1. | KOF XIV Iori's Corner Ura 316 Shiki Saia (qcf x4+AC) into Non-invincible 4 Frame Safe Jump | 12,115 | | The King of Fighters XIV
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2. | KOF XIV King's Far B Auto-guard against Single Hit Fireballs | 9,689 | | The King of Fighters XIV
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3. | KOFXIV Mod - Unofficial Match System Changes | 6,785 | | The King of Fighters XIV
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4. | KOF XIII - Safe Jump Examples: Part 1 | 5,633 | | The King of Fighters XIII
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5. | 3 Frame Safe Jumps vs Nakoruru's Clinging to Mamahaha | 4,498 | | The King of Fighters XIV
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6. | KOF XIV Iori's Corner EX Kin 1211 Shiki Yaotome (qcf, hcb+AC) into 4 Frame Safe Jump | 3,915 | | The King of Fighters XIV
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7. | KOF XIV Iori's Corner Ura 316 Shiki Saia (qcf x4+AC) into 4 Frame Safe Jump | 2,484 | | The King of Fighters XIV
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8. | KOF XIII - Safe Jump Examples: Part 3 | 2,392 | | The King of Fighters XIII
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9. | KOF XIV Iori's Corner Kin 1211 Shiki Yaotome (qcf, hcb+A/C) In into 4 Frame Safe Jump | 2,131 | | The King of Fighters XIV
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10. | KOF XIII - Safe Jump Examples: Part 5 | 2,033 | | The King of Fighters XIII
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11. | KOF XIII - Safe Jump Examples: Part 2 | 1,872 | | The King of Fighters XIII
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12. | KOF XIII - Safe Jump Examples: Part 4 | 1,739 | | The King of Fighters XIII
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13. | KOF XIV Goro Daimon's df+C into hcb,f+P Distance | 1,208 | | The King of Fighters XIV
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14. | KOF XIII - Safe Jump Examples: Part 6 | 1,194 | | The King of Fighters XIII
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15. | KOFXV Mod - Rekka Cancel | 1,074 | | The King of Fighters XV
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16. | KOF XIV Iori's Corner Light 127 Shiki Aoibana (qcb+A x3)into Non-invincible 4 Frame Safe Jump | 983 | | The King of Fighters XIV
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17. | KOF XIV Maixma's Vapor Cannon vs Geese's Counters | 861 | | The King of Fighters XIV
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18. | THE KING OF FIGHTERS XIV_20160816004426 | 831 | | The King of Fighters XIV
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19. | Impractical Kim Nonsense :) | 737 | | The King of Fighters XIV
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20. | KOFXIV Mod - Unofficial Match Example 1 | 736 | | The King of Fighters XIV
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21. | KOFXIV Mod - Unofficial Match Example 3 | 728 | | The King of Fighters XIV
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22. | KOF XIV Benimaru's Corner 2 Bar/ 1000-1500 Max Mode Combo into 4 Frame Safe Jump | 708 | | The King of Fighters XIV
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23. | KOF XIV K''s Minute Spike to Narrow Spike Across Screen | 705 | | The King of Fighters XIV
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24. | KOF XIV Tung Fu Rue 2 Bar Corner Combo (1st/2nd/3rd Slots in Team Order/ 1000 Max Mode Gauge) | 647 | | The King of Fighters XIV
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25. | Meitenkun's Charge Moves in Combos | 637 | | The King of Fighters XIV
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26. | KOF XIV Benimaru Collider Back Turn | 620 | | The King of Fighters XIV
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27. | THE KING OF FIGHTERS XIV_20160816021026 | 603 | | The King of Fighters XIV
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28. | KOF XIV Kukri 2 Bar Corner Combo (1st/2nd/3rd Slots in Team Order/ 1000 Max Mode Gauge) | 594 | | The King of Fighters XIV
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29. | KOF XIV Kensou's hcf+C Auto-guard | 572 | | The King of Fighters XIV
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30. | KOF XIV Iori's EX 212 Shiki Kototsuki In (hcb+BD) into 4 Frame Safe Jump | 534 | | The King of Fighters XIV
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31. | KOF XIV Terry Anywhere Combo into 4 Frame Safe Jump | 510 | | The King of Fighters XIV
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32. | Light dp follow up after Corner Advanced Canceled Haoshokoken | 498 | | The King of Fighters XIV
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33. | THE KING OF FIGHTERS XIV_20160816000300 | 498 | | The King of Fighters XIV
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34. | KOF XIV Iori's Corner Kin 1211 Shiki Yaotome (qcf, hcb+A/C) In into 4 Frame Safe Jump | 498 | | The King of Fighters XIV
