| 2024-09-06 | Wrectified Neonode city - final pass on texturing roads | 0:00 | 304 | |
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| 2024-09-05 | First pass on texturing :D (Wrectified neonode city) | 0:00 | 42 | |
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| 2024-09-04 | Wrectified - (NeoNode City - Signage) | 0:00 | 49 | |
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| 2024-09-01 | wrecified rebooted week 2.1 | 0:00 | 77 | |
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| 2024-08-30 | Wrectified (rebooted) - Progress - week2 | 0:00 | 51 | |
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| 2024-08-28 | Neonode city - Behind the curtain | 0:00 | 133 | |
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| 2024-08-28 | NeoNode City - End of 8/27/2024 | 0:00 | 39 | |
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| 2024-08-27 | End of week 2 (ish) Wrectified NeoNode City | 0:00 | 34 | |
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| 2024-08-26 | Uv's and building generator refinement - Project Wrectified - Doors/Signage | 0:00 | 82 | |
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| 2024-08-24 | walking + aiming system working - next up is probably a actor / rig | 0:00 | 72 | |
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| 2024-08-23 | Terrain ✅ Physics ✅ Gameplay controller basis ✅ Camera ✅ | 0:00 | 38 | |
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| 2024-08-23 | August 23, 2024 | 0:00 | 54 | |
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| 2024-08-21 | WRECTIFIED NEONODE CITY | 0:00 | 40 | |
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| 2024-08-21 | Wrectified Network City - A* working in game :D | 0:00 | 29 | |
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| 2024-08-20 | Wrectified world Network system | 0:00 | 67 | |
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| 2024-08-20 | Ported city gen stuff to raw BPY | 0:00 | 26 | |
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| 2024-08-20 | Wrectified - Delaunay roads - Final missing piece for true city generator | 0:00 | 42 | |
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| 2024-08-16 | Today's tinkering - BlenderGIS + UPBGE + geometry nodes | 0:00 | 58 | |
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| 2024-08-15 | Art du jour | 0:00 | 45 | |
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| 2024-08-15 | Camera Relative Motion Controller using 'cross product' | 0:00 | 14 | |
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| 2024-08-15 | Making 1 square shader into a grid of squares shader | 0:00 | 17 | |
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| 2024-08-14 | Voroni_terrain | 0:00 | 23 | |
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| 2024-08-14 | Generating building looking shapes using math / texture cords | 0:00 | 54 | |
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| 2024-08-12 | [upbge] using bvhtree ray to get closest edge loop from a ray hitpoint | 0:00 | 89 | |
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| 2024-07-23 | MultiPass Is IN! | 0:38 | 61 | |
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| 2024-07-19 | convert velocity to mesh tangent space and preserve momentum | 0:32 | 26 | |
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| 2024-06-24 | Blender Patch Testing (multipass)! | 1:20 | 192 | |
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| 2024-06-01 | A Star in Upbge - walk to left side of path, pass on the left. | 0:16 | 39 | |
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| 2024-06-01 | A star in upbge - 'Smoothed Paths' | 0:47 | 29 | |
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| 2024-05-13 | (building scatter part 4 (final)) - Decide what to scatter using edge attribute | 1:49 | 24 | |
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| 2024-05-13 | (building scatter part 3) reproject geometry along mesh outside edges using 'out vector' | 3:24 | 28 | |
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| 2024-05-13 | (building scatter part 2 ) flip geometry along mesh outside edges if normals face wrong way* | 1:37 | 14 | |
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| 2024-05-13 | (building scatter part 1) - Stretch geometry along mesh outside edges (buildings or?) | 8:02 | 23 | |
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| 2024-04-23 | How to make procedural 'rorshak' like patterns using normal, dot, up and noise. | 2:26 | 70 | Guide |
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| 2024-04-14 | adding 2d smart project shrink wrap to new foundation streaming system. | 7:08 | 61 | |
