101. | Debugging improved dynamic bone colliders in VR | 13 | |
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102. | THE SPLITTENING BEGINS | 40 | |
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103. | PhotonDust - trails surviving the particles | 8 | |
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104. | PhotonDust - First trails system test (with debug visuals) | 6 | |
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105. | PhotonDust - Partial legacy particle system conversion being funky! | 10 | |
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106. | PhotonDust - Diagnosing more alignment issues | 6 | |
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107. | Procedural locomotion animation - running tests | 13 | |
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108. | Working on finger splay modifier | 7 | |
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109. | PhotonDust - Skinned Mesh Renderer working! | 13 | |
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110. | Procedural locomotion animation - tuning finger animations | 14 | |
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111. | Procedural locomotion animation - very bouncy head | 13 | |
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112. | Resonite update - when you lag, now you don't! #gamedesign #virtualreality #resonite #furry | 86 | |
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113. | Simplex Noise 4D (+ Simplex 3D procedural texture) | 8 | |
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114. | Procedural locomotion animation - testing in a world | 40 | |
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115. | The Splittening - Mesh upload over IPC! | 14 | |
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116. | The Splittening - Audio on videos works (though a bit glitchy still) | 30 | |
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117. | Procedural locomotion animation - diagnosing hand body intersection | 9 | |
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118. | The Splittening - Decoupling renderer from FrooxEngine | 54 | |
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119. | More of Awwdio works! Spatialization, falloffs, bugfixes | 16 | |
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120. | I stole the hotel room I stayed at! #StealAllReality #shorts #furry #resonite #3dscanning | 91 | | The Hotel
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121. | Procedural locomotion system - testing more progress | 21 | |
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122. | PhotonDust - Conversions work with proper particle rotations! | 15 | |
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123. | Corrupted Gaussian splats | 18 | |
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124. | Procedural locomotion animation - feet travel offset working!!! | 9 | |
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125. | PhotonDust - modulating color with spherical harmonics | 14 | |
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126. | PhotonDust - trails not working quite right | 4 | |
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127. | "Froox, what's your favorite pizza?" | 59 | |
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128. | Procedural locomotion animation - starting on running gait | 13 | |
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129. | Procedural locomotion system - fixed up glitchy feet | 5 | |
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130. | Procedural locomotion animation - step offset working! (almost) | 6 | |
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131. | Diagnosing travel progress in procedural locomotion animation | 1 | |
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132. | Procedural locomotion animation - avatar metrics | 11 | |
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133. | More progress on procedural locomotion animation system | 30 | |
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134. | Playing all MMC 2025 entries in Resonite - Part 7 out of 14 | 14 | | The Gallery
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135. | Procedural locomotion system - another avatar test with initial fixes | 11 | |
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136. | Procedural locomotion system - handling hands while in air | 15 | |
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137. | Mesh upload - I'm a ghost! | 14 | |
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138. | Stress testing PhotonDust | 20 | |
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139. | Procedural locomotion - first test with avatar | 24 | |
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140. | Procedural locomotion system - the terminator walk | 24 | |
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141. | K-Means Clustering for texture data! | 16 | |
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142. | Procedural locomotion animation - working on running gait | 4 | |
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143. | Procedural locomotion animation - starting integration | 20 | |
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144. | Procedural locomotion system - ASSERTING DOMINANCE | 17 | |
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145. | Testing procedural locomotion with fixed finger handling at high speeds | 2 | |
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146. | The Splittening - Particles work turned debugging session! | 15 | |
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147. | Playing all MMC 2025 entries in Resonite - Part 6 out of 14 | 7 | | TO THE TOP
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148. | The Splittening - Hands work! | 64 | |
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149. | Awwdio - this is peak Resonite testing | 67 | |
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150. | Playing all MMC 2025 entries in Resonite - Part 5 out of 14 | 10 | |
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151. | New mesh buffer upload - mostly working | 13 | |
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152. | Identified the source of issue for particle trails | 5 | |
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153. | Procedural locomotion animation - diagnosing the system | 4 | |
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154. | PhotonDust - Debugging rotation inconsistencies | 2 | |
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155. | PhotonDust - Particle lights & mesh particles | 26 | |
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156. | The Splittening - Text works! Debugging things! | 9 | |
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157. | Procedural locomotion system - testing reworked walk cycle | 18 | |
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158. | I stole the Yellowstone Morning Glory Pool! #3dscanning #furry #StealAllReality #resonite | 57 | |
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159. | Playing all MMC 2025 entries in Resonite - Part 8 out of 14 | 13 | |
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160. | Procedural locomotion system - first finger test | 4 | |
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161. | Diagnosing over-eager steppies | 7 | |
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162. | Playing all MMC 2025 entries in Resonite - Part 3 out of 14 | 16 | |
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163. | Procedural locomotion animation - things are looking up! | 29 | |
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164. | Procedural locomotion animation - crouching support | 5 | |
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165. | PhotonDust origin radial velocity module | 19 | |
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166. | Separate audio output for the streaming camera | 47 | |
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167. | Procedural locomotion system - SPIIIIIN! | 11 | |
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168. | Procedural locomotion animation - added wobbling to diagnose over-eager steppies | 12 | |
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169. | The Splittening - Frame Timing Weirdness | 26 | |
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170. | The Splittening - Unity Native Video playback audio works! | 38 | |
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171. | Improved rotation detection in VR | 12 | |
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172. | PhotonDust - particle trail lifetime & width initializers | 4 | |
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173. | Playing all MMC 2025 entries in Resonite - Part 14 out of 14 | 13 | |
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174. | Procedural locomotion animation - silly hands | 14 | |
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175. | Procedural locomotion animation - fixed up space issues, variety of tests | 8 | |
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176. | Importing Gaussian Splats into Resonite | 78 | |
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177. | Gaussian Splats - Morton Reordering | 16 | |
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178. | The Splittening - Resonite can shutdown now turned Black Mesa ride | 47 | |
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179. | PhotonDust - Modulating velocity & color with 3D texture | 6 | |
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180. | PhotonDust - Ribbon splitter modules | 9 | |
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181. | Awwdio - fixed up latency issues and audio clicking! | 19 | |
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182. | Improved feet handling while standing still in VR | 30 | |
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183. | Procedural locomotion animation - testing arm swinging | 6 | |
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184. | Testing PhotonDust particle collision robustness | 16 | |
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185. | Procedural locomotion animation - more progress on running gait | 6 | |
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186. | The Splittening - Fixed up procedural texture race condition! | 26 | |
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187. | The Splittening - Cameras work! CameraPortals still borked | 20 | |
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188. | Adding splay to jump animations | 3 | |
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189. | Mesh upload - bone bindings not quite working right... | 8 | |
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190. | Playing all MMC 2025 entries in Resonite - Part 4 out of 14 | 10 | |
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191. | The Splittening - Hitting a major milestone - stuff is starting to become usable! | 34 | |
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192. | Gaussian Splat VRAM compression not working right | 16 | |
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193. | PhotonDust - color over lifetime module | 10 | |
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194. | Playing all MMC 2025 entries in Resonite - Part 9 out of 14 | 11 | |
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195. | PhotonDust - Radial Force | 18 | |
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196. | PhotonDust lives! First simple test of the new particle system | 23 | |
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197. | Footstep sound effect system - WOW | 21 | |
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198. | Procedural locomotion animation - configuration parameters | 14 | |
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199. | Finger pose multiplexer & modifier | 9 | |
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200. | The Splittening - UMP (libVLC) audio works finally! | 32 | |
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