2024-04-18 | ARK Survival Ascended | Unreal Engine 5 | 4K-UHD Gameplay | Epic, TSR 70 % | Scorched Earth | 11:32 | 295 | | Ark: Survival Evolved
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2023-01-23 | Microsoft Flight Simulator DLSS 3 with Frame Generation - Artifacts | 0:16 | 4,892 | |
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2022-09-27 | 👉NEW CHANNEL! (This one's gonna be closed) // NEUER KANAL (Der hier wird dicht gemacht) | 0:23 | 297 | |
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2022-09-06 | Full Interview with Intel about Arc GPUs: Performance, Pricing, XeSS, ReBAR, DirectStorage, Drivers | 35:46 | 1,444 | |
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2022-08-18 | Spider-Man Remastered PC v1.817.1.0 | Raytracing Denoising vs. Upsampling | TAA, DLAA, FSR, DLSS | 1:40 | 495 | |
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2022-08-16 | But can it run Crysis? Intel Arc A380 Benchmark Test (Deutsche Version) | 2:25 | 1,920 | |
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2022-08-11 | Spider-Man Remastered PC | Upscaling Comparison | TAA vs FSR 2.0 Q vs FSR 2.0 UP | 4K UHD | 0:50 | 867 | |
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2022-08-11 | Tiny Tina's Wonderlands August Update | FSR 2.0 Re-Test | Smearing and ghosting artifacts FIXED | 0:22 | 619 | | Tiny Tina's Wonderlands
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2022-08-11 | Spider-Man Remastered PC | Raytracing | Upscaling Comparison | IGTI UP vs DLSS 2.4 UP | 4K UHD | 0:18 | 382 | |
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2022-08-11 | Spider-Man Remastered PC | Upscaling & Anti-Aliasing Comparison | TAA vs DLSS 2.4 Q | 4K UHD | 0:48 | 1,770 | |
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2022-08-11 | Spider-Man Remastered PC | Upscaling Comparison | DLSS 2.4 Q vs IGTI Q vs FSR 2.0 Q | 4K UHD | 0:28 | 721 | |
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2022-08-10 | Spider-Man Remastered PC | Raytracing Upscaling Comparison | TAA vs DLSS 2.4 UP vs IGTI UP | 0:39 | 533 | |
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2022-08-10 | Spider-Man Remastered PC | Upscaling Comparison | DLSS 2.4 UP vs IGTI UP vs FSR 2.0 UP | 4K UHD | 0:32 | 1,876 | |
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2022-08-10 | Spider-Man Remastered PC | Raytracing Reflections | On-off Comparison | 4K Gameplay | RTX 3090 Ti | 0:26 | 15,683 | |
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2022-08-10 | Marvel's Spider-Man Remastered PC: PCGH GPU-Benchmark | 0:50 | 5,857 | | Marvel's Spider-Man
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2022-08-10 | Marvel's Spider-Man Remastered PC – PCGH-CPU-Benchmark | 1:24 | 1,555 | | Marvel's Spider-Man
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2022-07-24 | Stray PC | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6950 XT LC | 1:33 | 342 | | Stray
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2022-07-22 | Stray - PCGH-CPU-Benchmark | 1:42 | 132 | |
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2022-07-08 | F1 22 – PCGH-CPU-BENCHMARK | 1:46 | 125 | | F1 22
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2022-07-07 | F1 22 (PC) | MAX Raytracing vs. Rasterizing | Splitscreen Comparison | 1:24 | 387 | | F1 22
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2022-07-07 | F1 22 (PC) | GPU Benchmark | Gameplay @ MAX Raytracing Settings | Geforce RTX 3090 Ti @ 2 GHz | 1:21 | 183 | | F1 22
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2022-07-06 | Farming Simulator 22 | Benchmark Sequence | 4K Gameplay @ MAX Settings | Geforce RTX 3090 Ti @ 2 GHz | 2:14 | 1,455 | | Farming Simulator 22
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2022-07-01 | Farming Simulator 22 | Landwirtschafts-Simulator 22 | DLSS P vs FSR 2.0 P vs FSR 1.0 P | Splitscreen | 0:12 | 283 | | Farming Simulator 22
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2022-07-01 | Farming Simulator 22 | Landwirtschafts-Simulator 22 | TAA vs FSR 2.0 Q vs FSR 2.0 P | Splitscreen | 0:13 | 152 | | Farming Simulator 22
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2022-07-01 | Farming Simulator 22 | Landwirtschafts-Simulator 22 | FSR 1.0 Q vs FSR 2.0 Q vs DLSS Q | Splitscreen | 0:11 | 119 | | Farming Simulator 22
