1. | Spider-Man Remastered PC | Raytracing Reflections | On-off Comparison | 4K Gameplay | RTX 3090 Ti | 174 | |
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2. | Marvel's Spider-Man Remastered PC: PCGH GPU-Benchmark | 41 | | Marvel's Spider-Man
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3. | Full Interview with Intel about Arc GPUs: Performance, Pricing, XeSS, ReBAR, DirectStorage, Drivers | 35 | |
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4. | But can it run Crysis? Intel Arc A380 Benchmark Test (Deutsche Version) | 32 | |
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5. | F1 2021: Raytracing Shadows & Reflections in Action | DLSS 2.2.9 | RTX 3090 ULV | 22 | |
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6. | Grafikkarten-Benchmarks 2022: Raytracing | 4K Gameplay | Radeon RX 6950 XT LC | | FSR | 10 Games | 20 | | Lego Builder's Journey
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7. | God of War PC | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | 19 | |
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8. | Radeon RX 6900 XT Liquid Cooling | 6900 XT LC | Idle & Load Power Test | 17 | |
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9. | Doom Eternal RTX: Raytracing-Vergleich und DLSS-Test | RTX 2060 | 14 | | Doom Eternal
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10. | Spider-Man Remastered PC | Upscaling Comparison | DLSS 2.4 UP vs IGTI UP vs FSR 2.0 UP | 4K UHD | 14 | |
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11. | Days Gone - Screen-Space Contact Shadows | 14 | |
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12. | Metro Exodus Enhanced Edition auf alter Grafikkarte | Metro Exodus EE on Titan Xp (Pascal) | 14 | | Metro: Exodus
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13. | Microsoft Flight Simulator DLSS 3 with Frame Generation - Artifacts | 20 | |
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14. | Elex 2 | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | 12 | |
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15. | Deathloop β CPU Test Sequence | Deathloop (PC) Processor Benchmark | 11 | | Deathloop
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16. | Nvidia DLAA in Action | DLSS Ultra Quality | TESO | The Elder Scrolls Online | Geforce RTX | 11 | | The Elder Scrolls Online
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17. | Farming Simulator 22 | Benchmark Sequence | 4K Gameplay @ MAX Settings | Geforce RTX 3090 Ti @ 2 GHz | 11 | | Farming Simulator 22
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18. | Dying Light 2 - Some problems with blurry jittering (TAA, DLSS and raytracing comparions, RTX 3050) | 11 | |
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19. | Spider-Man Remastered PC | Upscaling Comparison | TAA vs FSR 2.0 Q vs FSR 2.0 UP | 4K UHD | 11 | |
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20. | πNEW CHANNEL! (This one's gonna be closed) // NEUER KANAL (Der hier wird dicht gemacht) | 9 | |
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21. | AMD Software Adrenalin 22.3.1: VSR 8K aktivieren | Virtual Super Resolution | VSR Setup | 9 | |
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22. | ARK Survival Ascended | Unreal Engine 5 | 4K-UHD Gameplay | Epic, TSR 70 % | Scorched Earth | 10 | | Ark: Survival Evolved
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23. | Dying Light 2 PC | Benchmark Test | 4K Gameplay @ MAX Raytracing Settings | Radeon RX 6900 XT LC OC | 9 | | Dying Light 2
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24. | AMD FidelityFX Super Resolution 2.0 (FSR 2.0.1) Sample Demo | FSR 2.0 vs. 1.0 | RCAS | RTX 3090 Ti | 9 | |
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25. | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Foliage | 9 | | Forza Horizon 5
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26. | Marvel's Spider-Man Remastered PC β PCGH-CPU-Benchmark | 8 | | Marvel's Spider-Man
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27. | Temporal Upsampling - Splitscreen Comparison #5 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 8 | |
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28. | Ghostwire Tokyo PC | Raytracing + FSR 1.0 | 4K Gameplay | Radeon RX 6900 XT LC OC | 8 | | GhostWire: Tokyo
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29. | Battlefield 2042: TAA vs. DLSS Q vs. DLSS P | 8 | |
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30. | Spider-Man Remastered PC | Upscaling Comparison | DLSS 2.4 Q vs IGTI Q vs FSR 2.0 Q | 4K UHD | 7 | |
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31. | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Specular | 7 | | Forza Horizon 5
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32. | Deathloop β Benchmarkszene 'Colt Night' | GPU Test Sequence | Radeon RX 6900 XT LC Benchmark | 6 | | Deathloop
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33. | Tiny Tina's Wonderlands August Update | FSR 2.0 Re-Test | Smearing and ghosting artifacts FIXED | 6 | | Tiny Tina's Wonderlands
