Space Grunts YouTube Views and Videos

Space Grunts

Total Views:
472,332
Total Channels:
77
Total Videos:
344
Total Duration:
5:08:59:24
Mean Duration:
22:29
Median Duration:
9:58

Space Grunts - Steam Store Page






Top 100 Videos For Space Grunts From Netherlands With The Most Views


This list represents YouTube gaming videos by content creators from Netherlands for Space Grunts organized by the most views on their videos. This includes video game reviews, "Let's Plays", and other video game content. Numbers are retrieved via the YouTube API and updated daily.


ChannelVideo TitleViewsCategory
1.Netherlands OrangepixelSpace Grunts: Release trailer in one minute32,728Preview
2.Netherlands OrangepixelSpace Grunts 2 Trailer32,129Preview
3.Netherlands OrangepixelSpace Grunts - the turn-based action game13,438
4.Netherlands OrangepixelA depressing game development year | 202410,278
5.Netherlands OrangepixelSpace Grunts - turn based - action hybrid roguelike9,585
6.Netherlands OrangepixelWill HTML5 games save my business?7,295
7.Netherlands OrangepixelLet's play: Space Grunts6,596
8.Netherlands OrangepixelMaking a profitable game in JUST 5 months!6,199
9.Netherlands OrangepixelThe REAL business of Game Development6,103
10.Netherlands OrangepixelTools used for running a game company | 20255,787
11.Netherlands Orangepixel2025 will be ALL or NOTHING for my game development journey (add dramatic title)5,376
12.Netherlands OrangepixelGame development: The secret to making money long term5,166
13.Netherlands OrangepixelTurned my game from crap to awesome with 3 changes!4,716
14.Netherlands OrangepixelKicking Off a New Game Project: My Process After 20 Years4,651
15.Netherlands OrangepixelPlanning SIX game releases in a year, including a quirky PROFITABLE game4,565
16.Netherlands OrangepixelFour years of Development Hell: Regulators is NOW on Steam4,211
17.Netherlands OrangepixelDid I release enough games, and did they make money? - End of Year review Orangepixel 20204,152Review
18.Netherlands OrangepixelThe post launch game talk for Regulators4,073
19.Netherlands OrangepixelDay 5 of game development on an open world extraction shooter4,047
20.Netherlands OrangepixelA shattered HTML5 game developers DREAM?3,979
21.Netherlands Orangepixel'Make What’s Popular’ Is TERRIBLE Game Dev advice3,953
22.Netherlands OrangepixelThe difference between "hobby" and "pro" indie game developers3,772
23.Netherlands Orangepixel21 years as full time indie game developer. How was 2025 for OrangePixel ? End Of Year review3,624
24.Netherlands OrangepixelSpaceGrunts July Gameplay video3,553
25.Netherlands OrangepixelThe secret to releasing games consistently3,516
26.Netherlands OrangepixelTaking my indie game dev money, and RUN!3,398
27.Netherlands OrangepixelThis game is still not profitable after 6 years3,389
28.Netherlands OrangepixelMy "old games" saved my business3,384
29.Netherlands OrangepixelNintendo took my new game offline within 24 HOURS!3,344
30.Netherlands OrangepixelBuilding a Modern Pixel-Art Game (Light and shadows breakdown)3,251
31.Netherlands OrangepixelMy plans for my Game Dev business in 20263,145
32.Netherlands OrangepixelDeveloper plays: Space Grunts, Part 4 - Captain turns Zombie3,135Let's Play
33.Netherlands OrangepixelBuilding a game engine in HTML5 in ONE week3,134
34.Netherlands OrangepixelThese games made me a full time professional game dev!3,125
35.Netherlands OrangepixelTwo key things for a sustainable Game Development business3,109
36.Netherlands OrangepixelWrapping up 4 year of game development on Regulators3,080
37.Netherlands OrangepixelDid I secretly have a HIT game released?3,073
38.Netherlands OrangepixelDay 12 on my open world extraction shooter2,961
39.Netherlands Orangepixel4 years later and my game is done!2,882
40.Netherlands OrangepixelSigning contracts and creating new worlds! | A week of Indie game development2,675
41.Netherlands OrangepixelMobile games still worth it? and did I get screwed by Playstation?!2,674
42.Netherlands OrangepixelThis school is teaching Game development in a fun way2,625
43.Netherlands OrangepixelMaking Games in 2025: Funding, Marketing, AI & More (Q&A)2,595
44.Netherlands OrangepixelThe costs of keeping my games alive on the App store2,593
45.Netherlands OrangepixelAm I on development schedule with my new game Space Grunts 3?2,583