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2022-07-01 | Farming Simulator 22 | Landwirtschafts-Simulator 22 | AA Comparison | 1x AA vs 8x MSAA vs TAA | 0:11 | 229 | | Farming Simulator 22
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2022-07-01 | Farming Simulator 22 | Landwirtschafts-Simulator 22 | AA Comparison | 1x AA vs TAA vs DLAA | 0:11 | 176 | | Farming Simulator 22
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2022-06-28 | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Quality vs. TAA native | Splitscreen Comparison | 4K | 0:11 | 419 | | Tiny Tina's Wonderlands
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2022-06-28 | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Smearing #2 | Ultra HD Gameplay | 0:11 | 132 | | Tiny Tina's Wonderlands
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2022-06-28 | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Jittering | Ultra HD Gameplay | 0:11 | 84 | | Tiny Tina's Wonderlands
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2022-06-28 | Tiny Tina's Wonderlands (PC/Steam) | FSR 2.0 Test | Smearing | Ultra HD Gameplay | 0:11 | 175 | | Tiny Tina's Wonderlands
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2022-06-24 | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Foliage | 0:12 | 1,074 | | Forza Horizon 5
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2022-06-24 | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Motion | 0:11 | 1,285 | | Forza Horizon 5
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2022-06-24 | Forza Horizon 5 PC | Splitcreen Anti-Aliasing Comparison | TAA vs. 8x MSAA | Specular | 0:11 | 916 | | Forza Horizon 5
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2022-06-23 | AMD FidelityFX Super Resolution 2.0 (FSR 2.0.1) Sample Demo | FSR 2.0 vs. 1.0 | RCAS | RTX 3090 Ti | 2:32 | 407 | |
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2022-06-03 | God of War FSR 2.0 vs. DLSS | 4K Upsampling FSR/DLSS Balanced | Depth of Field & Specular Shimmering | 1:12 | 244 | |
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2022-06-02 | God of War FSR 2.0 vs. DLSS | Splitscreen Comparison | 4K Upsampling Native vs. FSR/DLSS Balanced | 0:56 | 374 | |
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2022-05-27 | Grafikkarten-Benchmarks 2022: Rasterizing | 4K Gameplay | Radeon RX 6950 XT LC | 20 Games tested | 25:46 | 250 | | Assassin's Creed: Valhalla
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2022-05-26 | Grafikkarten-Benchmarks 2022: Raytracing | 4K Gameplay | Radeon RX 6950 XT LC | | FSR | 10 Games | 13:26 | 2,748 | | Lego Builder's Journey
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2022-05-25 | Sniper Elite 5 (PC) | Benchmark Test Sequence GPU | 4K Gameplay | Radeon RX 6950 XT LC | 1:21 | 1,046 | | Sniper Elite 5
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2022-05-25 | Sniper Elite 5 (PC) | Benchmark Test Sequence CPU | Core i9-12900K OC | Radeon RX 6950 XT LC | 1:14 | 382 | | Sniper Elite 5
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2022-05-25 | Sniper Elite 5 | 4K Ultra HD | Supersampling off vs. Supersampling on | Splitscreen | 0:53 | 642 | | Sniper Elite 5
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2022-05-12 | Temporal Upsampling - Splitscreen Comparison #6 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 0:19 | 696 | |
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2022-05-12 | Temporal Upsampling - Splitscreen Comparison #5 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 0:23 | 422 | |
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2022-05-12 | Temporal Upsampling - Splitscreen Comparison #4 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 0:29 | 171 | |
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2022-05-12 | Temporal Upsampling - Splitscreen Comparison #3 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 0:14 | 208 | |
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2022-05-12 | Temporal Upsampling - Splitscreen Comparison #2 in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 0:16 | 108 | |
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2022-05-12 | Splitscreen Comparison: FSR 1.0 P vs. FSR 2.0 P vs. DLSS 2.3 P | 0:20 | 638 | |