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34. | Sniper Elite 5 (PC) | Benchmark Test Sequence GPU | 4K Gameplay | Radeon RX 6950 XT LC | 6 | | Sniper Elite 5
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35. | Watch Dogs Legion β Raytracing Benchmark "Westminster" | Radeon RX 6900 XTX | 6 | | Watch Dogs: Legion
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36. | Grafikkarten-Benchmarks 2022: Rasterizing | 4K Gameplay | Radeon RX 6950 XT LC | 20 Games tested | 6 | | Assassin's Creed: Valhalla
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37. | Temporal Upsampling - Splitscreen Comparison #4 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 5 | |
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38. | God of War FSR 2.0 vs. DLSS | Splitscreen Comparison | 4K Upsampling Native vs. FSR/DLSS Balanced | 5 | |
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39. | F1 22 (PC) | MAX Raytracing vs. Rasterizing | Splitscreen Comparison | 5 | | F1 22
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40. | PCGH CPU-Benchmark: Metro Exodus Enhanced Edition | 5 | | Metro: Exodus
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41. | Splitscreen Comparison #3: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 5 | |
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42. | Spider-Man Remastered PC | Upscaling & Anti-Aliasing Comparison | TAA vs DLSS 2.4 Q | 4K UHD | 6 | |
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43. | Ghostwire Tokyo | Benchmark Test | 4K Gameplay @ MAX Raytracing Settings | Radeon RX 6900 XT LC OC | 5 | | GhostWire: Tokyo
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44. | Days Gone - Screen-Space Distance Shadows | 5 | |
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45. | The Ascent β Benchmarkszene 'The Warrens' | CPU/GPU/Raytracing Benchmark | 5 | |
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46. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | DLSS P vs FSR 2.0 P vs FSR 1.0 P | Splitscreen | 5 | | Farming Simulator 22
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47. | Spider-Man Remastered PC v1.817.1.0 | Raytracing Denoising vs. Upsampling | TAA, DLAA, FSR, DLSS | 6 | |
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48. | Days Gone PC: ALLE Grafikoptionen der PC-Version gezeigt | 5 | | Days Gone
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49. | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Motion | 5 | | Forza Horizon 5
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50. | Cyberpunk 2077 1.5 Raytracing - RTX 3070 - Temporal Accumulation | 5 | | Cyberpunk 2077
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51. | Sniper Elite 5 | 4K Ultra HD | Supersampling off vs. Supersampling on | Splitscreen | 4 | | Sniper Elite 5
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52. | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Quality vs. TAA native | Splitscreen Comparison | 4K | 4 | | Tiny Tina's Wonderlands
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53. | Spider-Man Remastered PC | Raytracing Upscaling Comparison | TAA vs DLSS 2.4 UP vs IGTI UP | 4 | |
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54. | Elex 2 - PCGH CPU Benchmark | 4 | |
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55. | Cyberpunk 2077: TAA vs. DLSS Q vs. DLSS P | 4 | |
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56. | Spider-Man Remastered PC | Raytracing | Upscaling Comparison | IGTI UP vs DLSS 2.4 UP | 4K UHD | 4 | |
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57. | Sniper Elite 5 (PC) | Benchmark Test Sequence CPU | Core i9-12900K OC | Radeon RX 6950 XT LC | 4 | | Sniper Elite 5
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58. | Stromkostenbeispiel LED Beleuchtung | 4 | |
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59. | Temporal Upsampling - Splitscreen Comparison #3 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 4 | |
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60. | Cyberpunk 2077 β Raytracing Benchmark "Red Light Alley" | Radeon RX 6900 XTX | 4 | | Cyberpunk 2077
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61. | Temporal Upsampling - Splitscreen Comparison #6 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 4 | |
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62. | F1 22 β PCGH-CPU-BENCHMARK | 4 | | F1 22
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63. | F1 22 (PC) | GPU Benchmark | Gameplay @ MAX Raytracing Settings | Geforce RTX 3090 Ti @ 2 GHz | 4 | | F1 22
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64. | WoW Shadowlands β Raytracing Benchmark "Darkmaul Plains" | Radeon RX 6900 XTX | 3 | |
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65. | Total War Warhammer 3 | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | 3 | | Total War: Warhammer III
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66. | Metro Exodus EE Benchmark: Raytracing-Worstcase (bounced light deluxe) | 3 | |