46.Netherlands OrangepixelWas releasing all these games in 2025 worth it!?2,504
47.Netherlands OrangepixelMy game is done, now what?!2,432
48.Netherlands OrangepixelCan I create my HTML5 games in less than 4 HOURS?2,394
49.Netherlands OrangepixelDid I just mess up my upcoming game release on Steam ?!?2,343
50.Netherlands OrangepixelLet's Play: Space Grunts 2 with the games developer2,336
51.Netherlands OrangepixelThe Demo is Live - and I’m feeling really good about this game!2,332
52.Netherlands OrangepixelI bought a Mac and iPad just to release my game for FREE !?2,304
53.Netherlands OrangepixelFrom Crunch to Calm: My New Setup, Health Goals & Game Dev Plans2,298
54.Netherlands OrangepixelSpace Grunts - week 14 development video2,291
55.Netherlands OrangepixelBuilding a game in 4 days in HTML5!2,256
56.Netherlands OrangepixelGood and bad of being an Indie Game developer!2,253
57.Netherlands OrangepixelSpace Grunts - Switch Release trailer - NOW AVAILABLE!2,222
58.Netherlands OrangepixelRegulators gameplay and announcement Trailer2,221
59.Netherlands OrangepixelBuilding a game as FAST as possible2,183
60.Netherlands OrangepixelCan I complete this game within the deadline!?2,149
61.Netherlands OrangepixelComparing Your Game to others? Don't.2,118
62.Netherlands OrangepixelOrangepixel game development studio tour 20212,089
63.Netherlands OrangepixelGame development without creativity !?!2,081
64.Netherlands OrangepixelPrototyping my NEW GAME! | Space Grunts 32,067
65.Netherlands OrangepixelCopy and paste content from one game to the next!2,065
66.Netherlands OrangepixelOne week to clear the boring game development tasks!1,972
67.Netherlands OrangepixelWhat to do after releasing your indie game?!1,970
68.Netherlands OrangepixelSpace Grunts 2: Gameplay - DevBuild v0.2.01,966
69.Netherlands OrangepixelWrapping up FOUR new Steam releases in ONE week1,925
70.Netherlands OrangepixelPro's and Con's of being an indie game developer1,885
71.Netherlands OrangepixelI let players beta test my game… I wasn’t ready for this!1,865
72.Netherlands OrangepixelWas TurnBased Fest interesting for Space Grunts 3 Wishlists?1,817
73.Netherlands OrangepixelDeveloper plays: Space Grunts, Part 6 - So close!1,796
74.Netherlands OrangepixelWrapping up my game, but I WON'T release it!1,783
75.Netherlands OrangepixelQuick and fun Indie Game Q&A1,778
76.Netherlands OrangepixelNintendo, where are the Switch 2 DEVKITs !?1,771
77.Netherlands OrangepixelGame developers should be more like a McDonald's1,713
78.Netherlands OrangepixelSpace Grunts 2 Devlog #1 - Setting the rules on a new game1,706Vlog
79.Netherlands OrangepixelPlay the demo for Space Grunts 3 on Steam #turnbased #pcgaming1,666
80.Netherlands OrangepixelI tried to talk about Game Dev things and ended up explaining fire farting beans1,659
81.Netherlands OrangepixelEditing an Indie Game Trailer1,659
82.Netherlands OrangepixelMarketing your indie game1,640
83.Netherlands OrangepixelReviving a bad game design idea, and renaming the game! | Devlog1,640
84.Netherlands OrangepixelTrying to add multiplayer to my game in 3 days!1,636
85.Netherlands OrangepixelWhat did 400 episodes of devlogs brought me as a game developer1,593
86.Netherlands OrangepixelRating My Games Based on Trauma😅 (TIER LIST)1,589
87.Netherlands OrangepixelSpace Grunts - Turn based meets arcade action1,577
88.Netherlands OrangepixelNeoteria Gameplay Trailer1,570
89.Netherlands OrangepixelAdding PIXELART FX to my game!1,550
90.Netherlands OrangepixelA serious meeting with a fellow gamedev!1,532
91.Netherlands OrangepixelMy new game Space Grunts 3 is part of Turn Based Thursday Festival1,523
92.Netherlands OrangepixelSteam Next Fest results and a look at some games from my indie gamedev colleagues1,510
93.Netherlands OrangepixelSpace Grunts 2 - Gameplay on mobile1,483
94.Netherlands OrangepixelAdded Split Screen to my game | Game Devlog1,479
95.Netherlands OrangepixelStruggling with the colors on this new Sega Mega Drive Game1,470
96.Netherlands OrangepixelUpdating existing games is the satisfying part of game development1,453
97.Netherlands OrangepixelSpace Grunts: in-game level editor (early version)1,440
98.Netherlands OrangepixelFunding your game development1,420
99.Netherlands OrangepixelSpace Grunts - Turn based meets arcade action1,411
100.Netherlands OrangepixelA mixed bag of Game business things and thoughts1,389