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2022-05-12 | Temporal Upsampling - Splitscreen Comparison in Deathloop: FSR 2.0 Quality vs. DLSS 2.3 Quality | 0:20 | 113 | |
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2022-05-12 | Splitscreen Comparison #6: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0:15 | 190 | |
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2022-05-12 | Splitscreen Comparison #5: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0:15 | 143 | |
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2022-05-12 | Splitscreen Comparison #4: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0:29 | 498 | |
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2022-05-12 | Splitscreen Comparison #3: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0:22 | 921 | |
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2022-05-12 | Splitscreen Comparison #2: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0:28 | 192 | |
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2022-05-12 | Splitscreen Comparison: FSR 1.0 UQ vs. FSR 2.0 Q vs. DLSS 2.3 Q | 0:16 | 405 | |
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2022-05-01 | Doom Ray Traced | PrBoom RT | 4K Gameplay Benchmark Test | Geforce RTX 3090 Ti | Raytracing + DLSS | 0:49 | 108 | |
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2022-03-28 | Ghostwire Tokyo - PCGH-CPU-Benchmark | 1:12 | 179 | | GhostWire: Tokyo
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2022-03-23 | Ghostwire Tokyo PC | Raytracing + FSR 1.0 | 4K Gameplay | Radeon RX 6900 XT LC OC | 1:58 | 360 | | GhostWire: Tokyo
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2022-03-23 | Ghostwire Tokyo | Benchmark Test | 4K Gameplay @ MAX Raytracing Settings | Radeon RX 6900 XT LC OC | 1:42 | 694 | | GhostWire: Tokyo
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2022-03-17 | AMD Software Adrenalin 22.3.1: VSR 8K aktivieren | Virtual Super Resolution | VSR Setup | 2:01 | 1,348 | |
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2022-03-02 | Elden Ring - PCGH CPU Benchmark | 2:25 | 243 | |
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2022-03-02 | Elden Ring: PCGH GPU Benchmark & Fps Unlocker | 2:22 | 302 | | Elden Ring
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2022-02-28 | Elex 2 | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | 1:10 | 1,239 | |
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2022-02-28 | Elex 2 - PCGH CPU Benchmark | 1:29 | 595 | |
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2022-02-25 | Grid Legends (PC) | Benchmark Test | 5K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | VSR | 2:01 | 455 | | Grid Legends
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2022-02-22 | Cyberpunk 2077 1.5 Raytracing - RTX 3070 - Temporal Accumulation | 0:51 | 120 | | Cyberpunk 2077
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2022-02-16 | Total War Warhammer 3 - PCGH-CPU-Benchmark | 2:58 | 860 | | Total War: Warhammer III
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2022-02-15 | Total War Warhammer 3 | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | 1:50 | 883 | | Total War: Warhammer III
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2022-02-07 | Dying Light 2 - Some problems with blurry jittering (TAA, DLSS and raytracing comparions, RTX 3050) | 1:00 | 1,454 | |
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2022-02-07 | Dying Light 2 Stay Human Indoor Lighting Fail (RT on/off comparison) | 1:17 | 160 | | Dying Light 2
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2022-02-04 | Dying Light 2 - PCGH-CPU-Benchmark | 3:24 | 150 | |
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2022-02-04 | Dying Light 2 PC | Benchmark Test | 4K Gameplay @ MAX Raytracing Settings | Radeon RX 6900 XT LC OC | 2:43 | 792 | | Dying Light 2
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2022-01-14 | God of War PC | Benchmark Test | 4K Gameplay @ MAX Settings | Radeon RX 6900 XT LC OC | 1:30 | 1,619 | |
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2021-12-19 | Deathloop: TAA vs. FSR UQ vs. DLSS Q | 0:16 | 263 | |