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67. | Guardians of the Galaxy (Motion): TAA vs. DLSS Q vs. DLSS UP | 3 | |
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68. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | FSR 1.0 Q vs FSR 2.0 Q vs DLSS Q | Splitscreen | 3 | | Farming Simulator 22
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69. | God of War FSR 2.0 vs. DLSS | 4K Upsampling FSR/DLSS Balanced | Depth of Field & Specular Shimmering | 3 | |
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70. | Days Gone PC β Benchmarkszene | Days Gone Benchmark Vergleich | 3 | | Days Gone
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71. | Grid Legends (PC) | Benchmark Test | 5K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | VSR | 3 | | Grid Legends
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72. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | AA Comparison | 1x AA vs TAA vs DLAA | 3 | | Farming Simulator 22
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73. | Total War Warhammer 3 - PCGH-CPU-Benchmark | 3 | | Total War: Warhammer III
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74. | F1 2021 PCGH CPU Benchmark and Settings | 3 | |
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75. | Splitscreen Comparison: FSR 1.0 P vs. FSR 2.0 P vs. DLSS 2.3 P | 3 | |
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76. | Splitscreen Comparison #6: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 2 | |
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77. | Splitscreen Comparison #4: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 2 | |
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78. | Doom Eternal (Still): TAA vs. DLSS Q vs. DLSS P | 2 | |
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79. | Guardians of the Galaxy (Still): DLSS P vs. Upscaling (both 720p internal) | 2 | |
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80. | Splitscreen Comparison: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 2 | |
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81. | Elden Ring - PCGH CPU Benchmark | 2 | |
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82. | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Jittering | Ultra HD Gameplay | 2 | | Tiny Tina's Wonderlands
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83. | The Medium β Raytracing Benchmark "Dual Worlds" | Radeon RX 6900 XTX | 2 | |
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84. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | AA Comparison | 1x AA vs 8x MSAA vs TAA | 2 | | Farming Simulator 22
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85. | Farming Simulator 22 | Landwirtschafts-Simulator 22 | TAA vs FSR 2.0 Q vs FSR 2.0 P | Splitscreen | 2 | | Farming Simulator 22
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86. | Splitscreen Comparison #2: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 2 | |
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87. | Doom Ray Traced | PrBoom RT | 4K Gameplay Benchmark Test | Geforce RTX 3090 Ti | Raytracing + DLSS | 2 | |
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88. | Stray PC | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6950 XT LC | 2 | | Stray
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89. | Dying Light 2 - PCGH-CPU-Benchmark | 2 | |
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90. | Resident Evil 8 Village β RT Benchmark Sequence 'Dimitrescu' | 2 | | Resident Evil Village
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91. | F1 2021 β Benchmarkszene 'Azerbaijan' | GPU/Raytracing Benchmark | 2 | |
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92. | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Smearing #2 | Ultra HD Gameplay | 2 | | Tiny Tina's Wonderlands
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93. | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Smearing | Ultra HD Gameplay | 2 | | Tiny Tina's Wonderlands
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94. | Temporal Upsampling - Splitscreen Comparison #2 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 2 | |
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95. | Ghostwire Tokyo - PCGH-CPU-Benchmark | 2 | | GhostWire: Tokyo
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96. | Guardians of the Galaxy (Still): TAA vs. DLSS Q vs. DLSS UP | 2 | |
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97. | PCGH Worstcase Benchmark: Metro Exodus Enhanced Edition | 2 | | Metro: Exodus
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98. | Temporal Upsampling - Splitscreen Comparison in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 2 | |
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99. | Biomutant β Benchmarkszene 'Heat Wave' | Biomutant Grafikkarten Vergleich | 2 | | Biomutant
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100. | Dying Light 2 Stay Human Indoor Lighting Fail (RT on/off comparison) | 2 | | Dying Light 2
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