1. | the rapidly dwindling sanity of valve programmers as expressed through code comments | 218,094 | |
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2. | what happens if the payload cart isn't speed capped? | 72,262 | | Team Fortress 2
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3. | understanding the code that sparked anger in valve's programmers | 71,572 | | Team Fortress 2
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4. | tf2's hitboxes have gaps in them; you can shoot through someone | 64,176 | | Team Fortress 2
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5. | how many files can you delete before tf2 breaks? & playing tf2 with no textures | 56,019 | | Team Fortress 2
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6. | 2007 TF2 was extremely sus | 54,053 | | Team Fortress 2
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7. | soldier has a higher chance of spawning bread when teleporting | 53,717 | | Team Fortress 2
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8. | what if any class could use any weapon? what loadout would be the best? | 50,033 | | Team Fortress 2
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9. | sticky bombs will eventually detonate themselves | 45,431 | | Team Fortress 2
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10. | tf2 breaks if you play one map for 6 months straight | 41,536 | | Team Fortress 2
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11. | every unreleased weapon hidden within tf2's code leak | 40,889 | | Team Fortress 2
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12. | don’t disguise as the soldier, pyro, heavy, or engineer. actually, just don’t disguise. | 40,182 | | Team Fortress 2
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13. | what happens if the payload carts crash into each other? | 38,098 | | Team Fortress 2
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14. | The psychopath’s guide to theoretically perfect teleporter hogging | 37,446 | | Team Fortress 2
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15. | can you out run the tf2 kill cam? (or escape it in general) | 36,272 | | Team Fortress 2
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16. | tf2, but random critical hits are fair? if your next shot is a crit, your weapon glows | 35,183 | | Team Fortress 2
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17. | how was tf2's art designed so well? | 34,520 | | Team Fortress 2
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18. | is the original faster than the stock rocket launcher? | 31,871 | | Team Fortress 2
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19. | #saveTF2 & why solving TF2's bot problem isn't that simple: a review of the current circumstances | 31,858 | Review | Team Fortress 2
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20. | the iron bomber has a bigger hitbox (& notes on pipe & sticky physics simulations) | 28,532 | | Team Fortress 2
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21. | if this coconut picture gets deleted, tf2 stops working (jk, just a misconception being spread) | 28,402 | | Team Fortress 2
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22. | scout’s pants have been the wrong color for 16 years (& counting): how 1 misclick ducked everything | 28,082 | | Team Fortress 2
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23. | "fixed a server crash caused by Sniper trying to eat his gun" ??? - explaining tf2's weird new patch | 27,790 | | Team Fortress 2
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24. | can other classes be the engineer? | 27,406 | | Team Fortress 2
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25. | CRASHING THIS TF2 ECONOMY WITH NO SURVIVORS | 27,399 | | Team Fortress 2
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26. | spy disguises can actually fake / mimic every animation (with some exceptions, but true in theory!) | 27,167 | | Team Fortress 2
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27. | tf2’s syringe gun isn’t what it looks like... | 27,130 | | Team Fortress 2
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28. | how fast is the engineer's reaction speed? | 26,001 | | Team Fortress 2
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29. | i got 100 player tf2 server running perfectly smooth. here's how. (also proximity voice chat lol) | 30,774 | | Team Fortress 2
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30. | what if sniper's line of sight was a visible beam? tf2 gameplay experiment | 25,641 | | Team Fortress 2
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31. | pyro's machine gun infinite airblast bug: immortal spaghetti | 25,342 | | Team Fortress 2
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32. | tf2’s huntsman hit detection is “magnetic”; how “misses” still count as hits; huntsman hitboxes :) | 25,260 | | Team Fortress 2
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33. | the Spy's disguise kit can block bullets | 25,246 | | Team Fortress 2
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34. | call medic to taunt kill through walls & why taunts have broken hitboxes | 24,841 | | Team Fortress 2
