101. | That's A Wrap | Sumo Digital #SDC2022 | 0 | |
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102. | How do you make a game feel good to play? ๐คทโโ๏ธ #gamedev #gamedesign #gamedevelopment #mobilegaming | 0 | |
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103. | Dead Space Ignition (Official Trailer) | 0 | | Dead Space Ignition
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104. | ๐ก๏ธ๐ฅ Agent Terry Crews just couldn't have any old suit in #Crackdown3! | 0 | | Crackdown 3
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105. | Doctor Who The Adventure Games (Official Trailer) | 0 | Preview | The Companion
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106. | Spyder - Ep.2 From Game jam To Spyder | Dev Diary | 0 | | Spyder
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107. | Here's why that first boss fight in #Crackdown3 is important for new players ๐ต๏ธ | 0 | | Crackdown 3
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108. | Nike+ Kinect Training (Official Trailer) | 0 | | Nike+ Kinect Training
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109. | What to Expect from Stampede: Racing Royale | 0 | | Stampede: Racing Royale
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110. | What did our people think of the Sumo Developer Conference? | #SDC2022 | 0 | |
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111. | One Button Game Jam 2023 | Highlights | 0 | | The Button Game
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112. | Sumo Digital at EGX 2015 | 0 | |
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113. | Ahh....you want me to talk in public? Simple hacks to public speaking | Sumo Digital #SDC2022 | 0 | |
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114. | Closing Remarks | Sumo Digital #SDC2022 | 0 | |
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115. | Spyder OST - 5. Off The Rails | Winifred Phillips & Sumo Digital | 0 | |
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116. | F1 2011 PS Vita (Official Trailer) | 0 | | F1 2011
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117. | Sumo Digital | LGBTQ+ in Games | Panel Discussion | 0 | |
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118. | 20th Anniversary Teaser | 0 | |
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119. | #SDC23 Wrapped! | 0 | |
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120. | Ep.3 SumoCast: Motivation and Communication From Home | 0 | |
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121. | An Introduction to Houdini in Game VFX Pipelines | Sumo Digital #SDC2022 | 0 | |
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122. | Sumo Digital | 2023 Wrapped! | 0 | |
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123. | Spyder OST - 2. The War Room | Winifred Phillips & Sumo Digital | 0 | | Spyder
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124. | Spyder OST - 6. Intel Board | Winifred Phillips & Sumo Digital | 0 | |
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125. | Introduction to Game Development Part 1 - Spy-Wire | Side Quest | 0 | |
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126. | The Moments That Made Sumo | Music in games, SDC, and what's next for Sumo?! | 0 | |
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127. | Levelling Up Collective Creativity with the Power of Disruptive Diversity |#SDC2024 | 0 | |
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128. | The #SDC24 Vault is here! | 0 | |
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129. | Employing Server Stitching in Unreal Engine | #SDC2024 | 0 | |
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130. | State of AI in Unreal | #SDC2024 | 0 | |
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131. | How Game Developers Can Build Beautiful Environments with Post-Processing Shaders | #SDC2024 | 0 | |
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132. | Game Artist Tips - How to Beat a Blank Canvas | Art #SDC2024 | 0 | |
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133. | How to Predict the Future: Forecasting in Video Game Development | Production #SDC2024 | 0 | |
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134. | Happy Halloween from Sumo Digital ๐ป โค๏ธ | 0 | |
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135. | Social Capital When Working Together Remotely | Production #SDC2024 | 0 | |
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136. | Creating Community: How to Grow a Neurodiversity Network | Production #SDC2024 | 0 | |
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137. | We're on a runaway train! ๐๐ #mobilegaming #gamedev #mobilegames #puzzles #puzzlegames | 0 | |
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138. | Animating Characters in Games - How to Cheat a Quadruped Walk | #SDC2024 | 0 | |
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139. | How to Become a Producer | Production #SDC2024 | 0 | |
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140. | Aggressive Bug Hunting in Game Dev: Setting traps. Changing rules. Lighting fires. | #SDC2024 | 0 | |
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141. | My Practical Tips for Effective Code Leadership | Production #SDC2024 | 0 | |
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142. | Audio 101: A Beginner's Look at Audio Design in Games | #SDC2024 | 0 | |
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143. | Automated Testing in Game Development: A Tale of Falling in Love | #SDC2024 | 0 | |
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144. | Want to Learn? Techniques for Teaching Even When You Have Nothing to Teach | #SDC2024 | 0 | |
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145. | How to Build Better Gameplay by Smashing it Into Pieces | Design #SDC2024 | 0 | |
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146. | UI/UX Design for Mobile Games | Beginners Tips from a Lead Designer | #SDC2024 | 0 | |
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147. | Who knew legs were so complicated ๐ฆต๐คทโโ๏ธ #mobilegaming #gamedev #mobilegames #puzzlegames #puzzles | 0 | |
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148. | All aboard! Final part of our Spyder playthrough! ๐ #mobilegaming #gamedev #mobilegames #puzzles | 0 | |
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149. | Meet QA's favourite plaything ๐#mobilegaming #gamedev #mobilegames #puzzlegames #puzzles | 0 | |
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150. | Expanding Your Visual Studio Arsenal: Tips and Tricks to Improve your Skills | #SDC2024 | 0 | |
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151. | OilStrike '75 Dev Diary #4 | Sumo Digital Academy | 0 | |
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152. | Making Waves | Water Mechanics of Still Wakes the Deep | 0 | | Still Wakes the Deep
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153. | Sumo Digital - 2024 Wrapped | 0 | |
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154. | OilStrike '75 Dev Diary #3 | Sumo Digital Academy | 0 | |
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155. | How to Approach Procedural Art as a Game Artist | #SDC2024 | 0 | |
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156. | What Game UX Can Learn from Product Design | Design #SDC2024 | 0 | |
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157. | OilStrike '75 Dev Diary #2 | Sumo Digital Academy | 0 | |
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158. | Creative Collaboration in Game Development: How to Build Games with Multiple Teams | #SDC2024 | 0 | |
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159. | Growing Closer Miles Apart โ Building Relationships at Remote Studios | #SDC2024 | 0 | |
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160. | The Game AIโs Guide to Decision Making | #SDC2024 | 0 | |
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161. | What Game Development Can Learn from Music Festivals| | Personal Development & Business #SDC2024 | 0 | |
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162. | We're going to SPAAAAACE! ๐#mobilegaming #gamedev #mobilegames #puzzlegames #puzzles | 0 | |
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