1. | KOFXIV Mod - Unofficial Match System Changes | 299 | | The King of Fighters XIV
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2. | KOF XIV Iori's Corner Ura 316 Shiki Saia (qcf x4+AC) into Non-invincible 4 Frame Safe Jump | 127 | | The King of Fighters XIV
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3. | KOF XIV King's Far B Auto-guard against Single Hit Fireballs | 50 | | The King of Fighters XIV
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4. | KOF XIV Iori's Corner EX Kin 1211 Shiki Yaotome (qcf, hcb+AC) into 4 Frame Safe Jump | 32 | | The King of Fighters XIV
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5. | KOF XIII - Safe Jump Examples: Part 1 | 22 | | The King of Fighters XIII
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6. | KOF XIV Iori's Corner Ura 316 Shiki Saia (qcf x4+AC) into 4 Frame Safe Jump | 22 | | The King of Fighters XIV
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7. | KOF XIII - Safe Jump Examples: Part 5 | 17 | | The King of Fighters XIII
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8. | KOF XIII - Safe Jump Examples: Part 3 | 16 | | The King of Fighters XIII
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9. | KOFXIV Mod - Unofficial Match Example 1 | 15 | | The King of Fighters XIV
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10. | KOFXIV Mod - Unofficial Match Example 3 | 15 | | The King of Fighters XIV
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11. | KOFXV Mod - Rekka Cancel | 12 | | The King of Fighters XV
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12. | KOF XIII - Safe Jump Examples: Part 2 | 13 | | The King of Fighters XIII
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13. | KOF XIII - Safe Jump Examples: Part 4 | 12 | | The King of Fighters XIII
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14. | KOF XIV Benimaru's Corner 2 Bar/ 1000-1500 Max Mode Combo into 4 Frame Safe Jump | 10 | | The King of Fighters XIV
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15. | K' KOFXIV Mod XV | 10 | | The King of Fighters XIV
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16. | KOF XIV Iori's Corner Kin 1211 Shiki Yaotome (qcf, hcb+A/C) In into 4 Frame Safe Jump | 8 | | The King of Fighters XIV
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17. | KOFXV Projectile Collision Levels for KOFXV Hitbox Viewer | 9 | | The King of Fighters XV
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18. | KOF XIV Terry Anywhere Combo into 4 Frame Safe Jump | 8 | | The King of Fighters XIV
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19. | KOF XIV Maixma's Vapor Cannon vs Geese's Counters | 7 | | The King of Fighters XIV
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20. | KOF XIV K''s Minute Spike to Narrow Spike Across Screen | 7 | | The King of Fighters XIV
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21. | KOF XIV Benimaru Raijinken Meaty Reset | 7 | | The King of Fighters XIV
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22. | KOF XIV Tung Fu Rue 2 Bar Corner Combo (1st/2nd/3rd Slots in Team Order/ 1000 Max Mode Gauge) | 7 | | The King of Fighters XIV
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23. | Meitenkun's Charge Moves in Combos | 7 | | The King of Fighters XIV
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24. | Luong (XIV Mod) | 7 | | The King of Fighters XIV
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25. | KOFXV Overlay - Stats and Frame Gap | 8 | | The King of Fighters XV
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26. | KOFXIV 3.1 Terry Quick Max Corner Reset Combo 2 | 7 | | The King of Fighters XIV
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27. | KOFXIV 3.1 Rock Howard Quick Max Corner Side Switch Reset 1 | 6 | | The King of Fighters XIV
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28. | KOFXIV King CD Meaty Reset Option Select against corner Rolls | 6 | | The King of Fighters XIV
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29. | KOF XIV Ramon 1 Bar Corner Combo into 4 Frame Safe Jump | 6 | | The King of Fighters XIV
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30. | KOF XIV Athena Side Mix-up After St. CD, ex qcb+AC Midscreen | 6 | | The King of Fighters XIV
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31. | Um... See you in 6 years. | 5 | | The King of Fighters 2002
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32. | KOF XIV Goro Daimon's df+C into hcb,f+P Distance | 6 | | The King of Fighters XIV
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33. | Already training for 2nd XV Beta. | 6 | | The King of Fighters XV