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2021-12-19 | Battlefield 2042: TAA vs. DLSS Q vs. DLSS P | 0:29 | 1,040 | |
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2021-12-19 | Cyberpunk 2077: TAA vs. DLSS Q vs. DLSS P | 0:42 | 539 | |
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2021-12-19 | Doom Eternal: TAA vs. DLSS @ RT Reflections | 0:17 | 136 | |
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2021-12-19 | Landwirtschafts Simulator 22: FSR UQ vs. DLSS Q | 0:20 | 34 | | Farming Simulator 22
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2021-12-19 | Landwirtschafts Simulator 22: TAA vs. FSR UQ vs. DLSS Q vs. FSR P | 0:32 | 74 | | Farming Simulator 22
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2021-12-19 | Guardians of the Galaxy (Motion): TAA vs. DLSS Q vs. DLSS UP | 0:39 | 180 | |
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2021-12-19 | Guardians of the Galaxy (Still): DLSS P vs. Upscaling (both 720p internal) | 0:21 | 110 | |
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2021-12-19 | Guardians of the Galaxy (Still): TAA vs. DLSS Q vs. DLSS UP | 0:21 | 96 | |
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2021-12-19 | Doom Eternal (Still): TAA vs. DLSS Q vs. DLSS P | 0:13 | 186 | |
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2021-12-19 | Icarus: TAA vs. FSR UQ vs. DLSS Q | 0:43 | 145 | |
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2021-12-19 | Landwirtschafts Simulator 22: 1x AA vs. TAA vs. DLAA | 0:34 | 155 | | Farming Simulator 22
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2021-10-29 | Guardians of the Galaxy | Benchmark Test | 4K Gameplay @ MAX RT Settings | Radeon RX 6900 XT LC OC | 1:26 | 586 | | Marvel's Guardians of the Galaxy
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2021-10-29 | Marvel's Guardians of the Galaxy - Broken Lighting with AMD RS 21.10.3 | 0:13 | 178 | | Marvel's Guardians of the Galaxy
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2021-10-22 | Crysis 3 Remastered - Level of Detail/Geometry Culling Fail | 0:20 | 93 | | Crysis 3
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2021-10-18 | Crysis 2 Remastered PC | Benchmark Test | 4K Gameplay @ MAX RT Settings | Radeon RX 6900 XT LC OC | 2:18 | 818 | | Crysis 2
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2021-10-18 | Crysis 3 Remastered PC | Benchmark Test | 4K Gameplay @ MAX RT Settings | Radeon RX 6900 XT LC OC | 2:31 | 301 | | Crysis 3
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2021-10-06 | Far Cry 6 – PCGH CPU Benchmark | 2:04 | 404 | | Far Cry 6
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2021-10-06 | Far Cry 6 (PC): Radeon RX Vega 56 goes 24 GiByte - HBCC saves the day! HD Textures with 8 GB VRAM | 15:13 | 3,453 | | Far Cry 6
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2021-10-05 | Far Cry 6 (PC) | Benchmark Sequence | Gameplay @ MAX Raytracing Settings | Radeon RX 6800 XT | 1:18 | 3,108 | | Far Cry 6
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2021-10-04 | Alan Wake Remastered (PC) | Benchmark Sequence | 4K Gameplay MAX Settings | Radeon RX 6800 | 1:15 | 547 | |
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2021-09-30 | New World | GPU Benchmark Sequence | Radeon RX 6600 XT Gameplay 1440p60 maxed | 0:50 | 1,481 | |
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2021-09-28 | New World – PCGH CPU-Benchmark | 1:06 | 777 | |
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2021-09-26 | Kena Bridge of Spirits (PC) | Benchmark Sequence | 4K Gameplay maxed out | Radeon RX 6900 XT LC | 1:15 | 510 | | Kena: Bridge of Spirits
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2021-09-22 | Nvidia DLAA in Action | DLSS Ultra Quality | TESO | The Elder Scrolls Online | 4K VERSION | 0:55 | 1,746 | | The Elder Scrolls Online
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2021-09-22 | Nvidia DLAA in Action | DLSS Ultra Quality | TESO | The Elder Scrolls Online | Geforce RTX | 0:51 | 999 | | The Elder Scrolls Online
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2021-09-13 | Deathloop – Benchmarkszene 'Colt Night' | GPU Test Sequence | Radeon RX 6900 XT LC Benchmark | 3:24 | 1,132 | | Deathloop
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