2024-04-09 | RPFM RenderView - "Small Army" Test | 0:44 | 36 | | Total War: Warhammer III
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2024-04-01 | RPFM RenderView - Playlist Blend-in Testing | 0:15 | 42 | | Total War: Warhammer III
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2024-03-19 | Total War - RPFM RenderingView - Skeletal Animation Test | 0:06 | 50 | |
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2024-03-19 | Total War ***RPFM RenderView, VMD+Animation Test | 0:07 | 71 | |
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2024-03-05 | Total War, RPFM RenderView VMD WIP demo | 0:23 | 67 | |
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2023-12-18 | Elden Ring Max+MAX Raytracing at playabel FPS, thanks NVIDIA image scaling | 2:29 | 386 | | Elden Ring
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2022-07-11 | TW Modding: "Partial Blending, hand+face+"body" animations playing on 1 skeleton. | 0:50 | 524 | | Total War: Warhammer III
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2022-02-21 | Total War QtRME Modding Tool, "Soul Grinder of Nurgle" demo | 1:21 | 1,120 | | Total War: Warhammer III
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2021-11-26 | QtRME: Total War Modding Tool - Unsynced Cavalry Test 2 | 0:34 | 467 | |
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2021-11-23 | UNSYNCED cavalry test, QtRME: Total War Modding Tools (Upcomming) | 0:43 | 429 | |
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2021-11-04 | QtRME: Total War Modding Tool - Small Army Demo - "Engine" test | 0:38 | 1,147 | | Total War: Attila
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2021-11-03 | QtRME: Total War Modding Tool - Upcoming | 0:31 | 840 | | Total War: Attila
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2021-04-13 | "Qt RME" Text x.9 Faction Coloring, rendering, Total War Modding Tool | 1:04 | 781 | |
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2021-04-07 | "Qt RME" Test X.8 Random Variant Generationm | 0:37 | 317 | |
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2021-04-02 | "Qt RME" Test X.7 - Fan-Made Total War Modding Tool | 1:18 | 505 | |
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2021-04-02 | RME Auto LOD generation, LOD 4, wireframe animation/riggging test, fan-made Total War Modding Tool | 0:45 | 217 | | Total War: Warhammer II
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2021-04-02 | "Qt RME" Test X6. switching between VMD tabs. Fan-made Total War Modding Tool | 0:26 | 153 | |
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2021-03-17 | "Qt RME" Test X.5: Directional LIghting, Fan-Made Total War Modding Tool | 1:15 | 237 | |
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2021-03-16 | "Qt RME" Test X.4: Multi windowed VMD editor, Total War Modding tool | 0:17 | 196 | | Total War: Warhammer II
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2021-03-13 | "Qt RME": "Random" Render Variants, Fan-Made Total War Modding Tools | 0:38 | 189 | | Total War: Warhammer II
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2021-03-12 | Test X.2: "Automatic" Variant Generation: "Qt RME", Total War Modding Tool | 0:34 | 86 | | Sega Total War Warhammer II
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2021-03-12 | Test X:Fan-Made Total War Modding Tool, "Qt RME", VMD loading/view test. | 1:05 | 205 | |
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2021-03-02 | Total War: Demo of new "Qt RME" tool, animation player with "drag frame slider" tool bar | 0:26 | 124 | | Total War: Warhammer II
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2021-03-01 | Test4: Total War Modding Tool "Qt RME" New Animation Code | 0:27 | 137 | | Sega Total War Warhammer II
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2021-02-28 | Test 2: GPU Skinning, New Animation Code For ("Qt RME" TW Modding Tool) | 0:18 | 135 | |
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2021-02-27 | Test 0: New Animation Code For Real Time rendering view ("Qt RME" TW Modding Tool) | 0:12 | 91 | |
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2021-02-27 | First Test: "Qt RME" New Animation Engine (Assets: TW: WH2) | 0:11 | 83 | |
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2020-10-07 | RMEditor 0.91a Test Video: Total War: Warhammer II - Griffon | 0:49 | 1,925 | | Total War: Warhammer II
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2020-09-25 | 4K - TW:WH Modding: RMeditor VMD, improved (PBR) rendering (REALTIME) | 0:54 | 697 | | Total War: Warhammer II
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2020-09-02 | Total War Modding: RMEditor v0.91a - Rotating Environment Map | 0:42 | 514 | | Total War: Warhammer II
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2020-08-19 | RMEditor: PBR Renderer + Bloom | 0:53 | 291 | |
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2020-08-18 | TW: WH/WH: RMEditor's new .VariantMeshDefintion Editor | 0:46 | 723 | | Total War: Warhammer II
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2020-08-05 | RME WH Variant Editor: Weapons Test | 2:34 | 852 | |
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2020-07-21 | TW: WH: Variant Editor for Warhammer 1/2, VERY early sneak preview. | 1:26 | 1,662 | |
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2020-07-09 | TW: WH2: RMEditor Multiasset Variant 2 - Grail Knight | 1:06 | 331 | | Total War: Warhammer II
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2020-07-07 | Total War Modding, RMEditor Opens Multi Asset Character | 0:39 | 843 | |
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2020-06-27 | TW:WH2: Custom Animation by Xiphos, Conversion To TW ANIM v6+Realtime Playback: RMEditor | 0:29 | 662 | | Total War: Warhammer II
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2020-06-22 | RMEditor Rendering: Idle Porthol | 0:23 | 241 | |
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2020-06-18 | TW: Custom Animation Import, Animation: Marthenil | 0:39 | 875 | | Total War: Warhammer II