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34. | KOFXIV 3.1 Terry Quick Max Corner Reset Combo 1 | 6 | | The King of Fighters XIV
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35. | K' Unofficial 3 | 5 | |
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36. | KOFXIV Iori Meaty CD Reset Option Select against corner Rolls | 5 | | The King of Fighters XIV
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37. | Yamazaki Unofficial 3 | 5 | | The King of Fighters XIII
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38. | Gotta believe in the shades. KOFXIV | 5 | | The King of Fighters XIV
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39. | KOFXIV Mod - Unofficial Match Example 2 | 6 | | The King of Fighters XIV
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40. | KOFXIV Daimon Meaty CD Reset Option Select against co | 5 | | The King of Fighters XIV
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41. | Antonov (Mod) | 5 | | Street Fighter V
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42. | Impractical Kim Nonsense :) | 5 | | The King of Fighters XIV
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43. | KOFXIV Mod - Fictitious or Real as XIV Kyo vs Iori Theme | 5 | | The King of Fighters XIV
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44. | Robert (Mod Fix - Pre 2.10) | 4 | |
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45. | Rekka 2.0 (XIV Mod) | 5 | | The King of Fighters XIV
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46. | THE KING OF FIGHTERS XIV_20160816000300 | 5 | | The King of Fighters XIV
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47. | Power Dunk Beta (XIV Mod) | 5 | | The King of Fighters XIV
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48. | KOF XIV K's Second Shell at midscreen after cr. B vs after cr. B(x2) and Kyo's hcb+K | 5 | | The King of Fighters XIV
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49. | KOFXIV Notes - Vanessa Safe Jumps 4 | 4 | | The King of Fighters XIV
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50. | THE KING OF FIGHTERS XIV_20160815233628 | 4 | | The King of Fighters XIV
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51. | KOF XIV Iori's Corner EX 212 Shiki Kototsuki In (hcb+BD) into 4 Frame Safe Jump | 4 | | The King of Fighters XIV
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52. | KOFXIV Geese HKD Meaty CD Option Select against corner Rolls | 4 | | The King of Fighters XIV
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53. | THE KING OF FIGHTERS XIV_20160816004426 | 4 | | The King of Fighters XIV
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54. | KOFXIV Shun'ei Anchor Max Mode Corner Resets | 4 | | The King of Fighters XIV
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55. | KOFXIV Ryo CD Meaty Reset Option Select against corner Rolls | 4 | | The King of Fighters XIV
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56. | KOFXV Kyo Safe Jump 2 | 3 | | The King of Fighters XV
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57. | Kim Rekka Final 2 (XIV Mod) | 4 | | The King of Fighters XIV
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58. | Light dp follow up after Corner Advanced Canceled Haoshokoken | 4 | | The King of Fighters XIV
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59. | KOF XIV Nelson 4 Frame Safe Jump after Corner Command Grab | 4 | | The King of Fighters XIV
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60. | KOFXIV K' 2nd Slot Max Mode Combo into Blackout Reset Info (1) | 4 | | The King of Fighters XIV
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61. | Bandeiras XIV mod - ??? | 4 | | The King of Fighters XV
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62. | KOF XIV Terry 4 Frame Safe Jump after Close 2 hits into Burn Knuckle (qcb+A) (1.03) | 4 | | The King of Fighters XIV
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63. | THE KING OF FIGHTERS XIV_20180727151818 | 4 | | The King of Fighters XIV
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64. | 3 Frame Safe Jumps vs Nakoruru's Clinging to Mamahaha | 4 | | The King of Fighters XIV
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65. | KOFXIV 3.1 Rock Howard Quick Max Corner Side Switch Reset 2 | 4 | | The King of Fighters XIV
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66. | KOF XIII - Safe Jump Examples: Part 6 | 4 | | The King of Fighters XIII
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67. | KOFXV Overlay: Air Juggle Advantage Test | 3 | | The King of Fighters XV
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68. | KOFXIV Robert CD Meaty Reset Option Select against corner Rolls | 4 | | The King of Fighters XIV
