[#001] F.E.A.R. 2: Project Oranges (PC) Gameplay by Taronia Gamenstein
Leave a like for PEWing some bad guys! :D
So this is Project Oranges, the sequel to the original F.E.A.R but irrelevant to the events of the DLCs of Extraction Point and Perseus Mandate.
Yeah.....I'm drawing blanks on what else to write here, I guess I could bring up how I'm no longer able to quicksave/quickload in a situation, that's always fun, especially when I get to a certain fight that needs to be repeated sequentially over and over again as opposed to...a small portion? I'm tired AF but hopefully the 0 of you who are reading this get the idea
There's also a slight difference in the control scheme compared to the previous games. For instance, instead of using X to use the Flashlight, the binding is now F; alongside F as action key being changed to E AND THERE'S THE ABILITY TO SPRINT! HOLY SHIT THAT MAKES SO MUCH FUCKING DIFFERENCE I COULD DIE!
Honestly, what the hell were they thinking, I mean I could always switch it up to be more optimised for proper gaming standards, but who has the time or effort for that? Anyway, that'll be all for now, enjoy the bloodshed of amazingness while everyone and everything gets gunslinged by yours truly :D
Later!
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