolio eye tracker test | 1 | |
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500. | Compiler/Game: Let's Replace the Floating Point Read Code | 1 | |
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