1. | ZaLiA (Zelda II Enhanced) Hidden Point-Bag Room | 11 | | Zelda II: The Adventure of Link
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2. | I built a digital clock in GoldSrc | 482 | |
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3. | making half-life stuff | 0 | |
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4. | My Opposing Force Geneworm Test Map | 461 | | Half-Life
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5. | 300 Ways Gearbox Changed Half-Life for PS2 | 1,804 | | Half-Life
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6. | ๐ฒ How to Re-Skin Models in Half-Life | 0 | | Half-Life
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7. | making half-life stuff [Super Mario 64: Bowser in the Dark World] | 73 | | Super Mario 64
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8. | ๐พ๐พ๐พ Secret Chumtoad's Lair in Blue-Shift ๐ฎ | 0 | | Half-Life
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9. | Half-Life: Blue Shift - FULL WALKTHROUGH - No Commentary | 24 | | Half-Life
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10. | Half-Life: Opposing Force - FULL WALKTHROUGH - No Commentary | 14 | | Half-Life
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11. | Half-Life Mapping Tutorial #16 - Sliding Doors (func_door) | 58 | | Half-Life
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12. | Half-Life: Hazard-Course - FULL WALKTHROUGH - No Commentary | 33 | | Half-Life
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13. | Opposing Force: Boot Camp - FULL WALKTHROUGH - No Commentary | 18 | | Half-Life
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14. | Blue Shift: Hazard Course - FULL WALKTHROUGH - No Commentary | 18 | | Black Mesa
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15. | Half-Life Mapping Tutorial #2 - Grid Settings | 66 | | Half-Life
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16. | Half-Life: 25th Anniversary Update - FULL WALKTHROUGH - No Commentary | 23 | | Half-Life
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17. | Half-Life Mapping Tutorial #9 - Vertex Manipulation Crash Course | 52 | | Half-Life
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18. | Half-Life Mapping Tutorial #6 - Point-Based Entities & Object Properties | 54 | | Half-Life
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19. | Opposing Force CTF is a Blast! #opposingthebar | 30 | | Team Fortress 2
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20. | Half-Life Mapping Tutorial #8 - Masked Textures for Railings, Fences, Ladders | 60 | | Half-Life
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21. | Half-Life Mapping Tutorial #5 - Clipping Tool for Complex Geometry | 66 | | Half-Life
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22. | Half-Life Mapping Tutorial #10 - Surface Properties Crash Course | 45 | | Half-Life
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23. | Half-Life Mapping Tutorial #4 - Browsing Textures Effectively | 77 | | Half-Life
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24. | Half-Life Mapping Tutorial #14 - Transparent Glass & Breakables | 73 | | Half-Life
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25. | Half-Life Mapping Tutorial #13 - Configure A Custom Game | 77 | | Half-Life
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26. | Half-Life Mapping Tutorial #7 - Brush-Based Entities & Func_Wall | 77 | | Half-Life
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27. | Half-Life Mapping Tutorial #3 - Building A Room | 80 | | Half-Life
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28. | Half-Life Mapping Tutorial #15 - Triggers & Targets | 75 | | Half-Life
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29. | Half-Life Mapping Tutorial #17 - Doors with Glass & Vertical Doors | 92 | | Half-Life
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30. | Half-Life Mapping Tutorial #12 - Realistic Terrain & Skybox | 136 | | Half-Life
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31. | Half-Life: Day One - FULL WALKTHROUGH - No Commentary | 44 | | Black Mesa
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32. | Half-Life: Uplink - FULL WALKTHROUGH - No Commentary | 36 | | Half-Life
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33. | We're playing Captive Freight (Black Mesa: Blue-Shift Chapter 4) | 33 | |
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34. | Early Access Pew Pew in Half-Life | 908 | | Half-Life
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35. | We're playing Gunman Chronicles: Demo | 38 | | Gunman Chronicles
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36. | Half-Life Mapping Tutorial #1 - Maptools Bar | 268 | | Half-Life
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37. | We're playing Opposing Force | 39 | | Half-Life
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38. | We're playing Absolute Redemption V.2 [Retail Version] | 39 | | Half-Life
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39. | We're playing Counter-Strike's Training Missions [CS: Retail and CS: Condition Zero] | 40 | | Counter-Strike: Condition Zero
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40. | Half-Life Mapping Tutorial #11 - Making A Curved Hallway | 125 | | Half-Life
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41. | ๐๏ธ๐๏ธ Playing Half-Life with Visible Triggers Enabled (HL:S) [Part 3] | 42 | | Half-Life: Source
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42. | Mega Man Legends Market in GoldSrc | 100 | | Mega Man Legends
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43. | We're playing Blue-Shift and Boot Camp (Opposing Force) | 43 | | Half-Life
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44. | We're playing Decay: Solo Mission [Demo] and Anti-Climax | 44 | |
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45. | If you're waiting for the tram to Sector G, then you're probably better off walking it. | 983 | | Half-Life
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46. | UPDATE for Bomberman 64 for Sven Co-op: World 2 - Blue Resort | 62 | | Bomberman 64
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47. | We're playing USS Darkstar (Half-Life) | 51 | | Half-Life
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48. | We're playing Half-Life: Field Intensity | 61 | | Half-Life
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49. | All Dr. Rosenberg's Scenes from Blue Shift and Decay ๐จโ๐ฌ | 106 | | Half-Life
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50. | ๐๏ธ๐๏ธ Playing Half-Life with Visible Triggers Enabled (HL:S) [Part 4] | 70 | | Half-Life
