1. | Compressing Gaussian Splats in VRAM - From 170 MB to 10 MB! | 17 | |
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2. | The Splittening - Resonite can shutdown now turned Black Mesa ride | 47 | |
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3. | Gaussian Splats - Morton Reordering | 16 | |
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4. | Separate audio output for the streaming camera | 47 | |
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5. | The Splittening - Testing the release build (no benchmarking yet!) | 54 | |
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6. | The Splittening - Unity Native Video playback audio works! | 38 | |
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7. | PhotonDust - SPIN! Supporting rotation simulation now! | 23 | |
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8. | Awwdio - fixed up latency issues and audio clicking! | 19 | |
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9. | PhotonDust - Ribbon splitter modules | 9 | |
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10. | The Splittening - Mirrors/Portals finally work! | 12 | |
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11. | The Splittening - Mouse works! More interactivity! | 23 | |
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12. | Playing all MMC 2025 entries in Resonite - Part 14 out of 14 | 13 | |
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13. | PhotonDust - Point Cloud renderer & async updates test | 17 | |
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14. | Testing PhotonDust particle collision robustness | 16 | |
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15. | Procedural locomotion animation - testing arm swinging | 6 | |
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16. | Reworked ambient light computation with compute shader | 27 | |
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17. | The splittening - Renderer process starting up & indicating load progress | 22 | |
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18. | Importing Gaussian Splats into Resonite | 78 | |
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19. | Debugging feet be like... | 16 | |
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20. | The Splittening - UMP (libVLC) audio works finally! | 32 | |
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21. | Procedural locomotion animation - fixed up space issues, variety of tests | 8 | |
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22. | Procedural locomotion animation - Cartoon run | 13 | |
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23. | PhotonDust - Particle Ribbons! | 10 | |
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24. | PhotonDust - Modulating velocity & color with 3D texture | 6 | |
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25. | The splittening - stuff is working! | 34 | |
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26. | PhotonDust - particle orientation & size by velocity modulation | 13 | |
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27. | The Splittening - Fixed up a whole bunch more things + commentary | 38 | |
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28. | PhotonDust - modulating color with spherical harmonics | 14 | |
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29. | The Splittening - Frame Timing Weirdness | 26 | |
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30. | Improved feet handling while standing still in VR | 30 | |
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31. | The Splittening - I'm in the splittening now! (debugging session) | 23 | |
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32. | PhotonDust - Color HSV over lifetime | 11 | |
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33. | PhotonDust - Changing simulation space for trails | 11 | |
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34. | Procedural locomotion system - fixed up glitchy feet | 5 | |
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35. | PhotonDust - particle trail lifetime & width initializers | 4 | |
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36. | Procedural locomotion animation - more progress on running gait | 6 | |
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37. | PhotonDust - Diagnosing mesh particle alignment issues | 3 | |
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38. | Locomotion footstep events | 13 | |
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39. | PhotonDust - First trails system test (with debug visuals) | 6 | |
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40. | More progress on procedural locomotion animation system | 30 | |
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41. | The Splittening - Updated debugging process showcase | 27 | |
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42. | Adding splay to jump animations | 3 | |
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43. | PhotonDust - Fixed orientation math! | 4 | |
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44. | Procedural locomotion animation - testing the system | 14 | |
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45. | Working on finger splay modifier | 7 | |
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46. | New mesh upload mechanism - broken bindposes | 17 | |
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47. | The Splittening - Skinned Meshes & Blendshapes work over IPC! | 29 | |
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48. | The Splittening - Hands work! | 64 | |
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49. | PhotonDust - Ribbon module working! | 8 | |
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50. | Procedural locomotion system - very bouncy walk | 8 | |
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51. | The Splittening - Debugging Mirrors/Portals | 8 | |
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52. | Awwdio lives! First successful test of the new audio engine. | 36 | |
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53. | The Splittening - Replicating renderable transform hierarchy over IPC | 22 | |
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54. | New mesh buffer upload - mostly working | 13 | |
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55. | PhotonDust - Trail lifetimes working properly! | 11 | |
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56. | Another funny procedural locomotion walk | 14 | |
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57. | Messing with Doppler effect in Awwdio | 14 | |
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58. | Testing Gaussian Splat SPZ import | 26 | |
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59. | Spherical Harmonics in Resonite | 34 | |
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60. | PhotonDust - Debugging rotation inconsistencies | 2 | |
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61. | PhotonDust - Partly fixed trail system simulation | 5 | |
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62. | Debugging improved dynamic bone colliders in VR | 13 | |
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63. | Fixed up knee effector computation | 16 | |
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64. | Procedural locomotion system - testing reworked walk cycle | 18 | |
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65. | Testing Buffer Point Cloud Renderer | 24 | |
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66. | PhotonDust - Partial legacy particle system conversion being funky! | 10 | |
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67. | Footstep sound effect system - working with splatmaps! | 29 | |
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68. | Procedural locomotion system - first finger test | 4 | |
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69. | Procedural locomotion system now moves with power of the avatar's mind | 10 | |
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70. | PhotonDust - Skinned Mesh Renderer working! | 13 | |
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71. | Glitched slow mo run | 2 | |
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72. | Procedural locomotion animation - things are looking up! | 29 | |
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73. | Procedural locomotion system having a seizure | 11 | |
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74. | Simplex Noise 4D (+ Simplex 3D procedural texture) | 8 | |
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75. | Playing all MMC 2025 entries in Resonite - Part 7 out of 14 | 14 | | The Gallery
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76. | The Splittening - Gaussian Splats work again | 47 | |
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77. | Gaussian Splats work in Resonite in VR! | 94 | |
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78. | PhotonDust - Fixed mesh particle orientations(?) | 5 | |
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79. | Mesh upload - I'm a ghost! | 14 | |
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80. | The Splittening - Cameras work! CameraPortals still borked | 20 | |
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81. | Procedural locomotion animation - diagnosing hand body intersection | 9 | |
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82. | Stress testing PhotonDust | 20 | |
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83. | Awwdio - testing AudioListener component | 22 | |
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84. | PhotonDust - Figuring out more rotation inconsistencies | 5 | |
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85. | Procedural locomotion system - tippy taps | 14 | |
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86. | K-Means Clustering for texture data! | 16 | |
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87. | Playing all MMC 2025 entries in Resonite - Part 4 out of 14 | 10 | |
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88. | Procedural locomotion system - testing more progress | 21 | |
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89. | Procedural locomotion animation - working on running gait | 4 | |
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90. | Testing standing still feet adjustment | 14 | |
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91. | Procedural locomotion system - ASSERTING DOMINANCE | 17 | |
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92. | PhotonDust - color over lifetime module | 10 | |
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93. | Testing procedural locomotion with fixed finger handling at high speeds | 2 | |
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94. | The Splittening - VR boots! | 46 | |
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95. | The Splittening - Blit to display & desktop work again! | 37 | |
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96. | PhotonDust lives! First simple test of the new particle system | 23 | |
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97. | Procedural locomotion animation - avatar metrics | 11 | |
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98. | The Splittening - Diagnosing update freezes | 25 | |
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99. | The Splittening - Dash overlay, gridspace & cloud home work! | 26 | |
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100. | Finger pose multiplexer & modifier | 9 | |
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