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| 2024-04-13 | Culling faces from a 'hint mesh' for geometry nodes world streaming in blender or upbge games. | 2:43 | 47 | |
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| 2024-04-02 | Blue Print Redux | 0:48 | 50 | |
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| 2024-03-30 | 'BPR_Foundation' - Building generator system | 2:41 | 45 | |
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| 2024-03-28 | Wrectified Streamer in EEVEE - UPBGE 4.2x | 2:13 | 107 | |
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| 2024-03-18 | Blender Geometry Nodes - Place instance on face and align to p1-p2 per face for all quads | 4:37 | 59 | |
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| 2024-01-03 | Road snap to terrain - terrain snap to road (smoothed) | 0:35 | 129 | |
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| 2023-12-23 | Rapid Asset From Concept Trim Sheet - Blender | 7:18 | 153 | |
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| 2023-12-19 | Yelix - Bot Modeling - UV jujutsu | 1:03 | 28 | |
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| 2023-12-15 | Making a 3d model from a concept art using uv / hard surface Jujutsu | 7:27 | 40 | |
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| 2023-12-11 | Model / Unwrap / Bake a 'Turret' for game 'wrectified' | 18:28 | 64 | |
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| 2023-12-01 | Got it! node group working in 3.6x (rotate vector by euler) next to backport | 1:38 | 47 | |
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| 2023-11-29 | Py working for backport 100% next is to debug 'rotate vector euler inverted' | 0:28 | 14 | |
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| 2023-11-29 | backport decals almost complete - need 'rotate vector euler inverted' nodegroup | 0:39 | 31 | |
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| 2023-11-29 | decal math backport (close but still needs work) | 0:51 | 31 | |
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| 2023-11-16 | updated old wrectified logic system for 4.1 - next porting to 'streamer' and a gameplay demo. | 1:12 | 126 | Vlog |
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| 2023-11-14 | Curve Relative texture Space Backported to blender 2.79.6 / upbge 2.5 / range | 1:47 | 43 | |
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| 2023-11-07 | Wrectified world generation System 4 Demo | 3:07 | 242 | |
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| 2023-11-04 | VFX tuning / loading bubble vs draw distance vs fog | 1:17 | 47 | |
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| 2023-11-02 | Todays work - Collision Debugged - Final Prep for Character controller. | 2:09 | 21 | |
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| 2023-11-01 | ported bullet pool system to work without/without bullet physics raycasts | 1:03 | 39 | |
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| 2023-10-30 | Change what is possible - Wrectified world generation and streaming tools - UPBGE / Blender3d | 2:41 | 56 | |
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| 2023-10-30 | Flowing volumetric fire | 14:56 | 94 | |
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| 2023-10-27 | geometry nodes sim is much much slower than anticipated | 0:51 | 27 | |
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| 2023-10-27 | using BVHTree raycast and py is quite a bit faster than geometry nodes | 1:05 | 31 | |
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| 2023-10-26 | Wrectified 4.1 Physics engine (GEONODES) sim cachable | 0:45 | 50 | |
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| 2023-10-26 | Wrectified - Not using Bullet - EEVEE - (upbge 4.1x experimental) | 1:39 | 36 | |
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| 2023-10-26 | Wrectified - using geometry nodes instead of bullet | 2:05 | 148 | |
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| 2023-10-20 | TEXTURED AREA LAMPS - EEVEE | 0:38 | 52 | |
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| 2023-10-20 | "Closest Triangle on other Mesh Cord Space(decals) - used for FX (PORTALS) | 2:10 | 61 | |
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| 2023-10-17 | Fragment shader bloom - offset animated using musgrave noise 4d | 1:32 | 49 | |
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| 2023-10-14 | Real decal system demo | 1:17 | 88 | |
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| 2023-10-14 | "Real decals system" - 1 decal per triangle on a mesh (with some caveats) | 0:43 | 42 | |
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| 2023-10-12 | blender master branch- set evaluated attributes behavior broken :( | 1:38 | 22 | |
