About ITX
We are challenging how beautifully the Game Boy, which is attractive for low-resolution monochrome and dot graphics, and retro games with dot graphics can be expressed within limited performance.
Here, rather than the action on the actual machine, I am creating a video that forcibly recreates the excitement I received at the time on the Game Boy screen beyond the specifications.
I'd like to run it on a real machine someday, but I'm an amateur who doesn't know anything, and I'm making it with only my dreams and hopes, so I haven't met the hardware specifications yet.
While studying, I will gradually improve it to something that does not feel uncomfortable in that respect.