Frooxius “Frooxius”

Frooxius “Frooxius”

Views:
1,850,732
Subscribers:
6,640
Videos:
985
Duration:
21:00:47:52
Czech Republic
Czech Republic

Frooxius “Frooxius” is a Czech content creator on YouTube with around 6.64 thousand subscribers. He published 985 videos which altogether total roughly 1.85 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCxPXPA8QPbuI5FyHL9_FGwQ





Top 100 Most Controversial Videos by Frooxius “Frooxius”


Video TitleRatingCategoryGame
1.Compressing Gaussian Splats in VRAM - From 170 MB to 10 MB!17
2.The Splittening - Resonite can shutdown now turned Black Mesa ride47
3.Gaussian Splats - Morton Reordering16
4.Separate audio output for the streaming camera47
5.The Splittening - Testing the release build (no benchmarking yet!)54
6.The Splittening - Unity Native Video playback audio works!38
7.PhotonDust - SPIN! Supporting rotation simulation now!23
8.Awwdio - fixed up latency issues and audio clicking!19
9.PhotonDust - Ribbon splitter modules9
10.The Splittening - Mirrors/Portals finally work!12
11.The Splittening - Mouse works! More interactivity!23
12.Playing all MMC 2025 entries in Resonite - Part 14 out of 1413
13.PhotonDust - Point Cloud renderer & async updates test17
14.Testing PhotonDust particle collision robustness16
15.Procedural locomotion animation - testing arm swinging6
16.Reworked ambient light computation with compute shader27
17.The splittening - Renderer process starting up & indicating load progress22
18.Importing Gaussian Splats into Resonite78
19.Debugging feet be like...16
20.The Splittening - UMP (libVLC) audio works finally!32
21.Procedural locomotion animation - fixed up space issues, variety of tests8
22.Procedural locomotion animation - Cartoon run13
23.PhotonDust - Particle Ribbons!10
24.PhotonDust - Modulating velocity & color with 3D texture6
25.The splittening - stuff is working!34
26.PhotonDust - particle orientation & size by velocity modulation13
27.The Splittening - Fixed up a whole bunch more things + commentary38
28.PhotonDust - modulating color with spherical harmonics14
29.The Splittening - Frame Timing Weirdness26
30.Improved feet handling while standing still in VR30
31.The Splittening - I'm in the splittening now! (debugging session)23
32.PhotonDust - Color HSV over lifetime11
33.PhotonDust - Changing simulation space for trails11
34.Procedural locomotion system - fixed up glitchy feet5
35.PhotonDust - particle trail lifetime & width initializers4
36.Procedural locomotion animation - more progress on running gait6
37.PhotonDust - Diagnosing mesh particle alignment issues3
38.Locomotion footstep events13
39.PhotonDust - First trails system test (with debug visuals)6
40.More progress on procedural locomotion animation system30
41.The Splittening - Updated debugging process showcase27
42.Adding splay to jump animations3
43.PhotonDust - Fixed orientation math!4
44.Procedural locomotion animation - testing the system14
45.Working on finger splay modifier7
46.New mesh upload mechanism - broken bindposes17
47.The Splittening - Skinned Meshes & Blendshapes work over IPC!29
48.The Splittening - Hands work!64
49.PhotonDust - Ribbon module working!8
50.Procedural locomotion system - very bouncy walk8
51.The Splittening - Debugging Mirrors/Portals8
52.Awwdio lives! First successful test of the new audio engine.36
53.The Splittening - Replicating renderable transform hierarchy over IPC22
54.New mesh buffer upload - mostly working13
55.PhotonDust - Trail lifetimes working properly!11
56.Another funny procedural locomotion walk14
57.Messing with Doppler effect in Awwdio14
58.Testing Gaussian Splat SPZ import26
59.Spherical Harmonics in Resonite34
60.PhotonDust - Debugging rotation inconsistencies2
61.PhotonDust - Partly fixed trail system simulation5
62.Debugging improved dynamic bone colliders in VR13
63.Fixed up knee effector computation16
64.Procedural locomotion system - testing reworked walk cycle18
65.Testing Buffer Point Cloud Renderer24
66.PhotonDust - Partial legacy particle system conversion being funky!10
67.Footstep sound effect system - working with splatmaps!29
68.Procedural locomotion system - first finger test4
69.Procedural locomotion system now moves with power of the avatar's mind10
70.PhotonDust - Skinned Mesh Renderer working!13
71.Glitched slow mo run2
72.Procedural locomotion animation - things are looking up!29
73.Procedural locomotion system having a seizure11
74.Simplex Noise 4D (+ Simplex 3D procedural texture)8
75.Playing all MMC 2025 entries in Resonite - Part 7 out of 1414The Gallery
76.The Splittening - Gaussian Splats work again47
77.Gaussian Splats work in Resonite in VR!94
78.PhotonDust - Fixed mesh particle orientations(?)5
79.Mesh upload - I'm a ghost!14
80.The Splittening - Cameras work! CameraPortals still borked20
81.Procedural locomotion animation - diagnosing hand body intersection9
82.Stress testing PhotonDust20
83.Awwdio - testing AudioListener component22
84.PhotonDust - Figuring out more rotation inconsistencies5
85.Procedural locomotion system - tippy taps14
86.K-Means Clustering for texture data!16
87.Playing all MMC 2025 entries in Resonite - Part 4 out of 1410
88.Procedural locomotion system - testing more progress21
89.Procedural locomotion animation - working on running gait4
90.Testing standing still feet adjustment14
91.Procedural locomotion system - ASSERTING DOMINANCE17
92.PhotonDust - color over lifetime module10
93.Testing procedural locomotion with fixed finger handling at high speeds2
94.The Splittening - VR boots!46
95.The Splittening - Blit to display & desktop work again!37
96.PhotonDust lives! First simple test of the new particle system23
97.Procedural locomotion animation - avatar metrics11
98.The Splittening - Diagnosing update freezes25
99.The Splittening - Dash overlay, gridspace & cloud home work!26
100.Finger pose multiplexer & modifier9