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| 2023-10-08 | Reworked 'smart project 2d' 'edges' using noise /2d mode added do divisor for exponential falloff | 3:26 | 29 | |
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| 2023-10-03 | Smol update to building generator - "Smooth" | 0:52 | 35 | Vlog |
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| 2023-10-02 | Bringing it all together - (Wrectified - UPBGE 0.4.1x) | 1:07 | 249 | |
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| 2023-10-01 | Added Terrain | 0:55 | 29 | |
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| 2023-10-01 | Wrectified - UPBGE 0.4.1X - EEVEE-NEXT | 1:34 | 78 | |
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| 2023-10-01 | eevee next / UPBGE 0.4.1X | 0:41 | 359 | |
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| 2023-09-29 | Testing upbge master branch (4.1x) eevee-next shadows | 0:30 | 252 | |
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| 2023-09-28 | Third person shooter controls - (no physics engine) UPBGE + Geonodes | 0:48 | 39 | |
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| 2023-09-26 | Geometry nodes as a physics engine - heightfield | 0:35 | 113 | |
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| 2023-09-19 | geometry nodes - closest point on plane | 5:37 | 56 | |
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| 2023-09-19 | SDF Cave System box and sphere | 3:20 | 63 | |
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| 2023-09-12 | 'curve transform space' - another view | 1:34 | 22 | |
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| 2023-09-12 | "volumetric curve transform space" | 1:46 | 331 | |
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| 2023-09-12 | "curve transform space" - 'parenting' to a curve | 0:46 | 18 | |
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| 2023-09-11 | Volumetric tornado (3d curve space) + tornado rigid body simulation | 0:23 | 59 | |
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| 2023-09-09 | flowing volumetric curve relative texture space - with a twist - Blender3d | 3:15 | 248 | |
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| 2023-09-07 | Creating a world streaming system in geometry nodes with '2d smart project shrinkwrap' for roads | 12:01 | 113 | |
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| 2023-09-06 | Volumetric island using blender geometry nodes | 6:28 | 80 | |
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| 2023-09-06 | using a decal mix mask - blender shader nodes - | 1:10 | 67 | |
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| 2023-09-06 | Creating a mix mask for a decal in blender shader nodes - rectangle and circle | 3:17 | 75 | |
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| 2023-09-02 | Blender Geometry nodes - Manipulating signed distance fields - advanced | 11:47 | 103 | |
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| 2023-09-01 | Volumetric terrain with roads and caves following a curve. | 8:42 | 181 | |
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| 2023-08-29 | I can't seem to get hit attributes from raycast in sim* | 0:44 | 23 | |
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| 2023-08-29 | Bullet pool in sim nodes - in 'Mechwarrior-like FPS' in sim nodes | 1:27 | 17 | |
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| 2023-08-29 | having a bit of trouble 'parenting' projectiles to enemies in sim nodes | 1:43 | 46 | |
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| 2023-08-28 | FPS - in simulation nodes - collision + gravity | 2:33 | 63 | |
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| 2023-08-26 | First Person Mechwarrior style using Sim nodes as a game engine + UPBGE | 1:14 | 55 | |
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| 2023-08-23 | Driving a simulation particle around using AngV and LinV -'descent' style (Blender3d) + UPBGE | 1:25 | 54 | |
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| 2023-08-23 | Creating a beginning of a rigid body system in blender sim nodes | 7:44 | 37 | |
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| 2023-08-22 | Saving UPBGE gameplay + Simulation nodes for offline render | 1:28 | 31 | |
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| 2023-08-20 | Skinning Curves in a SDF Cave - fly traffic sim through cave network | 7:14 | 86 | |
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| 2023-08-20 | Turning a Sim into a 'Game' - making sim node stack work in game in upbge / interactive | 1:45 | 33 | |
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