BluePrintRandom

BluePrintRandom

Views:
366,174
Subscribers:
1,530
Videos:
5,679
Duration:
13:18:14:47
United States
United States

BluePrintRandom is an American content creator on YouTube with around 1.53 thousand subscribers. He published more than 5.68 thousand videos which altogether total more than 366.17 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC9vHtotZmnu2j5XRZPA-WSg





All Videos by BluePrintRandom



PublishedVideo TitleDurationViewsCategoryGame
2024-09-06Wrectified Neonode city - final pass on texturing roads0:00304
2024-09-05First pass on texturing :D (Wrectified neonode city)0:0042
2024-09-04Wrectified - (NeoNode City - Signage)0:0049
2024-09-01wrecified rebooted week 2.10:0077
2024-08-30Wrectified (rebooted) - Progress - week20:0051
2024-08-28Neonode city - Behind the curtain0:00133
2024-08-28NeoNode City - End of 8/27/20240:0039
2024-08-27End of week 2 (ish) Wrectified NeoNode City0:0034
2024-08-26Uv's and building generator refinement - Project Wrectified - Doors/Signage0:0082
2024-08-24walking + aiming system working - next up is probably a actor / rig0:0072
2024-08-23Terrain ✅ Physics ✅ Gameplay controller basis ✅ Camera ✅0:0038
2024-08-23August 23, 20240:0054
2024-08-21WRECTIFIED NEONODE CITY0:0040
2024-08-21Wrectified Network City - A* working in game :D0:0029
2024-08-20Wrectified world Network system0:0067
2024-08-20Ported city gen stuff to raw BPY0:0026
2024-08-20Wrectified - Delaunay roads - Final missing piece for true city generator0:0042
2024-08-16Today's tinkering - BlenderGIS + UPBGE + geometry nodes0:0058
2024-08-15Art du jour0:0045
2024-08-15Camera Relative Motion Controller using 'cross product'0:0014
2024-08-15Making 1 square shader into a grid of squares shader0:0017
2024-08-14Voroni_terrain0:0023
2024-08-14Generating building looking shapes using math / texture cords0:0054
2024-08-12[upbge] using bvhtree ray to get closest edge loop from a ray hitpoint0:0089
2024-07-23MultiPass Is IN!0:3861
2024-07-19convert velocity to mesh tangent space and preserve momentum0:3226
2024-06-24Blender Patch Testing (multipass)!1:20192
2024-06-01A Star in Upbge - walk to left side of path, pass on the left.0:1639
2024-06-01A star in upbge - 'Smoothed Paths'0:4729
2024-05-13(building scatter part 4 (final)) - Decide what to scatter using edge attribute1:4924
2024-05-13(building scatter part 3) reproject geometry along mesh outside edges using 'out vector'3:2428
2024-05-13(building scatter part 2 ) flip geometry along mesh outside edges if normals face wrong way*1:3714
2024-05-13(building scatter part 1) - Stretch geometry along mesh outside edges (buildings or?)8:0223
2024-04-23How to make procedural 'rorshak' like patterns using normal, dot, up and noise.2:2670Guide
2024-04-14adding 2d smart project shrink wrap to new foundation streaming system.7:0861
2024-04-13Culling faces from a 'hint mesh' for geometry nodes world streaming in blender or upbge games.2:4347
2024-04-02Blue Print Redux0:4850
2024-03-30'BPR_Foundation' - Building generator system2:4145
2024-03-28Wrectified Streamer in EEVEE - UPBGE 4.2x2:13107
2024-03-18Blender Geometry Nodes - Place instance on face and align to p1-p2 per face for all quads4:3759
2024-01-03Road snap to terrain - terrain snap to road (smoothed)0:35129
2023-12-23Rapid Asset From Concept Trim Sheet - Blender7:18153
2023-12-19Yelix - Bot Modeling - UV jujutsu1:0328
2023-12-15Making a 3d model from a concept art using uv / hard surface Jujutsu7:2740
2023-12-11Model / Unwrap / Bake a 'Turret' for game 'wrectified'18:2864
2023-12-01Got it! node group working in 3.6x (rotate vector by euler) next to backport1:3847
2023-11-29Py working for backport 100% next is to debug 'rotate vector euler inverted'0:2814
2023-11-29backport decals almost complete - need 'rotate vector euler inverted' nodegroup0:3931
2023-11-29decal math backport (close but still needs work)0:5131