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35. | how does tf2 decide who gets the assist? | 24,390 | | Team Fortress 2
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36. | why does touching the dispenser double metal output? (or standing on top of it) | 24,268 | | Team Fortress 2
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37. | tf2's problematic spinning 😨😨😨😨😨 | 24,044 | | Team Fortress 2
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38. | the original doesn’t actually fire from the center (technically, lmao) | 23,623 | | Team Fortress 2
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39. | the bison cannot be fired on ramps (a bug with the bison, wrap assassin, dragon’s fury & pomson) | 23,522 | | Team Fortress 2
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40. | you can headshot the soldier through his legs | 23,427 | | Cave Story
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41. | tf2's new & important 64 bit beta: explained & benchmarked | 25,020 | | Team Fortress 2
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42. | what if medic overheals had no limit? tf2 gameplay experiment | 23,095 | | Team Fortress 2
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43. | if the tf2 server runs on windows, you get more metal from small ammo packs (and less on linux) | 22,809 | | Team Fortress 2
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44. | even more 500 iq ways to never get headshot | 22,081 | | Team Fortress 2
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45. | who wins if both teams cap the flag or payload cart at the same time? | 22,073 | | Team Fortress 2
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46. | why does the Demoman have a Flamethrower? | 21,577 | | Team Fortress 2
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47. | there’s a secret 4th team in the code you’re not meant to use: what happens if we do? | 21,003 | | Team Fortress 2
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48. | finally revealed: the tiny text on pyro’s mask, intel papers, & other unreadable text! [2023 leak] | 20,950 | | Team Fortress 2
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49. | why does the Jag destroy sappers in 3 hits? | 20,851 | | Team Fortress 2
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50. | pyro's super jump: airblasting a detonator flare sends you extremely far. why? | 20,813 | | Team Fortress 2
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51. | how an amateur mapper got a new gamemode officially added to tf2 (the story of player destruction) | 20,796 | | Team Fortress 2
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52. | the unjustifiable tf2 game mechanic | 20,612 | | Team Fortress 2
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53. | what changed? tf2's recent updates broken down | June 21 - July 7, 2022 updates | 20,392 | | Team Fortress 2
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54. | how the tf2 classes and gameplay were designed so well | 20,242 | | Team Fortress 2
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55. | tf2 but sniper is BANNED. what happens? i tried it out - gameplay experiment & analysis | 21,414 | | Team Fortress 2
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56. | tf2 breaks if you shoot too many balls & wear too many hats | 19,438 | | Team Fortress 2
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57. | 2007 tf2 beta: spy’s telepathic instant kill, lightspeed soldier, & pipes explode on contact | 19,146 | | Team Fortress 2
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58. | this huntsman bug counts any hit as headshots | 19,019 | | Team Fortress 2
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59. | the extremely rare immortal sapper glitch; why does the sapper sometimes become unbreakable? | 18,852 | |
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60. | what happens if two people kill someone or each other simultaneously? (in tf2) | 18,802 | | Team Fortress 2
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61. | tf2 projectiles have aim assist, & how you can miss without missing | 18,722 | | Team Fortress 2
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62. | chat tries to make a good, serious map for 100 player tf2, democratically. it's actually pretty ok? | 20,939 | | Team Fortress 2
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63. | NEW TF2 UPDATE FIXED SO MANY BUGS (THEY ALSO FIXED MY MARRIAGE AND MY CAR WTF!!!) June 21st 2022 upd | 18,526 | | Team Fortress 2
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64. | tf2 bots only target humans. how do they know who's a human? & who's a bot? (in the past, now fixed) | 18,159 | | Team Fortress 2
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65. | the 100 player map looks fkn amazing now - pl_dbz art passes & 3 new custom maps on trenches | 19,214 | | Team Fortress 2
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66. | tf2 vscript: the biggest update to map making tf2 has ever gotten | 17,329 | | Team Fortress 2
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67. | why tf2 technically has 5 stock shotguns - & why these two identical shotguns don't look the same | 17,321 | | Team Fortress 2