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2020-06-17 | TW, Breakthrough, Custom Animation Import, RMEditor (Existing Skeleton) | 0:38 | 3,769 | | Total War: Warhammer II
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2020-05-26 | Urgat is testing his Rigging on his Nagash with RMEditor 0.85a | 0:54 | 988 | | Total War: Warhammer II
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2020-05-13 | Total War Modding: RMEditor: Warhammer 2, Carnosaurs | 0:59 | 736 | |
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2020-05-10 | TW Modding: Total War: Warhammer 2, FanMade C++ Renderer/Animation Player | 0:14 | 202 | | Total War: Warhammer II
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2020-05-10 | Modding: Total War: Warhammer 2, FanMade C++ Renderer/Animation Player | 0:14 | 746 | | Total War: Warhammer II
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2020-05-09 | TW Modding: HD, HI-Q, RMEditor Anim Player Demo, Warhammer 2, Cold One | 0:14 | 136 | |
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2020-05-07 | Modding: Total War: Warhammer 2 Modding: RMEdiotor Animation Player: Cold One 02 | 0:13 | 2,220 | | Total War: Warhammer II
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2020-05-07 | TW Modding: RMEditor ANIM Player: TW: WH2 Cold One | 0:26 | 61 | |
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2020-05-06 | TW Modding: RMEditor animation PlayBack | 0:14 | 314 | | Total War: Warhammer II
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2020-05-06 | Total War Modding: RMEditor ANIM Player | 0:47 | 119 | |
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2020-04-30 | TW Modding: RMEditor WH2 Animation Playback | 0:36 | 177 | |
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2020-04-30 | RMEditor: Animation Playback, WH2 Model+Textures | 0:39 | 433 | |
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2020-04-28 | RMEditor Live Animation Playback (TW Model) | 0:58 | 394 | |
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2020-04-14 | Re-imported Animation Warhammed 2 | 0:24 | 297 | |
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2020-04-09 | Re-imported Animations for TW: Attila | 1:26 | 170 | |
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2020-04-09 | Rome2: Imported Custom Animation, RMEditor ANIMWriter. | 1:24 | 130 | |
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2020-04-08 | Reimported Animation: Total War, R(MEditor, FBX to ANIM) | 1:08 | 124 | |
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2020-04-06 | Total War: Importation of Custom Animations, using new RMEditor FBX to ANIM converter | 0:39 | 949 | |
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2020-04-05 | Total War: Re-Imported Animation (RMEditor's AnimWriter), first test. | 0:41 | 575 | |
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2020-03-09 | RMEditor, new mouse driven model preview | 0:21 | 101 | |
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2020-02-11 | Horse from Total War 3K(WH2) Extracted with RMEditor | 0:09 | 110 | |
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2020-02-11 | Renderer: RMEDitor Realtime: Model+Texture: Total War: 3K | 0:26 | 112 | |
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2020-02-07 | Total War 3K Renderer: model+tex from 3K | 0:17 | 78 | |
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2020-02-07 | Total War: 3K - RMEditor RenderBox | 0:19 | 53 | |
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2020-01-29 | RMEditor - RenderBox, Reflections, Model+Tex: Total War: Warhammer 2 | 0:31 | 310 | | Total War: Warhammer II
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2020-01-29 | VERY SHINY. RMeditor (Next Version) WH2 Renderer. Model+Tex: Total War: Warhammer 2 | 0:47 | 230 | | Total War: Warhammer II
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2020-01-10 | Total War: Warhammer 2: Chariot (Extracted with RMEditor, Rendered: 3ds Max) | 0:07 | 132 | | Total War: Warhammer II
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2020-01-02 | Total War: Warhammer 2: Dragon, Render: Realtime in RMEditor's "Render Box" with moving light source | 0:55 | 211 | | Total War: Warhammer II
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2019-12-15 | Total War: Warhammer 2: Dragon, animation extracted with RMEditor 0.5.1a | 0:05 | 5,228 | | Total War: Warhammer II
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2019-12-03 | RMEeditor BETA render box animation (WITHOUT interpolation) | 0:08 | 97 | |
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2019-12-03 | RMeditor animation window (WITH SLERP interpolation!) | 0:14 | 450 | |
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2019-10-29 | RMEditor render box (Direct3d 11) | 0:34 | 53 | |
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2019-10-08 | (video: phazer) Total War: Rome 2 Death Scene Animation. (modding) | 0:05 | 1,355 | | Total War: Rome II
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2019-10-07 | (video: Cat) Rendered in 3ds Max Using converted normal maps | 0:37 | 81 | |
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2019-09-25 | TW: Rome2 "Cinematic" animation, extracted with RigidModel Editior v0.3.9a. (for use in mods) | 0:05 | 369 | |
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2019-09-22 | Real time rendering from RigidModel Editor (heavy compression) | 0:12 | 111 | |
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2019-09-18 | RigidModel Editor 0.3.8 TW export demo (skeleton set to invisible) | 0:14 | 219 | |
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2019-09-02 | Demo of the new version of RIgidModel Editor (extracted animation) | 0:15 | 1,320 | |
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2019-09-02 | Animation Demo of my Tool, RigidModelEdit (not releases uet) | 0:02 | 45 | |
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