(011) Sly 2: Band of Thieves 100% Walkthrough - Bugging Rajan
In this part, we gather spice and feed it to the elephant running the satellite array to shut it down, bug Rajan's room with a Water Bug, crack the clue bottle safe and get the Voltage Attack ability, and steal 3 blueprints off Rajan after feeding him watermelons.
Mission: Freeing the Elephant
Character: Sly
Difficulty: 1/10
The goal of this mission, is to gather 6 groups of spice and feed it to the elephant running the satellite array to make it run away. The spice plants are located on the tops of the tall trees.
Mission: Water Bug Run
Character: Sly
Difficulty: 3/10
The goal of this mission is to take a Water Bug and plant it in Rajan's Room to overhear his conversations. We pick up the Water Bug and drop it off in the shallow pools along the way in order to keep them from shrieking and alerting guards. Once we reach the office, we drop off the bug, but also make sure to crack the clue bottle safe and get the Voltage Attack ability.
Mission: Leading Rajan
Character: Bentley
Difficulty: 3/10
The goal of this mission is to shoot sound enhanced crossbow shots to lure Rajan over to watermelons which will put him to sleep long enough for us to pickpocket blueprints off him.
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