2023-11-16updated old wrectified logic system for 4.1 - next porting to 'streamer' and a gameplay demo.1:12126Vlog
2023-11-14Curve Relative texture Space Backported to blender 2.79.6 / upbge 2.5 / range1:4743
2023-11-07Wrectified world generation System 4 Demo3:07242
2023-11-04VFX tuning / loading bubble vs draw distance vs fog1:1747
2023-11-02Todays work - Collision Debugged - Final Prep for Character controller.2:0921
2023-11-01ported bullet pool system to work without/without bullet physics raycasts1:0339
2023-10-30Change what is possible - Wrectified world generation and streaming tools - UPBGE / Blender3d2:4156
2023-10-30Flowing volumetric fire14:5694
2023-10-27geometry nodes sim is much much slower than anticipated0:5127
2023-10-27using BVHTree raycast and py is quite a bit faster than geometry nodes1:0531
2023-10-26Wrectified 4.1 Physics engine (GEONODES) sim cachable0:4550
2023-10-26Wrectified - Not using Bullet - EEVEE - (upbge 4.1x experimental)1:3936
2023-10-26Wrectified - using geometry nodes instead of bullet2:05148
2023-10-20TEXTURED AREA LAMPS - EEVEE0:3852
2023-10-20"Closest Triangle on other Mesh Cord Space(decals) - used for FX (PORTALS)2:1061
2023-10-17Fragment shader bloom - offset animated using musgrave noise 4d1:3249
2023-10-14Real decal system demo1:1788
2023-10-14"Real decals system" - 1 decal per triangle on a mesh (with some caveats)0:4342
2023-10-12blender master branch- set evaluated attributes behavior broken :(1:3822
2023-10-08Reworked 'smart project 2d' 'edges' using noise /2d mode added do divisor for exponential falloff3:2629
2023-10-03Smol update to building generator - "Smooth"0:5235Vlog
2023-10-02Bringing it all together - (Wrectified - UPBGE 0.4.1x)1:07249
2023-10-01Added Terrain0:5529
2023-10-01Wrectified - UPBGE 0.4.1X - EEVEE-NEXT1:3478
2023-10-01eevee next / UPBGE 0.4.1X0:41359
2023-09-29Testing upbge master branch (4.1x) eevee-next shadows0:30252
2023-09-28Third person shooter controls - (no physics engine) UPBGE + Geonodes0:4839
2023-09-26Geometry nodes as a physics engine - heightfield0:35113
2023-09-19geometry nodes - closest point on plane5:3756
2023-09-19SDF Cave System box and sphere3:2063
2023-09-12'curve transform space' - another view1:3422
2023-09-12"volumetric curve transform space"1:46331
2023-09-12"curve transform space" - 'parenting' to a curve0:4618
2023-09-11Volumetric tornado (3d curve space) + tornado rigid body simulation0:2359
2023-09-09flowing volumetric curve relative texture space - with a twist - Blender3d3:15248
2023-09-07Creating a world streaming system in geometry nodes with '2d smart project shrinkwrap' for roads12:01113
2023-09-06Volumetric island using blender geometry nodes6:2880
2023-09-06using a decal mix mask - blender shader nodes -1:1067
2023-09-06Creating a mix mask for a decal in blender shader nodes - rectangle and circle3:1775
2023-09-02Blender Geometry nodes - Manipulating signed distance fields - advanced11:47103
2023-09-01Volumetric terrain with roads and caves following a curve.8:42181
2023-08-29I can't seem to get hit attributes from raycast in sim*0:4423
2023-08-29Bullet pool in sim nodes - in 'Mechwarrior-like FPS' in sim nodes1:2717
2023-08-29having a bit of trouble 'parenting' projectiles to enemies in sim nodes1:4346
2023-08-28FPS - in simulation nodes - collision + gravity2:3363
2023-08-26First Person Mechwarrior style using Sim nodes as a game engine + UPBGE1:1455
2023-08-23Driving a simulation particle around using AngV and LinV -'descent' style (Blender3d) + UPBGE1:2554
2023-08-23Creating a beginning of a rigid body system in blender sim nodes7:4437
2023-08-22Saving UPBGE gameplay + Simulation nodes for offline render1:2831
2023-08-20Skinning Curves in a SDF Cave - fly traffic sim through cave network7:1486
2023-08-20Turning a Sim into a 'Game' - making sim node stack work in game in upbge / interactive1:4533