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35. | K' KOFXIV Mod XV | 486 | | The King of Fighters XIV
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36. | KOFXIV Mod - Unofficial Match Example 2 | 480 | | The King of Fighters XIV
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37. | KOF XIV Ryo 4 Frame Safe Jump after Corner Ryuuko Ranbu (qcf, hcb+P) | 473 | | The King of Fighters XIV
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38. | Kukri 2 Bar Mid-screen Combo (1st/2nd/3rd Slots in Team Order/ 1000 Max Mode Gauge) | 473 | | The King of Fighters XIV
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39. | KOF XIV Iori's Corner 212 Shiki Kototsuki In (hcb+B/D) into 4 Frame Safe Jump | 469 | | The King of Fighters XIV
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40. | KOF XIV Benimaru's Corner 2 Bar/ 1000-1500 Max Mode Combo into 4 Frame Safe Jump | 440 | | The King of Fighters XIV
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41. | KOF XIV Maixma's Vapor Cannon vs Chin's Counters | 428 | | The King of Fighters XIV
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42. | KOF XIV Maixma's Vapor Cannon vs Goro's Climax Counter | 426 | | The King of Fighters XIV
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43. | KOF XIV K''s Minute Spike to Narrow Spike after Second Shoot | 404 | | The King of Fighters XIV
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44. | Benimaru's Raijinken | 404 | | The King of Fighters XIV
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45. | KOF XIV Ramon 1 Bar Corner Combo into 4 Frame Safe Jump | 403 | | The King of Fighters XIV
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46. | THE KING OF FIGHTERS XIV_20160815233628 | 394 | | The King of Fighters XIV
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47. | KOF XIV Benimaru's Anywhere Benimaru Collider (hcb, f+A/C) into 4 Frame Safe Jump | 378 | | The King of Fighters XIV
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48. | Kyo cr. C | 376 | | The King of Fighters XIV
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49. | KOF XIV K' Ein Trigger Meaty Reset | 376 | | The King of Fighters XIV
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50. | KOF XIV Benimaru's Corner 1 Bar Combo into 4 Frame Safe Jump | 360 | | The King of Fighters XIV
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51. | KOF XIV Robert 4 Frame Safe Jump after Corner Ryuuren Gen-ei Kyaku (hcf+K) | 356 | | The King of Fighters XIV
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52. | KOF XIV Benimaru Raijinken Meaty Reset | 345 | | The King of Fighters XIV
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53. | Angel 15 Properties (XIV Mod) | 343 | | The King of Fighters XIV
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54. | KOF XIV Terry 4 Frame Safe Jump after Close 2 hits into Burn Knuckle (qcb+A) (1.03) | 337 | | The King of Fighters XIV
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55. | KOFXIV 3.1 Terry Quick Max Corner Reset Combo 2 | 326 | | The King of Fighters XIV
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56. | KOF XIV Kyo 4 Frame Safe Jump after Anywhere Combo Reset | 321 | | The King of Fighters XIV
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57. | KOF XIV King 4 Frame Safe Jump after Corner Climax, Illusion Dance (qcf, hcb+BD) | 317 | | The King of Fighters XIV
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58. | KOF XIV Meitenkun 1 Bar Mid-screen Combo (1st/2nd/3rd Slots in Team Order/ 1000 Max Mode Gauge) | 308 | | The King of Fighters XIV
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59. | KOF XIV Meitenkun 3 Bar Mid-screen Combo (1st/2nd/3rd Slots in Team Order/ 1000 Max Mode Gauge) | 308 | | The King of Fighters XIV
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60. | KOFXV Edition Select Title Screen | 307 | | The King of Fighters XV
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61. | KOFXIV King CD Meaty Reset Option Select against corner Rolls | 303 | | The King of Fighters XIV
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62. | KOFXV 2.41 Kyo Corner Combo with 236A hit-state-only hitbox change. | 302 | | The King of Fighters XV
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63. | no techroll, wakeup throw vs meaty low | 294 | | The King of Fighters 2002
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64. | KOF XIV Robert 4 Frame Safe Jump Reset 1 Bar Corner Combo (1000/1250/1500 Max Mode) | 288 | | The King of Fighters XIV
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65. | KOF XIV Athena Side Mix-up After St. CD, ex qcb+AC Midscreen | 285 | | The King of Fighters XIV
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66. | THE KING OF FIGHTERS XIV_20160829175637 | 274 | | The King of Fighters XIV
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67. | KOF XIV Benimaru's Corner Benimaru Collider (hcb, f+A/C) into 4 Frame Safe Jump | 272 | | The King of Fighters XIV