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68. | you’re crouch jumping wrong. because of source spaghetti, there’s a right & wrong way to crouch jump | 17,279 | | Team Fortress 2
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69. | i started a 100 player tf2 server. it's been a crazy two days so far: here's how it went | 17,775 | | Team Fortress 2
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70. | the purpose of each team fortress class, as written by robin walker | 16,640 | | Team Fortress
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71. | how many aimbot hackers does it take to beat 100 real players? 10? 20? i tested this to find out.. | 21,485 | | Team Fortress 2
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72. | how to never get headshot ever again | 16,205 | | Team Fortress 2
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73. | the sniper dot is inaccurate 🤥 (technically) - it doesn't line up with where exactly they're aiming | 16,046 | | Team Fortress 2
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74. | how crit hacking was stopped in tf2 (& how crit hacking still kinda works today) | 15,937 | | Team Fortress 2
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75. | you can miss without bleeding using the boston basher | 15,637 | | Team Fortress 2
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76. | what if medics could revive dead players? normal tf2 with mvm revivers - tf2 gameplay experiment | 15,315 | | Team Fortress 2
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77. | super tiny tf2 fun facts: the teleporter shield & post-game buff | 15,274 | | Team Fortress 2
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78. | what's the oldest code comment in the tf2 leaked code? //// a quick fun fact | 15,258 | | Half-Life
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79. | what happens if we sap with both stock sapper & red tape recorder? & other immortal sapper extras | 15,151 | | Team Fortress 2
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80. | are you SUPPOSED to miss without bleeding? - the boston basher mystery | 15,143 | | Team Fortress 2
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81. | if you simply jump at this sign, you are trapped and stuck forever. why? | 14,915 | | Team Fortress 2
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82. | tf2, but it’s MvM - normal tf2 with upgrades, canteens & med shield: who's best? what's the meta? | 14,612 | | Team Fortress 2
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83. | why not just raise object limit on 100 player server? are they stupid? | 16,636 | | Garry's Mod
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84. | Engie is NOT Best in 100 player Class Wars?? | 15,685 | | Team Fortress 2
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85. | I made Dustbowl a Fun Balanced 100 player Payload map | 14,114 | | Team Fortress 2
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86. | simply left clicking crashes the server? - explaining the crash exploit fixed on Oct 12th | 14,090 | | Team Fortress 2
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87. | why does the medic’s arm get weirdly twisted if he loses? | 14,210 | | Team Fortress 2
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88. | the weird inner workings of random crits - a comprehensive explanation | 13,756 | | Team Fortress 2
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89. | why does crossbow go through teammates at close range? | 13,561 | | Team Fortress 2
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90. | how to legally steal | 13,526 | |
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91. | what if any class can build buildings? will blue team ever win? --- tf2 gameplay experiment | 13,375 | | Team Fortress 2
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92. | tf2 but you spawn on your teammates! i tried it out: it's a disaster | 14,952 | | Team Fortress 2
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93. | tf2 can’t decide where your projectiles should fire from | 13,191 | | Team Fortress 2
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94. | payload cart vigorously derailing on different maps | 12,860 | | Team Fortress 2
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95. | the theoretical maximums in demolishing merasmus | 12,788 | | Team Fortress 2
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96. | 1000+ fps: tf2 breaks. But turning sv_cheats on fixes it.. for some reason? | 12,643 | | Team Fortress 2
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97. | medic’s mysterious physics breaking syringe: if syringe hits a sticky, gravity completely breaks | 13,591 | | Team Fortress 2
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98. | why does airblasting rockets & pipes make explosion splash radius bigger? (radius reset to default) | 12,558 | | Team Fortress 2
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99. | bonus payload cart derailing anomalies | 12,534 | | Team Fortress 2
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100. | explaining & analyzing the technical changes in TF2’s recent update - Sept 26th | 12,459 | | Team Fortress 2
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