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51. | The Nihilanth v. HECU Apache | 139 | | Half-Life
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52. | Saving the Rando Glasses Scientist in Blue Shift | 494 | | Half-Life
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53. | Ah, yes, Walter. We were finally able to successfully detach one of the Barnacle creatures... | 326 | | Half-Life
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54. | ๐พ Easy Way to Kill the Kingpin in HL: Field Intensity | 78 | | Half-Life
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55. | ๐๏ธ๐๏ธ Playing Half-Life with Visible Triggers Enabled (HL:S) [Part 6] | 85 | | Half-Life
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56. | Can Dr. Keller Get Eaten by a Barnacle? | 452 | | Half-Life
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57. | Hey, you wouldn't have a quarter I can borrow? Stupid machines! Why don't these ever seem to work? | 468 | | Half-Life
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58. | Uplink's Ending is Something Special | 640 | | Half-Life
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59. | ๐๐ Finding The Hidden Pizza Locations in Black Mesa: Xen | 95 | | Black Mesa
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60. | Warning, extreme electromagnetic field hazard in Sector C | 189 | | Half-Life
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61. | Ivan The Spacebiker in Codename: Loop [Demo] | 107 | |
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62. | ๐๏ธ๐๏ธ Playing Half-Life with Visible Triggers Enabled (HL:S) [Part 5] | 114 | | Half-Life
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63. | ๐ ๐ซ What is the Rarest Gun in Half-Life? | 116 | | Half-Life
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64. | Make this thing work, so we can get on with this miserable day! | 315 | | Half-Life
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65. | HL: Field Intensity - All Displacer Teleport Destinations | 122 | | Half-Life
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66. | Complete 3D Map of Portal | 245 | | Half-Life 2
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67. | How to Unlock All Missions for HL: Decay (PC Port) | 124 | | Half-Life
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68. | On A Rail - 3 Rocket Encounters | 203 | | Half-Life
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69. | โ๏ธ Legend of Zelda: Ocarina of Time in Sven Co-op (Half-Life) | 152 | | The Legend of Zelda: Ocarina of Time
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70. | Make Mario Kart in Half-Life? (link in description!) | 701 | | Half-Life
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71. | I'm Making Megaman Legends in the GoldSrc Engine (Half-Life) | 191 | | Half-Life
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72. | What do you mean, overcharge? | 299 | | Half-Life
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73. | Secret Area in Half-Life Decay (Crossfire Mission) | 3,900 | | Half-Life
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74. | ๐ฃ I'm Recreating Bomberman 64 in Sven Co-op (Half-Life 1) ๐ฃ | 160 | | Half-Life
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75. | ๐ Run. Think. Shoot. Live. - Chapter Challenges | 166 | | Half-Life
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76. | What do you want on your tombstone? | 246 | | Half-Life
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77. | Shouldn't you be guarding some donuts and coffee right about now? | 453 | | Half-Life
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78. | I glitched out of reality in Codename: Loop | 333 | | Half-Life
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79. | The Original Mr. Valve Logo | 1,299 | | Half-Life
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80. | ๐ฆ Giant Leech! (Replacing the Ichthyosaur with other Fish!) ๐ | 183 | | Half-Life
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81. | Tutorial: How to Install and Run HalfMapper | 209 | | Half-Life
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82. | Rick Rolled in Half-Life: Field Intensity | 190 | | Half-Life
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83. | ๐จโ๐ฌ Did you submit YOUR status report to the administrator today? | 199 | | Half-Life
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84. | Doom recreated in 'Brutal Half-Life' & 'HL Alpha in GOLDSrc' Mods | 201 | Let's Play | Half-Life
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85. | Would you be so kind as to operate that transporter? | 474 | | Half-Life
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86. | These crab creatures have a unique parasitic strategy, don't you think? | 961 | | Half-Life
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87. | ๐๏ธ๐๏ธ Playing Half-Life with Visible Triggers Enabled (HL:S) [Part 2] | 214 | | Half-Life: Source
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88. | Secret Developer Room in Half-Life: Field Intensity | 215 | | Half-Life
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89. | I killed twelve dumb ass scientists and not one of 'em fought back. This sucks. | 1,888 | | Half-Life
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90. | How to Access the GabeN Room in HL: Field Intensity | 216 | | Half-Life
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91. | Half-Life 1 as a Live Action Sci-Fi Film | 264 | | Half-Life
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92. | Spooky Room in Surface Tension | 218 | | Counter-Strike 2
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93. | Ivan Gets Called Into Work on His Day Off Because Gordon Was Late [Machinima] | 219 | | Half-Life
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94. | ๐๏ธ Opposing Force Bits for Black Mesa | 219 | | Black Mesa
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95. | This is my hiding spot, and I'm not moving until the situation is drastically improved. | 407 | | Half-Life
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96. | ๐ฏ Half-Life: Uplink - 100% Completion Run | 224 | | Half-Life
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97. | Half-Life: Uplink is Creepy | 1,200 | | Half-Life
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98. | Alien Arches in Half-Life | 231 | | Half-Life
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99. | what do animals sound like in HL? | 235 | |
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100. | Making Mario Kart in Half-Life (As a Vehicle Deathmatch Map!) | 290 | | Half-Life
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