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68. | KOF XIV Benimaru's Corner 1 Bar/ 1000-1500 Max Mode Combo Reset into 4 Frame Safe Jump | 270 | | The King of Fighters XIV
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69. | KOFXIV Robert CD Meaty Reset Option Select against corner Rolls | 268 | | The King of Fighters XIV
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70. | KOF XIV Ramon 2 Bar Corner Combo into 4 Frame Safe Jump | 263 | | The King of Fighters XIV
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71. | Yamazaki Ex Serpent Slash 2 - High (XIV Mod) | 255 | | The King of Fighters XIV
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72. | THE KING OF FIGHTERS XIV_20160817160459 | 252 | | The King of Fighters XIV
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73. | KOF XIV Goro's EX dp+K Bug? | 250 | | The King of Fighters XIV
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74. | KOFXIV Terry's Hitbox at the Corner (1) | 244 | | The King of Fighters XIV
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75. | KOF XIV Meitenkun's Grounded and Corner Hakuchuu Musou (qcf(x2)+B/D) into 4 Frame Safe Jump | 244 | | The King of Fighters XIV
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76. | KOFXV Kyo 2.11 One bar Corner Combo 2 | 239 | | The King of Fighters XV
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77. | KOF XIV K's Second Shell at midscreen after cr. B vs after cr. B(x2) and Kyo's hcb+K | 235 | | The King of Fighters XIV
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78. | KOF XIV Meitenkun 1 Bar Corner Combo (1st/2nd/3rd Slots in Team Order/ 1000 Max Mode Gauge) | 233 | | The King of Fighters XIV
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79. | KOF XIV Kim 4 Frame Safe Jump after Corner Max Mode Combo ( 1000/ 1250/ 1500 Max Mode) | 232 | | The King of Fighters XIV
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80. | Ryo 1 (XIV Mod) | 230 | | The King of Fighters XIV
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81. | Benimaru cr. D | 229 | | The King of Fighters XIV
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82. | KOF XIV Benimaru's Anywhere Benimaru Collider (hcb, f+A/C) into 4 Frame Safe Jump | 228 | | The King of Fighters XIV
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83. | KOFXV Projectile Collision Levels for KOFXV Hitbox Viewer | 228 | | The King of Fighters XV
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84. | Luong (XIV Mod) | 227 | | The King of Fighters XIV
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85. | KOFXIV Iori Meaty CD Reset Option Select against corner Rolls | 226 | | The King of Fighters XIV
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86. | KOFXIV Gang-il's Short Hop/Hyper Hop A, air qcb+B, Ground Normal Example 1 | 225 | | The King of Fighters XIV
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87. | KOFXIV 3.1 Rock Howard Quick Max Corner Side Switch Reset 2 | 224 | | The King of Fighters XIV
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88. | KOF XIV Iori's Corner EX 212 Shiki Kototsuki In (hcb+BD) into 4 Frame Safe Jump | 224 | | The King of Fighters XIV
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89. | techroll, wakeup throw vs meaty low | 217 | | The King of Fighters 2002
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90. | THE KING OF FIGHTERS XIV_20160829181303 | 203 | | The King of Fighters XIV
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91. | KOF XIV Joe 4 Frame Safe Jump after Corner/ Grounded Baku-Sla Golden Tiger (qcf, hcb+P) | 195 | | The King of Fighters XIV
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92. | KOFXIV 3.1 Rock Howard Quick Max Corner Side Switch Reset 1 | 194 | | The King of Fighters XIV
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93. | THE KING OF FIGHTERS XIV_20160829184945 | 193 | | The King of Fighters XIV
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94. | KOFXV Meaty Ein Trigger after C grab | 189 | | The King of Fighters XV
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95. | Blue Mary Double Rolling Whiff Cancel | 187 | | Street Fighter V
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96. | KOF XIV Goro's Cl. D as Meaty Attack Set Up after corner dp+K | 186 | | The King of Fighters XIV
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97. | KOF XIV Shunei's Regular D Grab into Safe Jump against Kyo | 183 | | The King of Fighters XIV
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98. | KOFXIV Mod - Fictitious or Real as XIV Kyo vs Iori Theme | 183 | | The King of Fighters XIV
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99. | Kyo cl. B | 178 | | The King of Fighters XIV
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100. | KOF XIV Benimaru's Corner Benimaru Collider (hcb, f+A/C) into 4 Frame Safe Jump | 176 | | The King of Fighters XIV
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