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69. | Yamazaki Ex Serpent Slash 2 - High (XIV Mod) | 4 | | The King of Fighters XIV
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70. | Robert (XIV Mod) | 4 | | The King of Fighters XIV
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71. | KOF XIV Kensou's hcf+C Auto-guard | 4 | | The King of Fighters XIV
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72. | Angel 15 Properties (XIV Mod) | 5 | | The King of Fighters XIV
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73. | KOFXV Overlay: Normal Throw Range and Standing Normal Proximity | 3 | | The King of Fighters XV
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74. | KOFXV Frame Advantage Display Overlay Test | 4 | | The King of Fighters XV
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75. | KOF XIV Iori's Corner Light 127 Shiki Aoibana (qcb+A x3)into Non-invincible 4 Frame Safe Jump | 3 | | The King of Fighters XIV
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76. | Ralf Burning Fist 1 (XIV Mod) | 3 | | The King of Fighters XIV
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77. | KOFXIV Ralf Meaty CD Reset Option Select against c | 3 | | The King of Fighters XIV
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78. | Geese EX Counters 1 (XIV Mod) | 3 | | The King of Fighters XIV
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79. | KOF XIV King 4 Frame Safe Jump after Corner Climax, Illusion Dance (qcf, hcb+BD) | 3 | | The King of Fighters XIV
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80. | THE KING OF FIGHTERS XIV_20160829181303 | 3 | | The King of Fighters XIV
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81. | KOF XIV K' Ein Trigger Meaty Reset | 3 | | The King of Fighters XIV
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82. | KOF XIV Benimaru Collider Back Turn | 3 | | The King of Fighters XIV
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83. | KOF XIV Meitenkun's Corner Hyper Jump (x2), j. C on Wake Up (Reverse Directional Inputs) 2 | 3 | | The King of Fighters XIV
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84. | KOD Unofficial 1 | 3 | | The King of Fighters 2002
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85. | KOF XIV Meitenkun's Corner Hyper Jump (x2), j. C on Wake Up (Reverse Directional Inputs) | 3 | | The King of Fighters XIV
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86. | KOF XIV Ryo 4 Frame Safe Jump after 1 Bar Corner Max Mode Combo (1000/1250/1500 Max Mode) | 3 | | The King of Fighters XIV
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87. | KOF XIV Kyo 4 Frame Safe Jump after Anywhere Combo Reset | 3 | | The King of Fighters XIV
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88. | KOF XIV Meitenkun 1 Bar Mid-screen Combo (1st/2nd/3rd Slots in Team Order/ 1000 Max Mode Gauge) | 3 | | The King of Fighters XIV
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89. | KOF XIV Meitenkun's Grounded and Corner Hakuchuu Musou (qcf(x2)+B/D) into 4 Frame Safe Jump | 3 | | The King of Fighters XIV
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90. | THE KING OF FIGHTERS XIV_20160817142025 | 3 | | The King of Fighters XIV
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91. | KOFXIV Athena CD Meaty Reset Option Select against corner Rolls | 3 | | The King of Fighters XIV
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92. | Ramon Final (XIV Mod) | 3 | | The King of Fighters XIV
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93. | KOFXV Overlay: Throw Invincibility | 3 | | The King of Fighters XV
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94. | KOF XIV Shunei's Regular D Grab into Safe Jump against Kyo | 3 | | The King of Fighters XIV
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95. | KOF XIV Iori's Corner 212 Shiki Kototsuki In (hcb+B/D) into 4 Frame Safe Jump | 3 | | The King of Fighters XIV
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96. | KOF XIV Goro's Cl. D as Meaty Attack Set Up after corner hcb, f+P | 3 | | The King of Fighters XIV
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97. | Kim Rekka Final 1 (XIV Mod) | 3 | | The King of Fighters XIV
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98. | Clark Unofficial | 3 | |
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99. | KOF XIV Benimaru's Corner Benimaru Collider (hcb, f+A/C) into 4 Frame Safe Jump | 3 | | The King of Fighters XIV
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100. | KOFXV MOD Billy old 6A | 4 | | The King of Fighters XV
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